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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

from the comments I can feel it was a great profile although I never tried it myself when it was supported, I hope the profile developer or any other developer will try to update this.
 
hope the OP will come back to fix this problem.

I tried manually run this and only found the monster once in like 30 runs
 
Definitely in need of an update.

This is what i got.

Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
I believe the error to be that Trinity doesn't load if you apply the tools supplied in 1st post.
 
whats so hard to understand about using this profile and reading instructions?

the first post tells you you need to add a custom xmltag to your trinity. xmltags were only supported in older version of trinity and questtools - if you want to use this profile use an older version of db/trinity/questtools.
next, gorm already posted an updated profile a couple pages back that works with the newer version of trinity so if you want to use this then read a little?
 
whats so hard to understand about using this profile and reading instructions?

the first post tells you you need to add a custom xmltag to your trinity. xmltags were only supported in older version of trinity and questtools - if you want to use this profile use an older version of db/trinity/questtools.
next, gorm already posted an updated profile a couple pages back that works with the newer version of trinity so if you want to use this then read a little?
you're hilarious. what you think is only based on what you imagine
 
Last edited:
Here's my version for the newest trinity. You need my questtools which I've asked rrix to merge.

https://www.assembla.com/code/gorm-questtools-fork/git/nodes

Also I just found a problem with this profile. The ghost flew out of the map and then trinity blacklisted it because it was unreachable, so my bot teleported out and quit the game lol... I guess it is better to do this on a ranged character.

Any way to upload this in a zip format? Git is an extremely confusing site compared to svn or a zip since I'm only interested in downloading what you have, not anything else like git thinks I'm there for.
 
When trying to use Gorm's profile with current beta/trinity and his questtools I get this error and my char keeps leaving the game.

Code:
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at ..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Duaber\Desktop\DB\aughildcrimson\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
Here's my version for the newest trinity. You need my questtools which I've asked rrix to merge.

https://www.assembla.com/code/gorm-questtools-fork/git/nodes

Also I just found a problem with this profile. The ghost flew out of the map and then trinity blacklisted it because it was unreachable, so my bot teleported out and quit the game lol... I guess it is better to do this on a ranged character.

for everyone having issues then they need to read this post (I have attached the updated copy of the working profile for newer DB+Trin re-coded by gorm)

View attachment [LegCraftFarm] EoTS + SoEP v2.0.xml
 
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