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MAD (Miraculum Apocatstasis Druidae)

First of all I once again want to say how amazing this healing routine is. Doesn't matter if now I'm very well geared because even back in days when my gear was not so good there was rarely healer that can do more then me with MAD. For example my guild doesn't raid ToT still and its focused on 5.1 raids so I have went to find pug for it, while group was established properly more then 10 healers have been changed and none of them could come close. Even after group was properly set and bosses started falling down other two healers (monk and druid) couldn't do more then 60% of what I'm doing, so Mirabis I bow before you :)

But this is not what I wanted to say. I have one question for other MAD users, preferably very active normal/heroic raiders as LFR isn't viable source to see how good this routine performs.

My concern is about haste break points and MAD. As we all know or at least should know druid healers can benefit a from hitting higher haste break point in a matter of extra ticks on Wild Growth, Lifebloom... (I also suspect some of people around who are complaining about MAD not performing good have problems exactly because of haste and other stats not optimized) so some time ago I have gone and reforged my gear to hit 21,43% haste but because of fast gear change and change from normal to heroic modes I couldn't really compare results. But at end because of the way MAD is performing aka smart healing trough checking priority, incoming heals etc it will perform as much as it is needed, if fight requires 40k hps it will push 40k hps if it is 70k it will go up to 70k and I love it because of it. More thinking I do more confused I am, maybe we could benefit more from those extra Mastery and Spirit that is sacrificed to hit higher haste break point, in my case it would be around 1700 spirit and 4% mastery up if I go back to lower haste break point. MAD is holding Harmony in almost all cases 100% of the time up and our ticking (heal over time) spells benefit from Harmony trough mastery but on other side if haste is lower then we have less of those ticks. So before I make more confusion simple question would be. Should we aim for higher haste break points when it comes to MAD healing or those extra spirit/mastery is more viable?

Some of you will probably think about this "if aint broken dont try to fix it" but point is that all of us would like to take as much as we can from this routine, to be certain we will be up to task anywhere, anytime and in any situation. Shit happens and exactly in those situation where someone fucks up those little more that we can get can mean successively finished fight.

I'm sorry if this is written confusing and I know this is not theorycraft thread but I just want to push as much as it is possible from MAD and maybe make some benefit for all of us that are using and love MAD routine.

Don't worry, I love Theorycrafting ;)

I mainly raid with the 1st break point as it allows me to crank up the values on most heals to have a high throughput while maintaining neutral mana levels.

I have never compared the results though, so I would say test it out.
 
My concern is about haste break points and MAD. As we all know or at least should know druid healers can benefit a from hitting higher haste break point in a matter of extra ticks on Wild Growth, Lifebloom... (I also suspect some of people around who are complaining about MAD not performing good have problems exactly because of haste and other stats not optimized) so some time ago I have gone and reforged my gear to hit 21,43% haste but because of fast gear change and change from normal to heroic modes I couldn't really compare results. But at end because of the way MAD is performing aka smart healing trough checking priority, incoming heals etc it will perform as much as it is needed, if fight requires 40k hps it will push 40k hps if it is 70k it will go up to 70k and I love it because of it. More thinking I do more confused I am, maybe we could benefit more from those extra Mastery and Spirit that is sacrificed to hit higher haste break point, in my case it would be around 1700 spirit and 4% mastery up if I go back to lower haste break point. MAD is holding Harmony in almost all cases 100% of the time up and our ticking (heal over time) spells benefit from Harmony trough mastery but on other side if haste is lower then we have less of those ticks. So before I make more confusion simple question would be. Should we aim for higher haste break points when it comes to MAD healing or those extra spirit/mastery is more viable?

MAD will heal as it always have no matter what haste cap point you're hitting.
I would recommend doing some thinking of your own, and ignore what other people tell you. If you go for 2nd hastecap, you get a second additional tick of Wild Growth, a third additional tick of Lifebloom (at 16.62% haste) and an additional tick of Regrowth (at 16.7% haste). If you use the recommended glyphs for resto druids (with regrowth glyph), the extra regrowth tick is irrelevant. This means that you only get 2 extra ticks, and if you keep in mind that an extra tick of lifebloom is not that OP, it comes with a cost. This is all very nice, but the 2k spirit and the high amount of mastery you lose is NOT worth it. If you are at ilvl 498+, i think you can hit the 2nd barrier, but i've done some thinking and reading, and i personally don't think it's worth it, untill you/we get even BETTER gear.

To compensate for the loss of mastery and spirit, i would recommend waiting for 500+ or even 502+ ilvl before going into 2nd haste cap, so you are sure you have more spirit & mastery than you would now.
I my self have 496 ilvl, and if i go for 2nd haste cap, i lose way too much of other important stuff. So i'll wait, and I recommend you do the same! :)

But yeah, make a test. Make a raidtest with both haste cap and MAD, and see if you are in HPS trouble by the missing mastery or/and in mana trouble because of lack of spirit.
I would love to see the results in a post here
 
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Hello.

Today I did my first run as a Resto Druid. In LFR with full Healing PvP Gear.
I was the last healer in the list. Didn't do a lot of overhealing as well. And not used a lot of mana :-)

So the other healers probably casted a lot more and haven't been as mana effective as I was. But when mana is not an issue it might be better to just cast some additional heals onto the Targets just in case they might get damage.
And ignoring overheals a Little bit more?

I used the LFR template. Is there a way to "optimize" that? Any best practices here on how I should configure everything?

Thanks in advance for your help
Haggy
 
Hello.

Today I did my first run as a Resto Druid. In LFR with full Healing PvP Gear.
I was the last healer in the list. Didn't do a lot of overhealing as well. And not used a lot of mana :-)

So the other healers probably casted a lot more and haven't been as mana effective as I was. But when mana is not an issue it might be better to just cast some additional heals onto the Targets just in case they might get damage.
And ignoring overheals a Little bit more?

I used the LFR template. Is there a way to "optimize" that? Any best practices here on how I should configure everything?

Thanks in advance for your help
Haggy

Increase Rejuvenation to around 90 , and Wg to 3/95 and just increase the values ;P
Also, don't forget to turn Framelock on ;).

**Healing PvP Gear, can be the problem though.

Does this CR support leveling to 90 via dungeons or level 90 only?
Both, though if u're lower level turn on "Low Level Rotation" in the settings so it uses Nourish & Healing Touch.
 
Mirabis, first of all great CC...

I'm starting to use it all the time and seeing you mention the frame lock thing made me post this, because everytime I have framelock on Tyrael I get awful FPS (no matter where the lock is, 20 all the way to 100fps).
I already reinstalled the .NET framework and have it updated.

Is that a huge HPS loss like you suggested? and what can I do to make this work? I already tested many times including fresh installs and both dev and release versions of the CC, and yet every time i enter in combat my fps go to 4-6.

Disabling the FPS thing on Tyrael will make my frames go normal again...

Should I just let it go and heal without the lock?

Thanks and again, awesome CC congrats
 
Mirabis, first of all great CC...

I'm starting to use it all the time and seeing you mention the frame lock thing made me post this, because everytime I have framelock on Tyrael I get awful FPS (no matter where the lock is, 20 all the way to 100fps).
I already reinstalled the .NET framework and have it updated.

Is that a huge HPS loss like you suggested? and what can I do to make this work? I already tested many times including fresh installs and both dev and release versions of the CC, and yet every time i enter in combat my fps go to 4-6.

Disabling the FPS thing on Tyrael will make my frames go normal again...

Should I just let it go and heal without the lock?

Thanks and again, awesome CC congrats
Healing without frame lock will cause little pauses (1-2sec) and will decrease the performance by a huge amount. Soon ( <7 days) I'll be able to fix this. I've been trying fixes on leaves for quite some time now and happen to have 60+ fps vs the 20 on MAD. Once it's stable i'll fix it on MAD too. For now w've to ignore the lag :(
 
Both, though if u're lower level turn on "Low Level Rotation" in the settings so it uses Nourish & Healing Touch.

This CC is amazing, and I cannot find this setting at all. Been looking for like 5 minutes and starting to feel stupid. My toon is level 55, when should I disable it?

Edit: Also, why do you suggest Disorienting Roar and Heart of the Wild as Resto over Ursol's Vortex and Nature's Vigil?
 
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This CC is amazing, and I cannot find this setting at all. Been looking for like 5 minutes and starting to feel stupid. My toon is level 55, when should I disable it?

Edit: Also, why do you suggest Disorienting Roar and Heart of the Wild as Resto over Ursol's Vortex and Nature's Vigil?

Disorientating rorar is the best one for interrupting since it has the lowest CD of all the talents in that tier.
Heart of the Wild is slightly recommended above Vigil because of the overall passive performance boost.
 
For some reason, everytime my bot group wipes, my druid (running MAD) just stops healing. She runs back to the instance and will port in. Then just hangs out. I seem to be overloaded with errors. Everything was a fresh install, and it only happens either 1. after a wipe or 2. when entering a new dungeon with the bot already running
 

Attachments

Looking For: PvP'r

REQUEST: Highly Skilled PvP Resto Druid
Hello fellow MAD Users,

I plan to enhance our PVP Part of the CC as it hasn't received much love for quite some time.
To be able to do this I need some Highly Skilled PvP Restoration Druid(s).

Is this you?
 
Change Log

Developer Update 1.6.5 | Speed Ups

  • Healing Priority checks have been reduced significantly
  • AoE Priority checks have been reduced significantly
  • No longer sorting enemy units by enrages, using DistanceSqr now.
  • Dispelling has been altered to increase speed.
  • Throttling has been enhanced
  • Overall Frame lock FPS increased by 10-15 frames per second
 
Healing without frame lock will cause little pauses (1-2sec) and will decrease the performance by a huge amount. Soon ( <7 days) I'll be able to fix this. I've been trying fixes on leaves for quite some time now and happen to have 60+ fps vs the 20 on MAD. Once it's stable i'll fix it on MAD too. For now w've to ignore the lag :(

Hi Mirabis
what is "leave" ? a brand new cc ? if yes what's the way to take it ?
Tks fo your great work
 
Hey Mirabis I'm currently 11 of 12 normal tot and have been using this cc for some time now and I have noticed it is spamming natures cure and not healing during the trash mobs between dark animus and iron qon in tot. Was also wondering if its possible to make cc dispell matter swap at the 50/50 point on dark animus boss fight? I've had to turn dispell off and do this fight manually. Thanks and once again awesome cc!
 
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