Millz
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 6,495
cc is acting odd its trying to cast damage ability on myself and other faction team members scared to post log since it also has my char name in it im alliance
[Portal] [HP: 100] [Mana: 100] [BF: False] [FoF: 0] [Casting: Living Bomb] [On: Lvl 90 Alliance Warrior (flagged: False)'s pet @
It shouldn't have your character's name in it, but I'll need a full log file to investigate this further.
Hey, Millz, I noticed that, using the free version of Portal, the routine seems to get stuck in a loop while using Blizzard for AoE, when FoF and BF pops. It'll cancel the Blizzard cast because it's got FoF or BF, but then it tries to go back to casting Blizzard again, and then interrupts it again because of the procs. Is this a problem only in the Free version, because I'm considering getting the premium version, but this problem is really annoying.
P.S. I'd already updated the version to revision 4, and it's still happening...
Sounds like a bug in the free version. I'll need to look into it.
i have other version and this does happen still
Post a log
Ok, wrote that post in a hurry last night between arena queue's.
Touch of Karma on a Monk is deadly to my team mates. As I don't pay attention to their buffs/debuffs, I am usually the one that is killing my own team mate when a Monk puts on Touch of Karma. I know that my mage will not cast onto a Hunter who has deterrence up, or a DK that has anti-magic shield up, or a Paladin that is bubbled. This should be more important for a Monk as my damage is transferred to who ever the monk targeted for touch of karma.
To be honest, I don't know if it is even possible as Tuanha's routines don't stop attacking at that point either. If it can be done, I think it should be top priority on your list to fix. I'm tired of being yelled at for killing my team mates lol.
Yeah I'm aware of the issue, it's a bit of a bitch to work out, as you need to decide whether or not the touch of karma was cast by a friendly or enemy unit - if it's friendly then keep attacking, if it was an enemy then stop attacking. There's no simple way to do it. I do have it on my list to resolve though.
So.. its rotation is rly slow and it barely casts any spells at all except ice barrier. And It doesnt move with dungeonbuddy? Isnt that supposed to be a automatic bot? Thank you for answer and if u can give me a solution.. I got free version btw
Slow running -> post a log file
Moving -> Free version doesn't support auto moving with dungeonbuddy (but you can try enabling dungeonbuddy's combat movement - it may work)