Unknown Buddy
Member
- Joined
- May 20, 2015
- Messages
- 603
- Reaction score
- 17
Works perfectly.
Watched the bot do 10 Beachheads in a row with no issues at all. Thanks!
Watched the bot do 10 Beachheads in a row with no issues at all. Thanks!
Oh, so i can checkmark both magic/rare and rare takes priority if orbs are present?Unknown Buddy
Glad that worked out.
uupiits
It already works that way. Just ensure map satisfies both rare and magic upgrade requirements.
Yes. Chisels have the highest priority if map is white, then rare upgrading, then magic.Oh, so i can checkmark both magic/rare and rare takes priority if orbs are present?
It does not matter is map identified or not, it will be stashed to the map tab. Please ensure your problem is not caused by community made plugins that provide their own stashing logic, like AIF.I dont identify rare maps, and Extensions does not put them into map tab, but into rare tab! Why? It gets full, bot stops. Only with unidentified rare maps.
The bot can run the beachhead maps if i set the map manually but it doesn't detect the Arena entrance after it explores the whole map.
replace the settings in map bot with that. will run all beach heads even t15
Will it also enter the Arena Map in beachhead?
I like this idea. Also zana map mods? (iirc that's not a thing yet)is there any plans to make sextants work with mapbot?