I think this plugin is very much needed. For us who don't use the Belgor combat routine, we really need this.
For the new version, it doesn't seem to be working though. It doesn't move at all. Logs:
[21:52:28.820 N] Try run from affixe...
[21:52:32.740 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[21:52:32.740 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1162.881, 3770.513, 80.14815> to <1253.655, 3832.629, 80.1>, distance beetwen vectors: 109.992 distRadius = 51
[21:52:32.740 N] [DebuffsEvasion 0.6] distance from end position to mob: 130.3802
[21:52:32.740 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[21:52:33.590 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[21:52:33.590 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[21:52:33.590 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[21:52:33.780 N] [DebuffsEvasion 0.6] Using HP potion
[21:54:06.346 N] Using Waypoint Waypoint_Town-7609 Number:6
[21:54:49.157 N] Try run from affixe...
[21:54:49.424 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2106.154, 1803.91, 0.1190917> to <2109.327, 1816.041, 0.6034967>, distance beetwen vectors: 12.54799 distRadius = 4
[21:54:49.424 N] [DebuffsEvasion 0.6] distance from end position to mob: 5.656854
[21:54:49.424 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[21:54:49.664 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[21:54:49.664 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[21:54:49.664 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[21:54:51.664 N] [DebuffsEvasion 0.6] Using HP potion
[21:54:51.664 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[21:54:51.753 N] Logging out
[21:54:51.772 N] Player died, Resetting caches.