ChuckyEgg
Member
- Joined
- Jun 14, 2012
- Messages
- 635
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Ok, on a different PC it works. CrazyBut found few bugs:
If the Leader enter a door, the follower writes "I have lost the leader", but dont port back to town and takes leaders flag. If i manually enter the door, the follower ports to town and takes the leaders flag.
If the follower dies, most times he dont click the revive-button. So i have to click it and he work again.
Sometimes the follower ports to down, but dont click the leader-flag. Instead he walks few feets and doing nothing. If i manually go to flag and click the flag, he works again. Maybe you make a check here if flag clicked or reachable and going to flag.
Sometimes the leader running away and the follower will be attacked from range and dont fight back, just spams "kill that biatches" and doing nothing until he dies.
FOLLOWER NOT TPing: In some places the TP does not work, so this version of the plugin is no good in areas like Bastion Keep, and the boss areas. I've got portal usage working now, just need some tidying up..... I need to add a check for the boss area (IF in World ID THEN don't TP, suck it up and fight!)
FOLLOWER DEATH: I've added checks to the next version of the plugin to not to attempt to TP if the character is dead. The TP to town is in an infinite loop, that can only be broken once the character is in town or is back in range of the leader. So if the char just happened to get out of range of the leader when it died, it ended up getting stuckin that infinite loop. ZetaDia.Me.IsDead added to that condition will prevent that from happening again

FOLLOWER NOT CLICKING FLAG: hmm, not seen that happen. I'll have to keep an eye out on that, and try and come up for why it can occur.
What you could do for the portal is create a behavior to replace the UseObject and only use it for portals (UseObjectPortal); then when the leader takes a portal send an instruction to the PartyDude to use the portal. People would have to use custom profiles though. Anyway that is what I was going to do for MyBuddy... other than that the best bet is to try to get the buddy team to attach an event to the UseObject tag that passes in all the parameters from the tag... which they probably won't do...
Good idea thanks, I'll think on that if the one I am using proves not to be good enough.
so follower looting and portal usage are the 2 major problems left to be solved?
Portal Usage: Currently implemented and working fairly well (should be in the next version). Running tests on it now. - issues were reported by someone in the CIGGARC forum, so I'll look into that after I finish with this post.
Follower Looting: Does not work if using Trinity. Works fine with Belph. Obviously needs to be resolved

Team Combat: Nothing has been done towards this, as yet.
Also, the next version has a check in the config windows, to make sure the COMMS path and folder exist before allowing the user to exit the config window.
And, the next version will be usable in any region, re the numbering convention (commas or periods is floats).