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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

So far no issues. Ran it for about 3 hours when I was at school earlier today

Drop rate is miserable on T1 though, so only got 7 pieces when I came back

Not sure what the drop rate is like for Campaign vs. Adventure, but seems to be working just fine
 
Running monk on T4. 3 hours, loading Shard profile and somehow I got no shard but 10 essence lol
 
Working great. I'm running a monk on T1.

Monk - Game Guide - Diablo III
Thanks for sharing your build :)


So far no issues. Ran it for about 3 hours when I was at school earlier today

Drop rate is miserable on T1 though, so only got 7 pieces when I came back

Not sure what the drop rate is like for Campaign vs. Adventure, but seems to be working just fine
I don't think there is any difference regarding the drop rate between two modes. I don't know why I chose to make it in campaign mode at the first place, could have made it in adventure mode lol.
 
Thanks for sharing your build :)



I don't think there is any difference regarding the drop rate between two modes. I don't know why I chose to make it in campaign mode at the first place, could have made it in adventure mode lol.

Why dont you try to create one profile to farm shard using defile cript map? The other profiles involve with that map have some issues to it that make me only use them to detect the bounty, then i will finish it by hand.

Drop rate for that map is way better than this one though. 10 run gives me 8 shards.
 
What am i doing wrong? i copied both files into their respective XMLtags and movement folder and i get this message.

Compiler Error: c:\Users\Sazali\Downloads\Compressed\DemonbuddyBETA 1.1.1799.391 TEST\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1571,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: c:\Users\Sazali\Downloads\Compressed\DemonbuddyBETA 1.1.1799.391 TEST\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1608,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
 
Why dont you try to create one profile to farm shard using defile cript map? The other profiles involve with that map have some issues to it that make me only use them to detect the bounty, then i will finish it by hand.

Drop rate for that map is way better than this one though. 10 run gives me 8 shards.

As you said, people out there are making defiled crypt run already, they are still supporting the profile and I believe they would be able to solve the bugs. I don't want to be retarted starting a new profile for defiled crypt run and claiming my profile is better than others because it is less buggy.
 
What am i doing wrong? i copied both files into their respective XMLtags and movement folder and i get this message.

Compiler Error: c:\Users\Sazali\Downloads\Compressed\DemonbuddyBETA 1.1.1799.391 TEST\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1571,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: c:\Users\Sazali\Downloads\Compressed\DemonbuddyBETA 1.1.1799.391 TEST\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1608,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'

Check your trinity version; you need at least trinity 1.8.24 to run this profile
 
Hello,
First of all thanks for this script. It clears the area and does everything well, BUT it isn't looting the plating...
After the mini chest event it just leave and don't loot the drop from the ghost.
Been running it for 10 hours and got 4 plates, and most of all were lucky drops from other ghost, as as As I have been monitoring it, it just ignores the drop from the chest ghost and some of the others. Is there any way to fix the no-looting problem? I'm sick of seeing the bot leaving the game and leaving the plating on the floor.
Anyway, Could it be possible to make this script to do it at adventure mode and clean festering woods too? Would be awesome beacuse your script is cleaning the area very well, compared to other scripts.
Thanks.
 
Hello,
First of all thanks for this script. It clears the area and does everything well, BUT it isn't looting the plating...
After the mini chest event it just leave and don't loot the drop from the ghost.
Been running it for 10 hours and got 4 plates, and most of all were lucky drops from other ghost, as as As I have been monitoring it, it just ignores the drop from the chest ghost and some of the others. Is there any way to fix the no-looting problem? I'm sick of seeing the bot leaving the game and leaving the plating on the floor.
Anyway, Could it be possible to make this script to do it at adventure mode and clean festering woods too? Would be awesome beacuse your script is cleaning the area very well, compared to other scripts.
Thanks.

I can confirm there, I know there's 2 profiles when you download this package, one is all 3 craft mats, one is just essence *i just need essence*

If i'm not mistaken, then you could try the other profile and see if that opens the chest?

But yes I can confirm it doesn't open chech on twin seas farming.
 
I'm using the "only" SoEP (Aughild set) script, but still getting matts from the other two sets. It OPENS the chest, then ghost spawns, but it isn't looting the material when it is on the floor.

It tried to increase the wait timer on the looting line to 35000ms from 15000, lets see if I see better results.
 
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I'm using the "only" SoEP (Aughild set) script, but still getting matts from the other two sets. It OPENS the chest, then ghost spawns, but it isn't looting the material when it is on the floor.

It tried to increase the wait timer on the looting line to 35000ms from 15000, lets see if I see better results.

Lol I have the opposite problem, won't open the chest but if I manually open it and kill ghost it will pick up material o.o
 
I can confirm there, I know there's 2 profiles when you download this package, one is all 3 craft mats, one is just essence *i just need essence*

If i'm not mistaken, then you could try the other profile and see if that opens the chest?

But yes I can confirm it doesn't open chech on twin seas farming.

I'm using the "only" SoEP (Aughild set) script, but still getting matts from the other two sets. It OPENS the chest, then ghost spawns, but it isn't looting the material when it is on the floor.

It tried to increase the wait timer on the looting line to 35000ms from 15000, lets see if I see better results.

Lol I have the opposite problem, won't open the chest but if I manually open it and kill ghost it will pick up material o.o


New version's up now with some big updates. Run would become faster and loot problem should be *almost* fixed now. When I say *almost*, I mean I spent 2 hours and triggered 13 events/bosses, the bot picked all loots after the fight.

Knockoutpie: The chest event is for SoEP only, so profile for farming EoTS only won't trigger the event. If you want to farm both, use EoTS+SoEP.
Cassuis: The other two were bonuses when running the sewer, IWD from a snake randomly spawn in the sewer, EoTS from the boss - with 1.x, the bot can still visit the boss if SoEP event isn't found to finish exploring the dungeon. With the new 2.0 version, the bot won't visit the boss at all if you are using the SoEP-only one.
 
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Watching my character run about and it never explores the whole area so I don't know what I'm missing, I've also just watched it run up and down the same stretch non stop for 10 minutes until it finally decided to go elsewhere

Edit - character has just run up to the two quest guys, totally ignored them so the mob doesn't spawn then run off
 
Watching my character run about and it never explores the whole area so I don't know what I'm missing, I've also just watched it run up and down the same stretch non stop for 10 minutes until it finally decided to go elsewhere

Edit - character has just run up to the two quest guys, totally ignored them so the mob doesn't spawn then run off

The bot won't explore areas that doesn't spawn events or bosses, because I made it so to save time and I can confirm it is safe, at least in the two hours when I was watching my bot exploring the sewer.

Runing up and down is because of the logic in Trinity dungeon explore. It could happen in rare cases that the bot can't decide where to go. You would better use a inactivity timer.

For the 3rd problem, which profile are you using? This has never happened to me even with version one, and the part of the code interacting with the boss spawner has never been changed since version 1. I'm not sure why you are having this... Does it happen to you all the time?
 
I used this profile for the last 24h and I really have to admit that it's simply AWSOME! In t5 I've got 50+ eots and soep

tmxkn1 could you please have a look at a glowing ore profile too? For mages there is a lack of profiles and it's almost mandatory for teleport spammers like me to have a cosmic strand

A video here: How to farm Glowing Ore in Diablo 3: Reaper of Souls - YouTube
 
I used this profile for the last 24h and I really have to admit that it's simply AWSOME! In t5 I've got 50+ eots and soep

tmxkn1 could you please have a look at a glowing ore profile too? For mages there is a lack of profiles and it's almost mandatory for teleport spammers like me to have a cosmic strand

A video here: How to farm Glowing Ore in Diablo 3: Reaper of Souls - YouTube

I'm not sure if I will do that because that map is so huge and it will take too much time to test it...
 
Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1564,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'RiftWorldIds'
Compiler Error: c:\Users\Monster\Desktop\ClinkClank\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1571,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: c:\Users\Monster\Desktop\ClinkClank\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1594,75) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'RiftWorldIds'
Compiler Error: c:\Users\Monster\Desktop\ClinkClank\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1608,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
[QuestTools] Plugin v1.5.0 Enabled
Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30" />) Line 32
System.Exception: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30" />) Line 32
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
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