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[Plugin] FarmMonkey: Continuous Multi Farm Harvest & Planting Plugin

can this script use at lunar farm?and u can seed and gather bundles?

About the lunar farm, it's something for Out to implement
And yes, just change name of seeds and mature plant and it will seed/gather bundles
 
I don't have a lunar farm, but i do beleive it works. as for bundles is has for me in the past.
 
I don't have a lunar farm, but i do beleive it works. as for bundles is has for me in the past.

Ist working with lunar i ii contact (out) so i cant test budles anyway

edit:ok lunar farms fixed by out i ll test now
 
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does this support multiple seed types? For example, can I put azalea seeds, lavender seeds, barley seeds and have it plant and harvest all three? If so, how?
 
hi, can somebody change the script for me, so i can use my townhouse to farm and collect my seeds/trees, i have tryed to use but the script dont start
need help (have Teamviewer)
 
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Death Check not working, game gives error: Too far away

Can you help me fixing that Defectuous?
 
Interesting

EDIT

Could you give me more information.

Does it re spawn you at all ?

Do you have a gps path back to your SAFE made ?
 
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i cant get it to work...

[02:24:55] FarmMonkey: Plugin Started
[02:24:55] Time to Farm
Current Labor:1057
[02:24:55] Harvesting Mushroom(s) on FarmID: 51282
[02:24:55] Harvesting Mushroom(s) on FarmID: 8215
[02:24:55] Seed Count: 349Mushroom Spore
[02:24:55] PlantingMushroom Spore(s) on FarmID: 51282
[02:24:55] Seed Count: 349Mushroom Spore
[02:24:55] PlantingMushroom Spore(s) on FarmID: 8215
[02:24:55] Waiting 295 seconds to check seeds


does nothing ...
 
I am trying to set up the collection of "Chicken Coop" and for some reason it doesnt work. Would anyone know what is the right code. I put this in and its not working.
CollectItemsAtFarm("Small Chicken Coop", "Husbandry: Spend 1 Labor and 3 Ground Grain to feed livestock.", farm);
CollectItemsAtFarm("Thriving Chicken Coop", "Husbandry: Spend up to 20 Labor to collect eggs from the cage. Has a low chance of completely shattering the cage", farm);
CollectItemsAtFarm("Broken Chicken Coop", "Repair the cage with 5 Labor and 2 Bamboo Stalks", farm);
 
As I've mentioned before my plugin currently doesn't support animal very well. I would advise using Chicken Farmer Pluginl. I am in the middle of rebuilding it from scratch and I am adding animals and aquafarm support but at this time I do not support animals.

I am trying to set up the collection of "Chicken Coop" and for some reason it doesnt work. Would anyone know what is the right code. I put this in and its not working.
CollectItemsAtFarm("Small Chicken Coop", "Husbandry: Spend 1 Labor and 3 Ground Grain to feed livestock.", farm);
CollectItemsAtFarm("Thriving Chicken Coop", "Husbandry: Spend up to 20 Labor to collect eggs from the cage. Has a low chance of completely shattering the cage", farm);
CollectItemsAtFarm("Broken Chicken Coop", "Repair the cage with 5 Labor and 2 Bamboo Stalks", farm);
 
Interesting

EDIT

Could you give me more information.

Does it re spawn you at all ?

Do you have a gps path back to your SAFE made ?

I have the same thing with the deathcheck. It won't automatically respawn you, but when it respawns naturally it just tries to run straight to the farm. Seems like it isn't breaking the farming/planting function on death. I have safe GPS point respawn and waypoints set up, because when I manually restart the plugin after death it will run back on its own.
 
I have the same thing with the deathcheck. It won't automatically respawn you, but when it respawns naturally it just tries to run straight to the farm. Seems like it isn't breaking the farming/planting function on death. I have safe GPS point respawn and waypoints set up, because when I manually restart the plugin after death it will run back on its own.


Here is the updated death check code that i'm implanting into the rebuild

Code:
            // Death Check ( Am i really dead ? )
            if ( _enablegps == true && _deathcheck == true && !me.isAlive()){  
                Log(Time() + "[ WARNING: We have died, there must be a reason for this check into that would you ]");
                
                // Res timer is Buggy due to continued deaths raises the time
                Log(Time() + "INFO: Waiting 18 Seconds to resurection");
                Thread.Sleep(18000);

                Log(Time() +  "INFO: Time to Ressurect");               
                ResToRespoint();
                    while (!me.isAlive()){ 
                        Log(Time() + "INFO: Crap Your Still Dead. Waiting 10 seconds and trying again.");
                        Log(Time() + "INFO: Also Check your Res Timer & note how long.");
                        Thread.Sleep(10000);
                        ResToRespoint();
                    }
                Log(Time() +  "INFO: Thread Waiting 120 Seconds (2 Minutes) In case of long load times.");               
                Thread.Sleep(120000);
                }
               DeathRun();
 
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unable to compile

10:20:06 AM: d:\Plugins\farmmonkey\farmmonkey.cs(107,16) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:\Plugins\farmmonkey\farmmonkey.cs(109,22) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(114,15) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(116,22) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(119,10) : error CS1022: Type or namespace definition, or end-of-file expected


What did I do wrong?
 
10:20:06 AM: d:\Plugins\farmmonkey\farmmonkey.cs(107,16) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:\Plugins\farmmonkey\farmmonkey.cs(109,22) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(114,15) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(116,22) : error CS1518: Expected class, delegate, enum, interface, or struct
10:20:06 AM: d:Plugins\farmmonkey\farmmonkey.cs(119,10) : error CS1022: Type or namespace definition, or end-of-file expected


What did I do wrong?

I do apologize
I am on my phone at a bar when i get home here in an hour or so i'll see what I can find.
# 1 post your version of the source here or paste bin or wherever
that way someone can see your code and possibly somone else can get to it before me.

EDIT:

From what i can see here btw reading source on a phone sucks it's something to do with the gps.
Most likely my fault, will let you know after i finish this beer and walk home.

EDIT: Again 9:06PM MST
Holy Shit my phone is Epic VNC'd into my desktop at home and tested the code to compile and it worked. Back to bar and order another pint.
Note: Use the 1.1.9.4(.5) code in the first post

EDIT: Home
Just looked after my code and it's looking to be correct.
 
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I do apologize
I am on my phone at a bar when i get home here in an hour or so i'll see what I can find.
# 1 post your version of the source here or paste bin or wherever
that way someone can see your code and possibly somone else can get to it before me.

EDIT:

From what i can see here btw reading source on a phone sucks it's something to do with the gps.
Most likely my fault, will let you know after i finish this beer and walk home.

EDIT: Again 9:06PM MST
Holy Shit my phone is Epic VNC'd into my desktop at home and tested the code to compile and it worked. Back to bar and order another pint.
Note: Use the 1.1.9.4(.5) code in the first post

EDIT: Home
Just looked after my code and it's looking to be correct.


do you still use the github?
 
Hi Im new here and about this plugin thing.. If its ok for you to help me.Just a quick question is this plugin capable of planting only not harvesting?like manually moving it to farm then plant?and if so how? coz im kinda lost.and also if its capable of going to own farm?i own 21 gazebo in seperate place but same housing area.thanks a bunch in advance!
 
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