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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

For those who want to farm Shard quickly, search for a profile in Act 1 sub-box. It runs nice. Got 20 shard in 3 hours.
 
EDIT: OK after going through a lot of hassle and re-downloading DB and downgrading trinity, this is what works for me.

1) DB 394
2) Trinity 1.8.26
3) This Profile but v1.3, I don't know what's wrong with v1.4 but it doesn't work for me.
4) Used the Trinity Plug-in files on page one for Trinity 1.8.23 for your Trinity 1.8.26, copy it into the plugins/trinity/xml tags folder.
5) Start a game in Quest 5.1, as OP said, it will NOT work if you just set the quest and press start, you have to create a game before you start it the first time.
6) Make sure to adjust your Trinity settings, as OP indicated.
7) It seems to get stuck in barriers easily as OP indicated, so you have to have some AOE skill or illusory boots to make sure you get past all the junk or it gets stuck easily
8) It should be at least working somewhat at this point.

I will test it more and report back.

EDIT2: Test a few games.

Seems to be working at the moment with the above settings, it found some essence for me, haven't seen the ghost event yet so no shard atm, but at least essence work. There seems to be an issue with it back tracking a lot. It fully explores the sewers twice?
 
Last edited:
EDIT: OK after going through a lot of hassle and re-downloading DB and downgrading trinity, this is what works for me.

1) DB 394
2) Trinity 1.8.26
3) This Profile but v1.3, I don't know what's wrong with v1.4 but it doesn't work for me.
4) Used the Trinity Plug-in files on page one for Trinity 1.8.23 for your Trinity 1.8.26, copy it into the plugins/trinity/xml tags folder.
5) Start a game in Quest 5.1, as OP said, it will NOT work if you just set the quest and press start, you have to create a game before you start it the first time.
6) Make sure to adjust your Trinity settings, as OP indicated.
7) It seems to get stuck in barriers easily as OP indicated, so you have to have some AOE skill or illusory boots to make sure you get past all the junk or it gets stuck easily
8) It should be at least working somewhat at this point.

I will test it more and report back.

EDIT2: Test a few games.

Seems to be working at the moment with the above settings, it found some essence for me, haven't seen the ghost event yet so no shard atm, but at least essence work. There seems to be an issue with it back tracking a lot. It fully explores the sewers twice?

Hi thanks for your feedback. It sometimes back tracks, because it misses a few exploration nodes (it could be a corner/ a cave). I have tried various settings (box size/tolerance) to reduce this problem but the results were either it missed part of dungeon or it back tracked.
 
I think the new Trinity is causing the bot not to attach the rotting debris (barricades) around the sewer.
 
I can't understand. Should this profile start at adventure mode or in campany? Is it ok that he clean only "Sewers of caldeum" in every game he start?

P.S. I use EoTS + SoEP v2.0 profile.
 
I can't understand. Should this profile start at adventure mode or in campany? Is it ok that he clean only "Sewers of caldeum" in every game he start?

P.S. I use EoTS + SoEP v2.0 profile.

Not in adventure mode...it is said in the Set Up section, please read carefully.

works trinity .28 with this profile?
Yes
 
problem #1 with your profile. Adventure mode is much better for farming..

Thanks, any specific reasons? I don't see any problem with campaign mode, except that you have to unlock the quest first.


adventure mode with festering wood spawn is so much faster

I didn't say my profile is the fastest :D
 
In reference to the EoTS profile.

It may be from my crazy trinity/bot settings from so many different profiles, but the profile seems to operate inefficiently for me. Example:

It will run halfway down tunnel A, turn around, run halfway down tunnel B, turn around, run halfway down tunnel C, turn around... then it goes back to tunnel A and runs a little further, then B, then so on. Eventually it does find it, but I figured I'd mention this just in case it was more than just an isolated issue with my settings.

Thanks for your work!
 
Lol.....
this profile gets me more legs than rifts, but not really a crafting mat.
hmm
 
Code:
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
  <IgnoreScenes>
    <!-- Ignoring dead end for EoTS event -->
    <IgnoreScene sceneId="31034" />
    <!-- Ignoring waypoints -->
    <IgnoreScene sceneId="31035" />
    <IgnoreScene sceneId="31027" />
    <!-- Ignoring unwanted dead ends and exits -->
    <IgnoreScene sceneId="31036" />
    <IgnoreScene sceneId="31008" />
    <IgnoreScene sceneId="174054" />
    <IgnoreScene sceneId="174055" />
    <IgnoreScene sceneId="174056" />
    <IgnoreScene sceneId="174057" />
  </IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
  <IgnoreScenes>
    <!-- Ignoring dead end for EoTS event -->
    <IgnoreScene sceneId="31034" />
    <!-- Ignoring waypoints -->
    <IgnoreScene sceneId="31035" />
    <IgnoreScene sceneId="31027" />
    <!-- Ignoring unwanted dead ends and exits -->
    <IgnoreScene sceneId="31036" />
    <IgnoreScene sceneId="31008" />
    <IgnoreScene sceneId="174054" />
    <IgnoreScene sceneId="174055" />
    <IgnoreScene sceneId="174056" />
    <IgnoreScene sceneId="174057" />
  </IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
   at ‚..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ‚..(XElement , Type )
   at ‚...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ‚..(XElement , PropertyInfo )
   at ‚..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

If you try to load the profile with latest Beta and trinity.
 
Code:
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
  <IgnoreScenes>
    <!-- Ignoring dead end for EoTS event -->
    <IgnoreScene sceneId="31034" />
    <!-- Ignoring waypoints -->
    <IgnoreScene sceneId="31035" />
    <IgnoreScene sceneId="31027" />
    <!-- Ignoring unwanted dead ends and exits -->
    <IgnoreScene sceneId="31036" />
    <IgnoreScene sceneId="31008" />
    <IgnoreScene sceneId="174054" />
    <IgnoreScene sceneId="174055" />
    <IgnoreScene sceneId="174056" />
    <IgnoreScene sceneId="174057" />
  </IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
  <IgnoreScenes>
    <!-- Ignoring dead end for EoTS event -->
    <IgnoreScene sceneId="31034" />
    <!-- Ignoring waypoints -->
    <IgnoreScene sceneId="31035" />
    <IgnoreScene sceneId="31027" />
    <!-- Ignoring unwanted dead ends and exits -->
    <IgnoreScene sceneId="31036" />
    <IgnoreScene sceneId="31008" />
    <IgnoreScene sceneId="174054" />
    <IgnoreScene sceneId="174055" />
    <IgnoreScene sceneId="174056" />
    <IgnoreScene sceneId="174057" />
  </IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
   at ‚..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ‚..(XElement , Type )
   at ‚...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ‚..(XElement , PropertyInfo )
   at ‚..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

If you try to load the profile with latest Beta and trinity.
You need to download an "addon" to Trinity, descriptions are in the Download section - DO NOT FORGET to do this, otherwise the profile won't work.
 
db 403 tri .28 and your addon..

it doesnt attack raziel actorid 156763 or rather id say profile is not optimize to combat raziel. can u try doing while tags when raziel is up? and plus he roam around beyond our path too and that sometimes causes bot to tp.
 
In reference to the EoTS profile.

It may be from my crazy trinity/bot settings from so many different profiles, but the profile seems to operate inefficiently for me. Example:

It will run halfway down tunnel A, turn around, run halfway down tunnel B, turn around, run halfway down tunnel C, turn around... then it goes back to tunnel A and runs a little further, then B, then so on. Eventually it does find it, but I figured I'd mention this just in case it was more than just an isolated issue with my settings.

Thanks for your work!
I had the same issue I thought it was an isolated incident with me. Lol. Would love to know how to fix that if it shouldn't be doing that.
 
SoEP work here, but the bot don't valid the bounty quest after looting mat ! Normal ?!

Edit, worked good, and now when I load the profile I have this message :

Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again

. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<IgnoreScenes>
<!-- Ignoring dead end for EoTS event -->
<IgnoreScene sceneId="31034" />
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<IgnoreScenes>
<!-- Ignoring dead end for EoTS event -->
<IgnoreScene sceneId="31034" />
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ‚..(XElement , Type )
at ‚...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ‚..(XElement , PropertyInfo )
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

I don't change anything to Db, and my other profils work well !

I have done a new install, same error, and with the DB Beta too, same error !
 
Last edited:
SoEP work here, but the bot don't valid the bounty quest after looting mat ! Normal ?!

Edit, worked good, and now when I load the profile I have this message :



I don't change anything to Db, and my other profils work well !

I have done a new install, same error, and with the DB Beta too, same error !



same issue this morning ...
 
This needs an update as DB/Trinity has updated. There's no more XMLTags folder too.
 
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