I only use this for Arcane Enchanted, and it works most of the time, but occasionally I'll see him run through 4 arcane beams to escape 1. Or he'll try to path, and I'll get an error like "setInterval is not ready" and then he just won't move. I'm also unclear on whether I should be using the potion / health globe options with Belphegor Test... does one trump the other, or should I be disabling one of them, or what?
Overall, though, it's coming along very nicely and I look forward to each and every update. Keep up the great work, OutSide.