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[Plugin] Escape Desecrator \ Arcane

Outside just had this problem:
he stood in plague (set to ignore plague) with 3 monsters in front of him and they created 3 rays of arcane behind him.
this resulted in a full circle around him that he cant move anywhere to run away from the arcane.

thing is he stopped attacking just stood there looking right and left for a place to run to without success.

ofc result is death.

Code:
[17:11:28.940 N] Try run from affixe...
[17:11:28.965 N] [DebuffsEvasion 0.5] CollisionSphere radius of arcane: 3.605551
[17:11:30.631 N] [DebuffsEvasion 0.5] Cant find new position to run from affixe.
[17:11:30.755 N] [Belphegor] Potion set to use below 40%, my health is currently 34%, using Mythic Health Potion
[17:11:30.920 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:31.056 V] Using power Barbarian_Leap clickPos:<2872.092, 1854.846, 0.1000006> worldDynamicId:1999503360 targetACDGuid:-1
[17:11:31.206 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:31.322 V] Using power Barbarian_Leap clickPos:<2872.092, 1854.846, 0.1000006> worldDynamicId:1999503360 targetACDGuid:-1
[17:11:31.488 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:31.622 V] Using power Barbarian_Leap clickPos:<2872.092, 1854.846, 0.1000006> worldDynamicId:1999503360 targetACDGuid:-1
[17:11:31.775 N] Try run from affixe...
[17:11:31.804 N] [DebuffsEvasion 0.5] CollisionSphere radius of arcane: 3.605551
[17:11:33.508 N] [DebuffsEvasion 0.5] Cant find new position to run from affixe.
[17:11:33.676 V] Using power Barbarian_Revenge clickPos:<0, 0, 0> worldDynamicId:1999503360 targetACDGuid:-1
[17:11:33.853 N] Try run from affixe...
[17:11:33.864 N] [DebuffsEvasion 0.5] CollisionSphere radius of arcane: 3.605551
[17:11:35.573 N] [DebuffsEvasion 0.5] Cant find new position to run from affixe.
[17:11:35.735 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2107048226
[17:11:35.898 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:36.589 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2107048226
[17:11:36.743 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:36.911 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2107048226
[17:11:37.059 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:37.200 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2107048226
[17:11:37.353 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:37.916 V] Using power Barbarian_WarCry clickPos:<0, 0, 0> worldDynamicId:1999503360 targetACDGuid:-1
[17:11:38.056 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:38.948 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2107179283
[17:11:39.092 N] [DebuffsEvasion 0.5] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[17:11:39.416 V] Blacklisting 89290096 for 00:10:00
[17:11:39.420 N] Logging out
[17:11:39.421 N] Player died, Resetting caches.
 
Nice updates ...

but are these really needed ? HP potion usage is already in belphegor combat routine and is improved to work better in latest test release
+ it will pickup HGlobes in his latest test release ...
- added configuration for HP potions usage.
- added configuration for HP globes pickup.
 
but are these really needed ? HP potion usage is already in belphegor combat routine and is improved to work better in latest test release
+ it will pickup HGlobes in his latest test release ...
Better, if my plugin will use this. Belphe can use pots + globes only if his AI for attacking is on. I need to off this AI, when plugin run away from affixes, if i dont off belphe AI - belphe try to run back and attack mobs all time.

thing is he stopped attacking just stood there looking right and left for a place to run to without success.
If he cant find new pos (v 0.5 have fixed radius of search this pos) - he just dont off belphe AI. And bot must still attacks mobs. Anyway, big thanks, maybe there bug somewhere, i`l try find this (if bot rly stop do anything, when trying find new pos)
 
testing atm v 0.6 with new pathing. Will be released this night. But anyway, in all this versions i cant make ideal AI, while i cant track acrane beams, and dont know exact damage radius of all affixes.
 
v 0.6 released.
- fixed major bug in pathfind.
- reworked pathing, now its try first to find closer position near mob, that bot want to attack.
- fixed globes pickup, now its come to globe at distance that enouth to pickup (with bot gold&globes pickup range)
 
Thanks for your efforts. I can say that the potion and health globe usage is a big improvement while testing out version 0.5. However version 0.5 was failing to get away properly as the Belphegor combat rutin pulls the toon back to the original spot where the mobs are.

I will test version 0.6 and report back but I can tell that version 0.5 is way than version 0.4. An idea I has is that you track the last xxx feet path that the toon has moved until reaching the elites. Then whenever you detect any kind of "shit" on the ground you simply move the toon xx feet back the same path and await them to move towards you and then move back to them and you rinse and repeat this until they are all killed.

This way you kite them backwards without the risk of pulling other mobs but also you know that that path is free without obstacles and it is free from "shit". This way you don't need to look for safe spot, you simply move back assuming that xx feet back is safe, which should be. If by any chance you hit the end of the road, that is to say the last coordinates that you had saved then you move the back again down the same road back to where you found them. So you kite them forth and back until they are killed.

I think this is a safe method to avoid the whole effected area without the risk of stepping into something or trying to find a safe spot.

Hope this helps and thanks again for your work!
 
I`l improve combats in next version, to wait (and disallow belpe route) to back to mob, while affixe is near this mob. This will be first step to good kite
 
This sounds very cool, would you mind uploading a fraps of how it works "in Action"? thanx :)
 
Dude, I freaking love you. With generic combat routine HP pots don't work. Will update and let you know. Lack of HP pots was the only thing killing me.
 
Works great, one thing i noticed.
As a barbarian while under Wrath of the Berserker it still runs away from frozen.
there are skills for each class i think that has ignore ice so that when they are up it shouldn't run away because it has no effect.

Wrath of the Berserker
Serenity

don't know the rest.
 
For me, these new version are getting worse. I started using 0.6 and died 3 times in 30mins (6 deaths/hour according to DB). Using 0.4 I might die once hour.

The newer versions seem to run too much and I die a lot because it's not attacking
 
Alright I've done some testing for a few hours now and it's working pretty good. I have only checked to run away from arcane, desecrator, molten and poison.
One thing I noticed during all fights when there is arcane is that the character acts a bit strange. It stops standing in the same spot doing nothing for a short moment as if it's trying to find a spot to move to but it takes just too long and this causes it to die most of the time when it's arcane.

This might need an attention: Something stoping us, our attemp to move away failed

Here is the log from an unsuccessful encounter with arcane:

[12:01:39.375 N] Try run from affixe...
[12:01:39.465 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1985.923, 4462.57, 0.1> to <1983.827, 4454.333, 0.09999999>, distance beetwen vectors: 8,499453 distRadius = 3
[12:01:39.465 N] [DebuffsEvasion 0.6] distance from end position to mob: 3,605551
[12:01:39.465 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:39.732 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:39.735 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:40.031 N] Try run from affixe...
[12:01:40.148 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1981.376, 4457.558, 0.1> to <1982.827, 4452.333, 0.09999999>, distance beetwen vectors: 5,421768 distRadius = 3
[12:01:40.148 N] [DebuffsEvasion 0.6] distance from end position to mob: 5,656854
[12:01:40.148 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:40.280 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:40.284 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:40.565 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:41.068 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:42.206 N] Try run from affixe...
[12:01:42.312 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1981.081, 4465.223, 0.1> to <1981.827, 4453.333, 0.09999999>, distance beetwen vectors: 11,913 distRadius = 3
[12:01:42.312 N] [DebuffsEvasion 0.6] distance from end position to mob: 5,830952
[12:01:42.312 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:42.651 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:42.655 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:42.949 N] Try run from affixe...
[12:01:43.010 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1981.603, 4456.392, 0.1> to <1984.827, 4454.333, 0.09999999>, distance beetwen vectors: 3,824662 distRadius = 2
[12:01:43.010 N] [DebuffsEvasion 0.6] distance from end position to mob: 2,828427
[12:01:43.010 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:43.077 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:43.081 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:43.365 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:43.781 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:44.053 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:44.536 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:45.027 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:45.527 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:45.835 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:46.364 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:46.884 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:48.427 N] Try run from affixe...
[12:01:48.645 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1985.939, 4469.367, 0.1> to <1997.827, 4465.333, 0.09999999>, distance beetwen vectors: 12,55306 distRadius = 6
[12:01:48.645 N] [DebuffsEvasion 0.6] distance from end position to mob: 14,21267
[12:01:48.645 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:49.599 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:49.599 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:01:49.599 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:01:56.506 N] Try run from affixe...
[12:01:56.521 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2000.628, 4456.887, 0.1012568> to <1990.186, 4457.435, 0.1000002>, distance beetwen vectors: 10,45689 distRadius = 1
[12:01:56.521 N] [DebuffsEvasion 0.6] distance from end position to mob: 1,414214
[12:01:56.521 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:56.819 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:56.823 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:01:57.081 N] Try run from affixe...
[12:01:57.155 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1992.192, 4457.73, 0.1000002> to <1987.479, 4461.948, 0.09999999>, distance beetwen vectors: 6,324358 distRadius = 2
[12:01:57.155 N] [DebuffsEvasion 0.6] distance from end position to mob: 3,605551
[12:01:57.155 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:01:57.330 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:01:57.334 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:02:06.821 N] Try run from affixe...
[12:02:06.864 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1984.761, 4468.263, 0.1> to <1984.962, 4460.223, 0.09999999>, distance beetwen vectors: 8,043028 distRadius = 2
[12:02:06.864 N] [DebuffsEvasion 0.6] distance from end position to mob: 1,414214
[12:02:06.864 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:02:07.699 N] [DebuffsEvasion 0.6] Successfully moved away from the affixe.
[12:02:07.704 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:02:43.682 N] Try run from affixe...
[12:02:45.292 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:02:45.292 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2002.658, 4239.908, 0.8379001> to <2065.498, 4285.413, 0.100001>, distance beetwen vectors: 77,5897 distRadius = 51
[12:02:45.292 N] [DebuffsEvasion 0.6] distance from end position to mob: 74,95332
[12:02:45.292 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:02:45.527 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:02:45.527 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:02:45.527 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:02:45.808 N] Try run from affixe...
[12:02:47.446 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:02:47.446 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2002.658, 4239.908, 0.100001> to <2072.665, 4339.079, 0.100001>, distance beetwen vectors: 121,3914 distRadius = 51
[12:02:47.446 N] [DebuffsEvasion 0.6] distance from end position to mob: 109,2843
[12:02:47.446 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:02:48.916 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:02:48.916 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:02:48.916 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:02:49.167 N] [DebuffsEvasion 0.6] Using HP potion
[12:02:49.276 N] [Belphegor] Potion set to use below 30%, my health is currently 19%, using Mythic Health Potion
[12:02:50.491 N] Try run from affixe...
[12:02:52.308 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:02:52.308 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2007.743, 4263.436, 0.1000004> to <2076.773, 4326.134, 0.100001>, distance beetwen vectors: 93,25382 distRadius = 51
[12:02:52.308 N] [DebuffsEvasion 0.6] distance from end position to mob: 91,35089
[12:02:52.308 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:02:52.650 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:02:52.650 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:02:52.650 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:02:58.046 N] Try run from affixe...
[12:02:59.572 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:02:59.572 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2007.891, 4239.759, 0.1000002> to <2092.185, 4299.688, 0.1000009>, distance beetwen vectors: 103,4267 distRadius = 51
[12:02:59.572 N] [DebuffsEvasion 0.6] distance from end position to mob: 103,4795
[12:02:59.572 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:03:01.155 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:03:01.155 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:03:01.155 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:03:05.787 N] Try run from affixe...
[12:03:07.594 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:03:07.594 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2027.689, 4245.473, 0.100001> to <2118.168, 4315.123, 0.1000002>, distance beetwen vectors: 114,182 distRadius = 51
[12:03:07.594 N] [DebuffsEvasion 0.6] distance from end position to mob: 118,2286
[12:03:07.594 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:03:08.401 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:03:08.401 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:03:08.401 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:03:09.435 N] Try run from affixe...
[12:03:11.261 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:03:11.261 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <2039.578, 4246.335, 0.804714> to <1940.357, 4157.655, 0.1032061>, distance beetwen vectors: 133,077 distRadius = 51
[12:03:11.261 N] [DebuffsEvasion 0.6] distance from end position to mob: 130,1384
[12:03:11.261 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:03:12.910 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:03:12.910 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:03:12.910 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:03:13.003 N] Logging out
[12:03:13.006 N] Player died, Resetting caches.

...and another....

[12:16:52.760 N] Try run from affixe...
[12:16:54.348 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = False. Moving character from <1082.352, 3519.996, 81.41371> to <1021.444, 3432.236, 77.61483>, distance beetwen vectors: 106,893 distRadius = 48
[12:16:54.348 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:16:55.205 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:16:55.205 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:16:55.205 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:16:55.483 N] Try run from affixe...
[12:16:57.276 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:16:57.276 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1101.09, 3523.624, 78.61281> to <1190.219, 3579.088, 78.48407>, distance beetwen vectors: 104,9773 distRadius = 51
[12:16:57.276 N] [DebuffsEvasion 0.6] distance from end position to mob: 107,1868
[12:16:57.276 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:16:58.366 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:16:58.366 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:16:58.366 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:16:58.486 N] Logging out
[12:16:58.488 N] Player died, Resetting caches.

....and another right at the stairway at Leoric's Manner:

[12:21:29.767 N] Try run from affixe...
[12:21:32.259 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:21:32.259 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <408.9577, 579.889, 24.31388> to <337.3175, 479.4926, 26.70426>, distance beetwen vectors: 123,3591 distRadius = 51
[12:21:32.259 N] [DebuffsEvasion 0.6] distance from end position to mob: 128,2264
[12:21:32.259 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:21:33.087 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:21:33.087 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:21:33.087 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:33.333 N] [DebuffsEvasion 0.6] Using HP potion
[12:21:33.336 N] Try run from affixe...
[12:21:35.056 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:21:35.056 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <397.9378, 576.2661, 21.61408> to <490.3345, 652.52, 26.71254>, distance beetwen vectors: 119,9074 distRadius = 51
[12:21:35.056 N] [DebuffsEvasion 0.6] distance from end position to mob: 112,8577
[12:21:35.056 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:21:35.781 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:21:35.781 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:21:35.781 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:36.091 N] Try run from affixe...
[12:21:37.785 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:21:37.785 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <406.348, 581.8058, 23.41408> to <348.6067, 481.0394, 23.44274>, distance beetwen vectors: 116,1375 distRadius = 51
[12:21:37.785 N] [DebuffsEvasion 0.6] distance from end position to mob: 112,3668
[12:21:37.785 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:21:38.083 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:21:38.083 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:21:38.083 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:38.201 N] [Belphegor] Potion set to use below 30%, my health is currently 29%, using Mythic Health Potion
[12:21:38.339 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:38.579 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:38.878 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:39.208 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:21:39.305 N] Logging out
[12:21:39.307 N] Player died, Resetting caches.


Here is the log from a successful encounter with arcane:

[12:10:04.741 N] Try run from affixe...
[12:10:05.539 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:10:05.539 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1095.944, 3422.467, 62.43323> to <1021.632, 3374.375, 62.09126>, distance beetwen vectors: 88,51724 distRadius = 51
[12:10:05.539 N] [DebuffsEvasion 0.6] distance from end position to mob: 92,91394
[12:10:05.539 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:10:08.442 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:10:08.442 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:10:08.442 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[12:10:17.672 N] Try run from affixe...
[12:10:19.454 N] [DebuffsEvasion 0.6] Cant find new position to run from affixe.
[12:10:19.454 N] [DebuffsEvasion 0.6] Pathing succesfull. MoveToMob = True. Moving character from <1024.928, 3409.909, 62.09126> to <1074.76, 3489.943, 62.09126>, distance beetwen vectors: 94,27914 distRadius = 51
[12:10:19.454 N] [DebuffsEvasion 0.6] distance from end position to mob: 90,6973
[12:10:19.454 N] [DebuffsEvasion 0.6] Set KillMonsters to false.
[12:10:22.260 N] [DebuffsEvasion 0.6] Something stoping us, our attemp to move away failed.
[12:10:22.260 N] [DebuffsEvasion 0.6] Set KillMonsters to true.
[12:10:22.260 N] [DebuffsEvasion 0.6] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
 
Last edited:
yea, its becouse distRadius too big. I`m think now how to fix this.
Its have MaxAttempts to find pos, each attemt increment radius of search, so each attemt get more time.
I`m know this, ofc 1-2secs its too long, so in next versions i`l hope to fix this with better algorithm of posfind

Temporaly you can fix it with make lower distance check (15->10, as example)
 
is it possible to make it so that it doesnt try to run but instead cast a spell at a location if character is standing on top of arcane? for example, barbarians can leap or furious charge out of Arcane or desecrator, instead of trying to move when surrounded, which may get you killed because you are not getting life on hit back.
 
Out of curiosity - does this plugin calculate Intesections inbetween lasers/circles and runs if char is there and ignores if there only one laser - or just run away from one laser?
Because speaking out of expirience - every char that can fight with champs can survive one laser being further from middle then 2 feets (not getting hit for every tick)
 
is it possible to make it so that it doesnt try to run but instead cast a spell at a location if character is standing on top of arcane? for example, barbarians can leap or furious charge out of Arcane or desecrator, instead of trying to move when surrounded, which may get you killed because you are not getting life on hit back.
easy, thank for idea, i`m add this in next versions.

Out of curiosity - does this plugin calculate Intesections inbetween lasers/circles and runs if char is there and ignores if there only one laser - or just run away from one laser?
Because speaking out of expirience - every char that can fight with champs can survive one laser being further from middle then 2 feets (not getting hit for every tick)
no, i cant do this, becouse DB developers dont say to me any kind of information about track arcaneenchated beams, when they implement this, or is this implemented. So when i get this info - i`m implement this
 
Stood between poison and 3 elites - didn't attack anything just tried to run away and died.
question is if possible to only disable attacking if a path is found, until then keep attacking as usual.
also incase of jail \ wall same just keep attacking till an option is found
 
a quick test with 0.6.1.
Although the arcane thing seems still buggy, one thing is for sure, my barbar attacks obviously faster than before! Great Job!
 
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