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MapBot Guide/Support/Discussion

are the stucks random on those map sets? should I just black list all of those? or is there something I can do other than it logging out to title screen and it starting oveR?
 
That error was caused by a too long loading screen. Usually 40 seconds of waiting on loading screen is more than enough for area to load. In your case it was not. That could happen for different reasons: ingame lag, server being too slow, or just very old pc on your side. As a result, this error cannot be completely fixed due to many random factors described before.
In next version I will improve the area change detection logic and this error should be gone.
Thank you
 
Hello, is it possible to make it not to upgrade " sell 3 Maps" of same certain type but sell Others at the same Tier. Like I dont want to sell/upgrade from Acid Lake but I want to upgrade from Dungeon Map.
 
Hello, is it possible to make it not to upgrade " sell 3 Maps" of same certain type but sell Others at the same Tier. Like I dont want to sell/upgrade from Acid Lake but I want to upgrade from Dungeon Map.
You have to assign bigger priority for maps u dont want to sell(Bigger than 0). And enable sell max priority 0.
 
The 'fragments' option in the Upgrading tab shouldn't use sacrifices at midnight since they're way more valuable than the other 3. Nobody uses midnights to get map quality, it's idiotic, you just use the others. Also should have an option to use 1-3 sacrifices with one map.
Is this still happening? I don't want to waste midnights finding out
 
My bot will run maps without upgrading them with orbs even though i have tiers set to
1 For Transmutaion Orbs
6 For Alchemy Orbs
11 For Vaal Orbs
Anyone know how to fix?
 
Bot often stops coz can't take the portal for HO... he is not hiding the items like OGB before to take portal and even with good filter for items he often fails to take the portal and stops...

[InteractWith] The target could not be highlighted.
[Interact] Fail to interact with "Lush Hideout". Attempt: 1/3.
[StuckDetection] Small range stuck count: 9
[InteractWith] Now attempting to highlight 295.
[InteractWith] The target could not be highlighted.
[Interact] Fail to interact with "Lush Hideout". Attempt: 2/3.
[InteractWith] Now attempting to highlight 295.
[InteractWith] The target could not be highlighted.
[Interact] Fail to interact with "Lush Hideout". Attempt: 3/3.
[ErrorManager] Error count: 10/10.
[ErrorManager] Errors threshold has been reached. Now requesting bot to stop.
[Stop] Now requesting the BotThread to stop.
[Tick] Exception #1 during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: MAX_ERRORS
at EXtensions.ErrorManager.ReportError() in C:\Users\_A_\Desktop\jfkdofi\3rdParty\_CONFIGS_\Default\EXtensions\Content-59611187\ErrorManager.cs:line 36
at EXtensions.CommonTasks.LootItemTask.<Logic>d__4.MoveNext() in C:\Users\_A_\Desktop\jfkdofi\3rdParty\_CONFIGS_\Default\EXtensions\Content-59611187\CommonTasks\LootItemTask.cs:line 59
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.j\]6BcO_tdc:\]0F(l'Ys3my<D\&.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at MapBot.MapBot.<MainCoroutine>d__14.MoveNext() in C:\Users\_A_\Desktop\jfkdofi\3rdParty\_CONFIGS_\Default\MapBot\Content-59612859\MapBot.cs:line 219
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.\&u`dm3Ycg$t%)YQN=\*Lnv`@M$.Y)RxZMtnk`GKgf'I!vW145a4$.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬‎‫‌‏‍‮‪‮‪‭‫‌‎‏‍‪‫‪‬‬‬‪‭‍‮(Boolean )
at Buddy.Coroutines.Coroutine.‬‍‪‭‎‏‬‎‭‭‎‮‏‫‌‫‏‏‌‌‍‬‍‭‪‭‮(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at MapBot.MapBot.Tick() in C:\Users\_A_\Desktop\jfkdofi\3rdParty\_CONFIGS_\Default\MapBot\Content-59612859\MapBot.cs:line 144
at Loki.Bot.BotManager.‌‬‏‏‮‌‫‎‎‭‌‏‭‮‮‏‬‮‌‬‌‪‮‮(IBot )
 
What the hell is the map Mao Kun not completely done? Why not approach Fairgraves. There is no point without this!
 
For me it seems, that the bot is not doing full clears.
I checked the "Strict monster remaining" and set "Monster remaining" to 1.
Bot runs throught the map killing everything it sees, then heads into the boss room and kills the boss. After this there are still >1 monsters remaining, but bot heads back to hideout and starts a new map.
This happend at least in those two maps (at least I have seen it in those maps already):
- Courtyard
- Shaped Mesa

Any idea what I might have done wrong?
 
Exvault can you add the mapbuddy section that shows what maps were completed and time spent etc?
 
Was a nice feature from that another map plugin (forgot the name)
 
Hi, mapbot wont upgrade the map, i checked tier1, it should upgrade everything on rare right?
 
if someone could help me that would be great. I searched a lot but did not found..
 
Is there a way to not run, and also not sell specifically shaped maps?
 
Exvault can we please get a reply, can you add the mapbuddy section that shows what maps were completed and time spent etc? It makes for great optimization, can this be done?
 
Not in the near future because 3.0 is upon us.
Also, if it ever come out, it will be a part of big separate plugin which shows various statistical data, not only maps.
 
Not in the near future because 3.0 is upon us.
Also, if it ever come out, it will be a part of big separate plugin which shows various statistical data, not only maps.

I see, well that's less than ideal but thanks for the info, gl with the work on the updates =)
 
MapBot is updated for 3.0 and should work as usual. Not so much was changed in the game regarding maps.
- Quay was renamed to Port.
- New Laboratory now consists of two levels, connected by a pair of stairs.

If you want to report a bug/issue, please attach a full log.
 
This may sound silly; however, is it possible to add a death counter to the statistics?
 
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