Millz
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 6,495
Any chance for a Arcane Explosion/CoC click on off add count thingy for the rutine? Few fights i use it by hand atm even in fire spec.
Hmm not sure what you mean?
Any chance for a Arcane Explosion/CoC click on off add count thingy for the rutine? Few fights i use it by hand atm even in fire spec.
Hmm not sure what you mean?
Forget arcane for that fight. For frost spec in 50% haste you should be in a good spot never have casting issues also use bboy if you can. we go to 32 stacks or there about and it gets a bit tight but the routine handles it ok and will time the casts most of the time. It will bug on me the odd time and forget to time the casts but thats few and far between. But if the casts get to tight I suggest ice lance to prevent getting stunned. I dont glyph CoC I like extra blink instead
There's no guide for setting it up, but the GUI is fairly intuitive. A couple of LFR runs and you'll understand what you need to configure and what sort of control you have from the hotkey system. 90% of the settings, you'll set them and not touch again.
It doesn't handle the additional action buttons - that needs to be done manually.
locatha has probably answered most of your questions (thanks!).
To fill in some of the blanks;
Alter Time -> 'Offensive' uses the best/optimal settings to achieve high DPS. For frost spec (presume that's what we're focusing on here) it'll use alter time, and start 'holding' the Fingers of Frost / Brain Freeze charges. Once we either reach 2x FoF + 1x BF, or Icy Veins duration is less than 7 seconds (I think it's 7..), it'll use Alter Time. That way we're extending Icy Veins as much as possible, and hopefully getting 3x instant charges in the process.
Defensive is only for PvP. It uses it when we've got certain incoming spells that would want us to be returned back to where we were (i.e. Death Grip).
Force Combat -> The routine normally only triggers once you enter combat (with Tyrael / Lazy Raider etc). If you've got force combat enabled, it'll ignore whether we're already in combat, and just attack any enemy as soon as they're targeted. Good for PvP/farming, very very bad for PvE.
There's a force pet to attack option too, but that's more for Questing (as Questing disables pet usage for no apparent reason?).
Targeting -> It doesn't pick the best target, it simply switches to a new target when ours is no longer a 'good' one (out of range, out of LoS, dead etc). Lots of conditions on it, sometimes handy to have, but as locatha says, there are certain fights where you probably want to handle that yourself. Setup the hotkeys to toggle it on and off.
Great routine! however the bot stops attacking regularly, but starts again if i move a little foward or sideways. and also it doesn't like to attack from max distance so i have to get pretty close to the mob for the bot to attack. any help?
Thank you!!
I've noticed some odd range thing for Immeresus as well, I'll be starting the fight and KNOW i'm within 40 yards, but when the fight starts the bot moves 10 yrds closer (to about mid between the wall and immeresus) and starts dpsing there. In the logs I do see alot of the out of range lines in my log.
[Portal ~ Debug] [Targeting] Immerseus - Fails - Out of Range
Not really sure why the entire room minus the last 5 yards from the wall is within 40 yards of him, I'm wondering if its moving within range of one of the spells or abilities that its not using, like an interrupt or something or it could be a range issue I remember there were range issues with like Elegon back in the day, not sure. Unfortunetly it just swaps to one of the adds after the out of range and continues, any way to see in a log when/why the bot does a "automated move"?
Also another note for setting on the bot, I know it automatically cancels say blizzard for BF and FoF procs, is there a setting to disable that? eg: for H immeresus not canceling is best, looking at my log it reports that i was "continuing to channel" blizzard due to 21 mobs being in it, then said 20 mobs, then canceled it for a BF, then went back to channeling and it was at 19 etc... (as they tanks/healers are gathering up all the adds) in total in canceled the cast 4 times for procs, but the channeling went from 21 to 13 at the lowest, would rather keep blizzard up when its rocking 20 mobs. Just wondering if there was a way to do this?
Range -> disable movement in PvE. It's really not good for raids. I don't get any range issues on Immerseus, can stand back at max range.
Agree for Blizzard, but it'll be better to have a fixed value to say don't cancel blizzard when units are over X amount. 8 ? 10 ?
Range -> disable movement in PvE. It's really not good for raids. I don't get any range issues on Immerseus, can stand back at max range.
Agree for Blizzard, but it'll be better to have a fixed value to say don't cancel blizzard when units are over X amount. 8 ? 10 ?