What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

Is there something i need to enable to make the bot face targets when attacking. Seems to blink away and then be facing wrong direction, and no turn around.

Am using questing with latest build of everything.

Also, Google couldn't find me any details on the paid version; what extras it has, how much it costs, or where to get it.

Hey - The free version doesn't have facing/targeting/movement - it's for manually controlled bot bases, like Tyrael/Raidbot.

PM'd about the Premium version.
 
Hey - The free version doesn't have facing/targeting/movement - it's for manually controlled bot bases, like Tyrael/Raidbot.

PM'd about the Premium version.
Millz --
I have a question about Portal. While I'm leveling and gaining new skills and such, does it automatically update to include those in the rotations and such? Or, do I have to reload the bot every so often to update the spellbook with new spells and skills that I have?
 
is there something i need to enable to make the bot face targets when attacking. Seems to blink away and then be facing wrong direction, and no turn around.

Am using questing with latest build of everything.

Also, google couldn't find me any details on the paid version; what extras it has, how much it costs, or where to get it.

pm millz
 
Mill z =>bug,frost i need deactivate [Conjure Refreshment] keep spamming and it say already have too many of this item ,wish is 80,but on fire was ok so i dont realy know if is just my comp bug,i ned more testing i think
=>water elemental tested 100 % no bug =water elemental is summoned out of combat know,its working very well
=> slow fall is not working
=> ice block is not working on [Cauterize]

Fire Mage rotation Need some work :
// Single Target
this is your current rotation=>
Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell.Cast("Pyroblast", ret => Me.ActiveAuras.ContainsKey("Pyroblast!")), == neva cast with only 1 Pyroblast! proc
Spell.Cast("Inferno Blast", ret => Me.ActiveAuras.ContainsKey("Heating Up")),
Spell.Cast("Fireball"),

what a suggest is =>

Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell . Cast ( "Pyroblast" , ret => Me . HasAura ( "Heating Up" )&&Me . HasAura ( "Pyroblast!" ) ) ,
Spell . Cast ( "Inferno Blast" , ret => Me . HasAura ( "Heating Up" ) ) ,
Spell . Cast ( "Fireball" , ret => !Me . HasAura ( "Heating Up" )

diference=>
"Pyroblast" should be cast always with( Heating Up)1 proc buff and Pyroblast!1 proc buff neva with only 1 Pyroblast! proc,alot of pll dose that but is rong
Inferno Blast should be cast if we have (Heating Up) wish after cast will become Pyroblast!1 proc

Fireball should be cast if dont have (Heating Up) too keep up the buff (Heating Up)

resume => Fireball + Inferno Blast = Pyroblast
=>(Heating Up) proc + Pyroblast! proc = use Pyroblast

the trick is the build up Heating Up)1 proc and Pyroblast!1 proc so we can cast "Pyroblast" with hightest damage possible so we can cast " [Alter Time]".to double the same cast + free Pyroblast them use Combustion whene is no alter time, after that u can still use [Presence of Mind] with Pyroblast for more 1 free cast .note use Combustion with Pyroblast made with alter time not with [Presence of Mind]+ Pyroblast,because they deal more damage.


i know there is alot of mage out there with diferent opinion ,pls feel free to comment on this matter
 
Was going to try this out.. Level 1 and it doesn't cast Frostfire bolt at all.. had to switch to default CC... Tried this one again at level 10, still doesn't cast Frostfire Bolt. So I think it's broke.. definitely not working low levels at all..
 
Millz --
I have a question about Portal. While I'm leveling and gaining new skills and such, does it automatically update to include those in the rotations and such? Or, do I have to reload the bot every so often to update the spellbook with new spells and skills that I have?

You need to reload it once you hit level 10 and pick a specialization, after that you shouldn't need to I don't think.

Mill z =>bug,frost i need deactivate [Conjure Refreshment] keep spamming and it say already have too many of this item ,wish is 80,but on fire was ok so i dont realy know if is just my comp bug,i ned more testing i think
=>water elemental tested 100 % no bug =water elemental is summoned out of combat know,its working very well
=> slow fall is not working
=> ice block is not working on [Cauterize]

Fire Mage rotation Need some work :
// Single Target
this is your current rotation=>
Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell.Cast("Pyroblast", ret => Me.ActiveAuras.ContainsKey("Pyroblast!")), == neva cast with only 1 Pyroblast! proc
Spell.Cast("Inferno Blast", ret => Me.ActiveAuras.ContainsKey("Heating Up")),
Spell.Cast("Fireball"),

what a suggest is =>

Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell . Cast ( "Pyroblast" , ret => Me . HasAura ( "Heating Up" )&&Me . HasAura ( "Pyroblast!" ) ) ,
Spell . Cast ( "Inferno Blast" , ret => Me . HasAura ( "Heating Up" ) ) ,
Spell . Cast ( "Fireball" , ret => !Me . HasAura ( "Heating Up" )

diference=>
"Pyroblast" should be cast always with( Heating Up)1 proc buff and Pyroblast!1 proc buff neva with only 1 Pyroblast! proc,alot of pll dose that but is rong
Inferno Blast should be cast if we have (Heating Up) wish after cast will become Pyroblast!1 proc

Fireball should be cast if dont have (Heating Up) too keep up the buff (Heating Up)

resume => Fireball + Inferno Blast = Pyroblast
=>(Heating Up) proc + Pyroblast! proc = use Pyroblast

the trick is the build up Heating Up)1 proc and Pyroblast!1 proc so we can cast "Pyroblast" with hightest damage possible so we can cast " [Alter Time]".to double the same cast + free Pyroblast them use Combustion whene is no alter time, after that u can still use [Presence of Mind] with Pyroblast for more 1 free cast .note use Combustion with Pyroblast made with alter time not with [Presence of Mind]+ Pyroblast,because they deal more damage.


i know there is alot of mage out there with diferent opinion ,pls feel free to comment on this matter

- Conjure -> I've not seen any issues with this?
- Slow Fall -> It'll only cast when in combat and falling - is this how you tested it?
- Ice Block + Cauterize -> Was Ice Block already on Cooldown? I.e. if you want it to work on Cauterize then you need to disable the setting for 'on low HP'.

I'll have a look at the fire stuff tonight. How you've explained it is the same as Icy Veins, but is not how SimulationCraft does it. I couldn't get logged in last night at all, so providing the login servers work tonight I'll play around with this.

Was going to try this out.. Level 1 and it doesn't cast Frostfire bolt at all.. had to switch to default CC... Tried this one again at level 10, still doesn't cast Frostfire Bolt. So I think it's broke.. definitely not working low levels at all..

The free version only starts working once you've picked a specialization, and you need to manually control the targeting/movement etc. The Premium version can be used from level 1 with afk bot bases (like questing/bgbuddy).
 
Okay. This CR is amazing. I'm a high rated frost mage previous to using this. It has boosted my rating from 1800-2000. My only problem is I'm being accused of using an interrupt bot. Anybody else have this problem?
 
Okay. This CR is amazing. I'm a high rated frost mage previous to using this. It has boosted my rating from 1800-2000. My only problem is I'm being accused of using an interrupt bot. Anybody else have this problem?

From interrupting your targets or from you not being able to be interrupted? Because there's code for both of those in.

Let me know, may be something I can do.
 
Ok so raiding with a fellow mage, your cc doesnt keep mage bomb up or refresh fast enough, coulf you look into why it doesnt refresh mage bomb as soon as it expires?

Thank you

From interrupting your targets or from you not being able to be interrupted? Because there's code for both of those in.

Let me know, may be something I can do.
 
Ok so raiding with a fellow mage, your cc doesnt keep mage bomb up or refresh fast enough, coulf you look into why it doesnt refresh mage bomb as soon as it expires?

Thank you

Which mage bomb? There's 3.
 
Mill z =>bug,frost i need deactivate [Conjure Refreshment] keep spamming and it say already have too many of this item ,wish is 80,but on fire was ok so i dont realy know if is just my comp bug,i ned more testing i think
=>water elemental tested 100 % no bug =water elemental is summoned out of combat know,its working very well
=> slow fall is not working
=> ice block is not working on [Cauterize]

Fire Mage rotation Need some work :
// Single Target
this is your current rotation=>
Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell.Cast("Pyroblast", ret => Me.ActiveAuras.ContainsKey("Pyroblast!")), == neva cast with only 1 Pyroblast! proc
Spell.Cast("Inferno Blast", ret => Me.ActiveAuras.ContainsKey("Heating Up")),
Spell.Cast("Fireball"),

what a suggest is =>

Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")),
Spell . Cast ( "Pyroblast" , ret => Me . HasAura ( "Heating Up" )&&Me . HasAura ( "Pyroblast!" ) ) ,
Spell . Cast ( "Inferno Blast" , ret => Me . HasAura ( "Heating Up" ) ) ,
Spell . Cast ( "Fireball" , ret => !Me . HasAura ( "Heating Up" )

diference=>
"Pyroblast" should be cast always with( Heating Up)1 proc buff and Pyroblast!1 proc buff neva with only 1 Pyroblast! proc,alot of pll dose that but is rong
Inferno Blast should be cast if we have (Heating Up) wish after cast will become Pyroblast!1 proc

Fireball should be cast if dont have (Heating Up) too keep up the buff (Heating Up)

resume => Fireball + Inferno Blast = Pyroblast
=>(Heating Up) proc + Pyroblast! proc = use Pyroblast

the trick is the build up Heating Up)1 proc and Pyroblast!1 proc so we can cast "Pyroblast" with hightest damage possible so we can cast " [Alter Time]".to double the same cast + free Pyroblast them use Combustion whene is no alter time, after that u can still use [Presence of Mind] with Pyroblast for more 1 free cast .note use Combustion with Pyroblast made with alter time not with [Presence of Mind]+ Pyroblast,because they deal more damage.


i know there is alot of mage out there with diferent opinion ,pls feel free to comment on this matter

Tested this out for the past ~2 hours or so. Here's the results (very rough - but made them while testing);

yesterdays update: 47.2k

after store pyroblast! until heating up change: 43k
above + use pyro if about to drop + inferno blast to force heating up: 42k
above + force pyro time increased from <3000 to < 5000: 42.2k
above + force the second pyroblast to be cast: 45k
above + if casting fireball/scorch and pyro + heating up + cancel fireball cast if both procs up: 46.1k
above + dont use inferno blast to force heating up: 44.3k

Looks to me it's better to just use the Pyroblast! proc's as soon as they're available (as it's doing now).
 
On kingwow cc it refreshs a lot quicker as i never had issues, for some reason it doesnt apply the mage bomb as soon as it expires

Working fine here;

Hr2mZPp.png


The only time it won't refresh it instantly is if it's already casting something else. With living bomb you want it to expire (and explode). 100% uptime is actually bad.
 
Ok so living bomb n nether tempest should never last the full duration as u get more dps if you reapply the mage bomb before it expires

On kingwow cc it refreshs a lot quicker as i never had issues, for some reason it doesnt apply the mage bomb as soon as it expires
 
Ok so living bomb n nether tempest should never last the full duration as u get more dps if you reapply the mage bomb before it expires

I'll test it out in a second. Playing around with Inferno Blast stuff at the minute.
 
refresh LB early = 44.9k @ 13.7m
allow LB to explode = 46.8k @ 13.8m

Seems allowing it to explode is better...
 
Yes, from me interrupting targets. The idea of me not being able to be interrupted is intriguing, how does that work? I think it's a little obvious that this is a bot. Has anyone used this on a really fast computer, cause the CR is really fast? I just decimate people, Is there any hacking server side? I know very little about the programming side of bots, I just assume it automates play on the client side.


From interrupting your targets or from you not being able to be interrupted? Because there's code for both of those in.

Let me know, may be something I can do.
 
[03-Sep-2013 - Premium]
- [Fire] Changed Pyroblast/Alter Time/PoM to require Heating Up active.
- [Fire] Changed conditions with Pyroblast + Heating Up.
- Added Toggle Cooldowns Hotkey. Cooldowns are enabled every time the routine is loaded, so should be disabled via the hotkey.
- No longer use Tier 6 talents while Alter Time active.
- Logging fixed


Left the Heating Up stuff in for others to play with and see if the results are better/worse. The DPS is about the same as yesterdays version for me, so no harm done.
 
Back
Top