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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

Yes.. I have the same probs.... DB has some major issues not only since a few updates I look back 2.5 Years or more where I could bot with multiple bots months with no D3 crashes.... but i just installed YAR that keep him running... this night i count 9 crashes !! holy cow!!

back to topic: i just testing 1.2.7 with COE and HV it looks much much better but i will leave hium run a while to report back if its really the best version.
 
I'm boting 24/7 without crashes, even playing other games while boting. Currently using 1.2.8 with CoE/HV, farming GR85 with 5-8 minuts left (2.4M dps sheet since I swapped 20% PH to 10% crit on HV, it was 1.7M before altough it clears about the same speed as before).
 
I'm boting 24/7 without crashes, even playing other games while boting. Currently using 1.2.8 with CoE/HV, farming GR85 with 5-8 minuts left (2.4M dps sheet since I swapped 20% PH to 10% crit on HV, it was 1.7M before altough it clears about the same speed as before).
Is HV Haunted Vision? And with CoE you mean Convention of Elements? Isn't those other two rings totally necessary?
 
Cleared 82 with the bot now, with only 1.1M sheet damage and no augments left, tbh that's really good. However I think the bot can do even better, but it sometimes just stands there not making damage, along with standig in stuff and backtracking and exploring whole map. If these stuff is fixed there's nothing stopping the bot with this profile :)
 
30 runs isn't really 'a lot' of clears for a sample pool, especially with only 10 per... but it's a start

They were meant to be separate comments, my bad

Is HV Haunted Vision? And with CoE you mean Convention of Elements? Isn't those other two rings totally necessary?

HV is Haunted and CoE is Convention of Elements. Travelers and Rose is all about the 100% damage but CoE give you 200% in a 4 sec rotation. Haunted keeps your mages up.
 
One tweak that I noticed could be made is kinda similar to the Cooldown Pylon you did where it will use long Cooldowns when it has this buff. Is it possible that when you have the shield Pylon that is ignores all avoidance settings since it is invulnerable? Maybe once it reaches 55 seconds out of the minute then it will start avoiding again. I have noticed that so much time is wasted when the bot has shield and its running around try to "not die" and wasting the Pylon.
 
With HV + CoE, how are you all surviving grifts 85+? I'll run into a string of hell witches or ranged mobs in nearly every rift who seem to mess my necro up hard.
 
I'm at 2.4m sheet dmg and slightly over 1k paragon. don't know how some people have 4m aside from paragon points making the difference. everything's augmented and full ancient/primal.

Bad rolls on ur items is all. Assuming you've augmented your items.
 
I'm at 2.4m sheet dmg and slightly over 1k paragon. don't know how some people have 4m aside from paragon points making the difference. everything's augmented and full ancient/primal.

This is roughly where you should be at in terms of dmg at 1k paragon. I am at 1450 and have 2.75m sheet (with 29% skeletal mage dmg and 40% physical) and don't have much more room for improvement... except putting in full 100 gems augmented which would translate to something like 750 int more overall. People that have 4m are playing non-season or are lying, its impossible to have that much season at this point.
 
Actually have damn near perfect across the board.

Only thing I'm lacking is 50 chd and I'm a little bit over 3 million and a couple hundred paragon above u. Something is wrong with ur items/build if ur near perfect.

Took off all paragon and still over 2.5 million.
 
Some of you should not use your battle.net name as your forum name, and then also list detailed stats. :oops:
 
Actually have damn near perfect across the board.

Can you PM me a pic of your neck, rings and gloves?

Here is an example of my ring (6% as, 6% crit, 50% chd, socket and 450 int augment and I am running around 3.3M dps 1400 paragon seasonal. I have better results now that I dropped cdr from both rings and gloves - swapped over to attack speed. My gloves have 1k int, 7% as 9.5% crit 50% crit damage. I am at 20k~ intellect
 
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Just checked, i'm missing like 4% chd. 10% chc (which when i was comparing earlier, where my crit chance is, the 10% really wasnt that significant.. might add 100k more tops... cant seem to get a nice hv is where the chc is from) ... and some AS rolls.


Just go on d3 planner and check the difference yourself if you had perfect rolls and augments. Then you'll see what ud have if u had perfect gear
 
Attack speed is useless at all for this build...


https://us.battle.net/forums/en/d3/topic/20757706310?page=6#post-119

So stop using attack speed rolls on gear! Go for AD or some other useful stuff


To preface set roll recommendations, it is important to note that pet-based builds in Diablo 3 (such as this one) benefit greatly from reaching certain attack speed breakpoints, where the attack animation of the skill itself executes faster than it would at a lower Attack Speed rate. In simple terms, to reach the desired 24-frame breakpoint of attack speed on the
p6_necro_raisedead.png
Skeletal Mages, you will require two attack speed rolls on gear and maxed out Attack Speed in your Paragons, for a minimum of 1.61 Attacks per Second in your sheet. This can easily be achieved through your weapon,
p6_unique_scythe1h_04_demonhunter_male.png
Jesseth Skullscythe (since Increased Attack Speed is a natural roll on the item), and a second Attack Speed roll on another suitable piece of gear (gloves or rings), resulting in a minimal loss of other important stats.

Having quoted that from the icy veins guide I will also say that there is other information out there that claims this is not true and that mages have an AS of 2 without a cubed Takers and 3 with a cubed Taskers. So far, I haven't seen any definitive proof one way or the other. This has me looking for actual testing numbers now.

EDIT: I've done some reading of several different articles, research, and testing and I'm inclined to go along with the theory that AS does not, in fact, increase the damage of skeletal mages.
 
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Why does no one understand WHITE DAMAGE is what considers mage damage. This is why AS is good since it boosts DAMAGE OVERALL not relying on the actual attackspeed bonus given.

If you want the most damage though, You want Physical damage on rings over 7% attack speed. So gloves having attack speed and the weapon tends to be ideal.
 
New version is up on the OP, v1.3.4rs :D

RS stands for rally sport, and because there were just so many revisions :P

Testers have significantly reduced their rift times with this build ... thanks guys for all your time and effort ;)
 
Honestly at this point, I think the issue is trinity and needs to be fixed. Appreciate the updates though.
 
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