Millz
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 6,495
Does BGfarmer count enemies on spot?
Playing Arati. Bot runs to Blacksmith solo vs 6 enemy defenders (Ofc i'm dying very fast). All my zerg (bots and players) are attacking Lumber. Two rogues attacking Farm.
For to win it's better to help zerg or at least count defenders
Should I disable routine's targeting to let BGfarmer targeting options work?
Are there healer role support? No soloing, stay near attacking/defending group to let routine heal them.
Not at the moment, but I am going to add some anti-suicide stuff in once I get it a bit more stable. Attacking bases goes off how many friendly units are attacking an enemy node, and joins the biggest assaulting party.
Leave the routines targeting on.
Healers do have slightly different logic.
Yea, was defo cancelling (every time). Was watching it cain my dps (and all other ranged dps went from below to above me when we starting popping devo as I was cancelling and they weren't lol).
worked fine if i targeted a bat but then ofc got interrupted, bats were n top of the "off" tank and I was stood in melee basically on top of them. I guess thok was borderline 10 yards away. I assume there is no way to stop it flame striking? TBH I'd happily never cast flame strike on thok it's just too slow.
on a side note. One thing i started doing was casting CoC manually (for some reason this only auto cast on thok when stupidly close to him which ended up being a good thing) whenever screech was being cast, any way we can auto this if in range? I.E save it for screeches. Was getting a nice dps boost being able to hit with a glyphed CoC during his screech most times.
I've found the issue with devo aura, will push a fix later.
Flamestrike is the optimal DPS for the rotation, don't really want to remove that. It's only a 1.5s cast isn't it ?
The CoC thing is pretty specific, wouldn't be that easy to add tbh. Not easy enough to warrant the change. After devo aura is sorted it probably wont be so big of an issue anyway.