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[Plugin] FarmMonkey: Continuous Multi Farm Harvest & Planting Plugin

What is your favorite beer?
Whatever is cheap and on tap at the nearest pub, i tend toavoid sports bars due to the Noise factor lol

Can you add:
-Move every X plants like the plugin in the store which costs 1 euro?
Its not more than 2 lines, could be great :D
Thanks

I started that, but have decided to hold off on it as his plugin does a great job.

Since there isnt a guide how to get started on this (for new people), im gonna ask here :

I got 2 gazebos on my main account. And i wanted to let my bot account plant Cedar trees (for thunderstrucks) and cut them down. Rinse repeat.

So, is this right ?

uint[] _farms = { 12345, 54321 }; // Gather Farm ID's wtih scarecrow { 12345, 54321 } <--- i have no idea how to do this. I logged on the bot slave worker, stood on the Gazebo and started "Scarecrow" plugin. I couldnt see the farm ID, nothing was there. How do i get past this point ?


Can anyone help me ?

The farm ID's are bottom window of scarecrow next to the name of the owner.

As for tree's this plugin is not designed to handle thunderstrucks. It'll skip over it while harvesting.
 
Seems like FarmMonkey doesn't want to harvest now...

Code:
[03:49:23] FarmMonkey: Plugin Started
[03:49:23] Time to Farm
[03:49:23] Loading GPS File
Success load 44 points and 42 links + and 0 polygons.
[03:49:24] Moving to Farm
[03:49:25] Current Labor:5000
[03:49:25] Harvesting (a plant name was here) on FarmID: 11111
[03:49:25] Harvesting (a plant name was here) on FarmID: 22222
[03:49:25] Harvesting (a plant name was here) on FarmID: 33333
[03:49:25] Harvesting (a plant name was here) on FarmID: 44444
[03:49:25] Harvesting (a plant name was here) on FarmID: 55555
[03:49:25] _enablemail Set to False
[03:49:25] ######################################
[03:49:25] Lets go buy seeds
Success load 44 points and 42 links + and 0 polygons.

It then runs to the seed merchant, doesn't buy any seeds, returns to the farm and the plugin stops without harvest. It harvested just fine yesterday before I had GPS setup. Did I do something wrong when setting up GPS? I've got points for "farm", "buy", "seed" and "mail". The path seems to run fine (I tested it) and it can buy and mail perfectly fine. It also returns to the farm just fine.
 
Will it do logging?
It does work with tree's but does not support thunderstruck tree's as it is a different entity from the sapling / fully grown tree.

Seems like FarmMonkey doesn't want to harvest now...
>> EDITED OUT <<
It then runs to the seed merchant, doesn't buy any seeds, returns to the farm and the plugin stops without harvest. It harvested just fine yesterday before I had GPS setup. Did I do something wrong when setting up GPS? I've got points for "farm", "buy", "seed" and "mail". The path seems to run fine (I tested it) and it can buy and mail perfectly fine. It also returns to the farm just fine.

I am currently under the assumption your running " 1.1.10.10 "

First here are the current gps points ( I need to fix notes to remove buy and make sure Seed is the buy point or change it so it's more easier to understand, my apologies).
Safe, Mail, Seed, Farm

GPS Point Descriptions
Safe: your safe spot If you have a chair or bed for it to rest it would be relativly close to that.
Farm: Closest to your first Farm ID would be best.
Seed: The buy point for Seeds.
Mail: The Mailbox you seek to send plants to.

#####
The two biggest issues with harvesting I have found are Name & Labor amount

I would verify that your Harvest Plant name in the case of Barley Seed. The optimal zone is temporate so it grows up to be Barley. But say your growing in arid then it would be Mature Barley.
Also I would also verify the command to harvest the plants to be.

Lets keep to Barley here, It only takes 1 labor to harvest, but the config has 3 as I was working with chili peppers at the time.
Old: Gathering: Spend up to 3 Labor to gather materials.
New: Gathering: Spend 1 Labor to gather materials.

#####

As for any Buy Seeds issue. I would make the GPS point right in front of the vendor so you can't get it mixed up with any other vendor.
I have this fix in my personal build for this but i have been a bit busy to properly test it. I will throw it up on github tonight after Out get AB running agian.

UPDATE: Updated github your welcome to test it out.
 
Last edited:
It does work with tree's but does not support thunderstruck tree's as it is a different entity from the sapling / fully grown tree.



I am currently under the assumption your running " 1.1.10.10 "

First here are the current gps points ( I need to fix notes to remove buy and make sure Seed is the buy point or change it so it's more easier to understand, my apologies).
Safe, Mail, Seed, Farm

GPS Point Descriptions
Safe: your safe spot If you have a chair or bed for it to rest it would be relativly close to that.
Farm: Closest to your first Farm ID would be best.
Seed: The buy point for Seeds.
Mail: The Mailbox you seek to send plants to.

#####
The two biggest issues with harvesting I have found are Name & Labor amount

I would verify that your Harvest Plant name in the case of Barley Seed. The optimal zone is temporate so it grows up to be Barley. But say your growing in arid then it would be Mature Barley.
Also I would also verify the command to harvest the plants to be.

Lets keep to Barley here, It only takes 1 labor to harvest, but the config has 3 as I was working with chili peppers at the time.
Old: Gathering: Spend up to 3 Labor to gather materials.
New: Gathering: Spend 1 Labor to gather materials.

#####

As for any Buy Seeds issue. I would make the GPS point right in front of the vendor so you can't get it mixed up with any other vendor.
I have this fix in my personal build for this but i have been a bit busy to properly test it. I will throw it up on github tonight after Out get AB running agian.

UPDATE: Updated github your welcome to test it out.

Thank you for the update. After some troubleshooting today, it looks like my farms FarmIDs changed randomly which caused the harvesting issue. I have no idea why they changed (or maybe thats a thing that happens? this is the first farming plugin I've used on an actual farm, and not a "secret farm")
 
farm ID's change on reboot / update

There is in the works ( it's still on the whiteboard ) a method to add farm by names and apply use points based on farms.
 
Last edited:
Hi, im really nooby in this things, if i only have one gazebo farm. What i do? First time with archebuddy ^^
 
[Instructions]
# Start Scarecrow & Get the Farm ID(s)
# Place the Farm ID's in the
uint[] _farms = { 12345, 54321 }; // Gather Farm ID's wtih scarecrow { 12345, 54321 }

# Add Seed Name
string _seed = "Aloe Seed"; // Seeds to plant

# Add Final Plant Name
string _plant = "Aloe"; // Make sure plant ends up Mature or just the plant name

# Compile the Code and start the Plugin.
 
Last edited:
[Instructions]
# Start Scarecrow & Get the Farm ID(s)
# Place the Farm ID's in the
uint[] _farms = { 12345, 54321 }; // Gather Farm ID's wtih scarecrow { 12345, 54321 }

# Add Seed Name
string _seed = "Aloe Seed"; // Seeds to plant

# Add Final Plant Name
string _plant = "Aloe"; // Make sure plant ends up Mature or just the plant name

# Compile the Code and start the Plugin.

How i get Farm ID?
 
Плагин собирает на одном пугале, к второму не бегает. в gps указады ID двух пугал, но создать точку с именем farm тожно только 1 раз, как назвать вторую точку чтоб бот бегал к ней?
 
Plugin collects on one scarecrow, a second is not running. in gps ukazady ID two frightened, but to create a point with the name of farm tozhno only 1 time a call to the second point of the boat ran to her?

Forgive my lack of understanding your inquiry.

#1 If I understand this correctly, The plugin in collecting from one farm but the second it is not.
#2 This plugin works best if the farms are close together.
 
Скорее всего что то не правильно указано.
 
Скорее всего что то не правильно указано.
Пугала на растоянии друг от друга. нужно пробежаться метров 300.
 
Hi.

Im looking for a scarecrow plugin that supports 16x16 farms and gazebos (big 24x24 farms).

Wanted to plant Cedar trees, as ive heard they were the best for Thunderstrucks - if you had the time and labor to keep plant/harvesting them.


Can anyone help ?
 
You can use farm Monkey to do tree farming as most any farming plugins i beleive can do it. But None of them manage the Thunderstruck, at least none of the public ones.

Since tree farming is a very time ( growing time ) consuming process. It's easiest to atully use the Scarecrow plugin itself.
Keep Motion type to Standart & Plant type Optimal

Just keep your eyes out for thunderstrucks and happy farming.
 
@Defectuous

Just stumbled into your plugin, It looks great man, really clean, efficient and complete, glad to see people like you sharing your work with the community and providing support, like I mentioned, when I started, I looked everywhere and found help nowhere to be found, now it seems we have a small, but quite a nice community of gamers/casual botters helping each other, keep up the good work, and thanks for the shout-out ;)
 
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