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MapBot Guide/Support/Discussion

Not sure where to post this regarding the new AutoFlask. Is it possible to separate life flasks in instant flasks and other kinds? Or give us the options to use them under different conditions, like different life % remaining, thanks :)
 
Cheers for integrating beachhead into the map pool.
Is it possible you also integrate increased boss spawn timer? Because the final boss is RNG dependent on how fust he spawns mobs and the accounts I've tested with usually leave around halfway trough the fight.
Manually increasing the bossspawn timer to 200 fixed this with no issue, but would be nice if I didn't have to change that for every patch that's pushed trough.

The other issue in there is that when the final boss dies, the default itemfilter displays so much loot the bot can't reach some of it and it ends up triggering the time-out check and it logs the character out of the game.
 
Greetings! Thank you for all of your efforts related to making mapping possible! If you have the time and interest, would you consider having the mapbot make a sound when it encounters a master? Thanks for your consideration.
 
Thanks for a plugin)
I just trying to find where is a problem that my bot can't use alchemy on white map (problem not in priority or tier).
I looked at code and found that is there is no scoring/chaos in currency stash it will not use alchemy on white map.

TakeMapTask.cs :
void HandleNormalMap:

Code:
if (map.ShouldUpgrade(Settings.RareUpgrade) && HasRareOrbs)

and HasRareOrbs is:
Code:
if (Settings.RerollMethod == RareReroll.ScourAlch)
                    return HasScourAlchemy;
return HasCurrency(CurrencyNames.Alchemy) && HasCurrency(CurrencyNames.Chaos);

If I understand everything corectly if we don't have scoring/chaos it will not upgrade white map using only alchemy.

So possible fix can be change:
Code:
 if (map.ShouldUpgrade(Settings.RareUpgrade) && HasRareOrbs)
to:
Code:
  if (map.ShouldUpgrade(Settings.RareUpgrade) && HasCurrency(CurrencyNames.Alchemy))


Cheers.
 
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This is intended. The way you propose bot can potentially chain many unsuccessful upgrades, wasting a lot of time.
 
This is intended. The way you propose bot can potentially chain many unsuccessful upgrades, wasting a lot of time.
Thanks for answer.
Bot is always running only magic or normal maps but there are a lot of alchemy, so this is real time wasting I think.
 
actually i have like ~20 low tier maps in my stash and 1 or 2 high tier maps.

Which settings do i need to prioritize high tier maps and take care to not run out of them.
If i blacklist most of the low tier maps i maybe run out of maps.

I just want to make map bot use higher tier before lower tier.
 
You do not have to edit anything, bot prioritizes highest tier possible by default. Unless you changed that by explicitly setting different priority in Map Settings.
 
ok, i think there are some maps already blacklisted by default. (from low to higher tier)
Maybe the white T14 Map i got in my stash is exactly one of them and so it's untouched...

and additionally it may be the low drop rate which causes the bot to stuck at T3-6 Maps.

Shall i use rare maps instead of blue maps for more income?
 
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"Max map tier" setting in "General" controls your maximum possible map tier for run.
Running magic or rare maps is a purely individual choice. Can your build handle rare maps or you will die a lot? How many affixes are deadly for your build and must be rerolled?
 
After switch from QuestBot to MapBot eb say "[MoveAtOnce] Moving to Stash at {200, 310} (distance: 48)" and do a nothing. After check - QuestBot not working too. Bot killed kitava2 and stopped walking?
 

Attachments

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The Precinct map just got me killed because it didn't recognise Torr Olgoso as the boss, since the map boss is a random rogue exile. It stood there waiting for the boss to appear until I died.
 
Hello masters.

As everyone may have noticed, there is a new stash tab called "Maps". MapBot still does not recognize this tab to collect the maps and the crossbot also does not recognize to store the maps in it.

Do you know if you are working on it or is there any forecast to add this functionality?
 
Hello masters.

As everyone may have noticed, there is a new stash tab called "Maps". MapBot still does not recognize this tab to collect the maps and the crossbot also does not recognize to store the maps in it.

Do you know if you are working on it or is there any forecast to add this functionality?
Its been stated repeatedly there are no plans to incorporate the map stash because its far too complex and honestly not worth the effort to do so.
 
Bot is leaving Map Terrace too early and does not finish it.
It kills the 1rst pack of mobs and then teleports to town.
I've tried to bring it back and staring EB inside the map again but it leaves again

Extract of log:

[MasterPlugin] Reseting explorer.
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:03.0732573.
[ComplexExplorer] Out of area transitions. Now finishing the exploration.
[FinishMapTask] Final pulse 1/3
[FinishMapTask] Final pulse 2/3
[FinishMapTask] Final pulse 3/3
[FinishMapTask] Now leaving current map.
 
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