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[Plugin] A ChuckyEgg Attempt! - Party Dude Pro, breaker breaker roger smack 'em!

Great plugin, my team which I multibox usually are able to work together more reliably than I ever managed. Except however, running A3 profile the party 'dudes' will just stand outside the big door just off the main area - supposedly they can't TP from there and they don't follow through doors.

So no full AFK runs for now.. I look forward to seeing how this progresses.
 
Chucky, I now have 3 monks ready to party :D
Mantra of Conviction - Overawe
Mantra of Retribution - Attack speed bonus
and mantra movement speed bonus

Can't wait for this to work properly.

Btw had my follower today trying to open doors and he was typing "opening door mystic_ally_fire" which was the leaders fire buddy :p

Cool, Monks ROCK!

"opening door mystic_ally_fire" - weird! I don't think that is anything to do with the plugin. There isn't any code in there that tries to open anything, and this version of the plugin is built on a pre-portal usage version, so none of that code exists.

Great plugin, my team which I multibox usually are able to work together more reliably than I ever managed. Except however, running A3 profile the party 'dudes' will just stand outside the big door just off the main area - supposedly they can't TP from there and they don't follow through doors.

So no full AFK runs for now.. I look forward to seeing how this progresses.

I'll have another attempt at Portal usage next. With access to the LevelAreaID, I reckon I have a good chance to get that to work properly.

Meanwhile.....

-------------------------------------------------------

NEW VERSION - 1.0.8

- Boss Encounters and TP'ing - The Follower will no longer check if they have lost the leader and attempt to TP back to town, when in a Boss area.
 
Nice update! :)

Another thing if the 'dudes' are tp'ing to catch up and they are being interrupted, they will likely end up dying. I'm babysitting them, so I can just intervene and kill the mob.

also, If the dude is in game but not in town when a part in invites come, he will TP and try to accept the invite simultaneously perhaps which causes the game to crash. We can take steps to prevent this in the first run, but it could prevent subsequent runs - the player never arrives and it halts the run.
 
Nice update! :)

Thanks :)

if the 'dudes' are tp'ing to catch up and they are being interrupted, they will likely end up dying. I'm babysitting them, so I can just intervene and kill the mob.

Okay, I'll look into that :) I'll add that to the list

also, If the dude is in game but not in town when a party invite comes, he will TP and try to accept the invite simultaneously perhaps which causes the game to crash. We can take steps to prevent this in the first run, but it could prevent subsequent runs - the player never arrives and it halts the run.

The crashing usually occurs due to the follower using a blank CombatBot profile.

Using a CombatBot profile that will take the character to an area of the game, should prevent the crashing. In the download area there is a CombatBot profile pack, with profiles for the different Acts.

Actually, I need to recreate some of those, as they take the character into later areas of the acts, and if your character has not opened the area up, it will result in a crash.

I probably ought to add a fail safe that says if the party has not formed, then leave game and run solo... for the leader and the followers.
 
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The crashing usually occurs due to the follower using a blank CombatBot profile.

Using a CombatBot profile that will take the character to an area of the game, should prevent the crashing. In the download area there is a CombatBot profile pack, with profiles for the different Acts.

Then if I understand correctly, the Act III combat profile is the cause of the crash.

The dudes are using the Act III combat profile that you provided.

I start up all instances of demonbuddy to start, to prevent an error reading the file - if you start the leader before you load up the other 3 demonbuddy clients, the dudes will create a massive log file and fail to respond.

I get all characters into a game, and start the leader. once the leader has initiated the 3 invites, I click start on the other bots - if they are not in town when I start them, they will start to TP AND accept the invite causing the crash.

Having left the bots afk before, I have come back to find several crashed clients - it could be for this reason.
 
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Then if I understand correctly, the Act III combat profile is the cause of the crash.

The dudes are using the Act III combat profile that you provided.

I start up all instances of demonbuddy to start, to prevent an error reading the file - if you start the leader before you load up the other 3 demonbuddy clients, the dudes will create a massive log file and fail to respond.

I get all characters into a game, and start the leader. once the leader has initiated the 3 invites, I click start on the other bots - if they are not in town when I start them, they will start to TP AND accept the invite causing the crash.

Having left the bots afk before, I have come back to find several crashed clients - it could be for this reason.

Just use the Act I CombatBot profile for the followers. It puts them in the Rumford at the Gate part. That's what I do now, no matter what act the leader starts the run from.

I'll remove that CombatBot profile pack, and replace it with just the Act I one :)
 
I've uploaded a new CombatBot profile pack... includes Act 1 Normal, Nightmare, Hell, and Inferno... starts the follower at Rumford at the Gate

A bit slack of me not to have done that before...

Thanks, Stormpool, for the info :)

I threw a like at your post, as it acted as a much needed reminder for me to do this :)
 
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I'm gonna try running 4 barbs killing ubers with this. It's too hard to control them on isboxer. Has anyone tried this?
 
I'm gonna try running 4 barbs killing ubers with this. It's too hard to control them on isboxer. Has anyone tried this?

Doing ubers i think will work, but running act 3 is a prob due to too many portals XD
 
So I just had one of those herpaderp moments.

I was sitting and watching my log as it dumped out things like:

  • Interacting with object g_Portal_ArchTall_Orange-40228
  • Using Waypoint Waypoint-76171 Number:6

and the I slapped my face with my palm

Logging.OnLogMessage += new Logging.LogMessageDelegate(ReadLog);

that could solve all kinds of issues with a little string parsing

maybe this will help you as you have taken this so far already ;)

Homer-Simpson-I-Am-So-Smrt-T-Shirt.jpg


I may play with this a little idk, but since you are way more active on this project I thought maybe it will help you
 
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Doing ubers i think will work, but running act 3 is a prob due to too many portals XD

I'll manually push them through if need be, just need 5 stacks and get them into the uber portals. As long as they help fight it will save a tremendous amount of time farming for hellfire rings.
 
So I just had one of those herpaderp moments.

I was sitting and watching my log as it dumped out things like:

  • Interacting with object g_Portal_ArchTall_Orange-40228
  • Using Waypoint Waypoint-76171 Number:6

and the I slapped my face with my palm

Logging.OnLogMessage += new Logging.LogMessageDelegate(ReadLog);

that could solve all kinds of issues with a little string parsing

maybe this will help you as you have taken this so far already ;)

I may play with this a little idk, but since you are way more active on this project I thought maybe it will help you

Blimey, me thinks you 'ad one o those epiphany things!

Nice, I'll try that out as soon as I can... been damn busy :(

Bloody nice find though, especially if it works!
 
Wasted an infernal machine because I forgot to enable true in settings on bosses :(
 
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NEW VERSION - 1.0.9

- Follower death and not rezzing - Fixed
- Boss Encounter - added the Crystal Colonnade and Leroric's Passage
- Bot Stop/Start during run - The bots can now be stopped and restarted during a run.
 
Another good release, I assume that's fixes when the bot fails to res.

Yep... it was in the original 1.0.6 release, but I had to pull that because the version was just plainly crappola, and then I forgot to put the follower death fix in the next release.
The fix is very simple, it's just a !ZetaDia.Me.IsDead as part of the conditions for checking for outOfRange of the leader.
 
well im using the CombatBot profile.
i changed the profile for the leader now, so far it seems like it solved it.

Cool.

It could be that the CombatBot profile you were using, if you took the ones from my profile pack, actually tried to put your character somewhere where it could not go, such as an area you had not, as yet, opened up.
I changed the profile pack to just include Rumford at the Gate for Normal, Nightmare, Hell, and Inferno. If that is for why your crashes occurred, then just grab the new profile pack.


I noticed that sometimes when the PartyDude dies, he doesnt revive. what seems to be causing the problem is when the leader teleports to town and some monster comes after the leader is already in town, the monster just kills the PartyDude.
ive put <WaitTimer> command to make sure the Leader clears the stuff around before he teleports to town, which seems to solve this problem as well.
Just in case tho, is it possible to make the PartyDude use TP as soon as the party leader does?

edit: noticed it has nothing to do with the situation that the char has died on, sometimes it just stays dead for some reason.
any idea what cud cause that?

Ah, that should be fixed with the latest version, 1.0.9... I uploaded that to here this morning.

What was happening, was the plugin was on seeing that the leader had gone, it would then try and TP to town, but because the follower was dead it could not TP, and got itself stuck in a never ending loop (TP loop... it could never get to the code that pressed on the revive button).
So, I stopped it checking on Lost Leader if the follower was dead.

other than that i have to admit that i really love the plugin and i hope u keep updating it, great work!

Thanks :) and I will be.

I'm considering making the party do a town run as it gets into the area just before a boss, just to ensure they have plenty of space in their bags.
It should be easy enough to do, just base it on the LevelAreaId.

And of course the damn portals.... I will try out Xsol's idea, just as soon as I have time.

Anyway, chill time for me... nearly 10pm here... time for some Strike Back, closely followed by Lost Girl :)
 
Cool.

It could be that the CombatBot profile you were using, if you took the ones from my profile pack, actually tried to put your character somewhere where it could not go, such as an area you had not, as yet, opened up.
I changed the profile pack to just include Rumford at the Gate for Normal, Nightmare, Hell, and Inferno. If that is for why your crashes occurred, then just grab the new profile pack.




Ah, that should be fixed with the latest version, 1.0.9... I uploaded that to here this morning.

What was happening, was the plugin was on seeing that the leader had gone, it would then try and TP to town, but because the follower was dead it could not TP, and got itself stuck in a never ending loop (TP loop... it could never get to the code that pressed on the revive button).
So, I stopped it checking on Lost Leader if the follower was dead.



Thanks :) and I will be.

glad to hear that ;)
btw sry for mixing the threads didnt even notice there were 2 lol.
 
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