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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

I used this profile for the last 24h and I really have to admit that it's simply AWSOME! In t5 I've got 50+ eots and soep

tmxkn1 could you please have a look at a glowing ore profile too? For mages there is a lack of profiles and it's almost mandatory for teleport spammers like me to have a cosmic strand

A video here: How to farm Glowing Ore in Diablo 3: Reaper of Souls - YouTube

I have a glowing ore farming profile that I've attached to some other personal profiles I have. I'll be releasing some later in the next couple weeks, if you're interested PM me and I'll provide you with more information.
 
I tried the newest version with ignoring sceneids and it doesn't seem to work for me.

I'm going back to using my sceneNames.
 
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<IgnoreScenes>
<!-- Ignoring dead end for EoTS event -->
<IgnoreScene sceneId="31034" />
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<IgnoreScenes>
<!-- Ignoring dead end for EoTS event -->
<IgnoreScene sceneId="31034" />
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Getting this in DB client... followed settings 100% in original post
 
Any help to get this working would be greatly appriciated :( Want my Aughilds set D:
 
Ok problem im seeing now,

When it opens the chest, and the ghost flys away it black lists it, and then it leaves game (even while ghost is right next to me)

Running JUST the Shard profile.
 
Confirmed, this profile will NOT WORK. (Just for Shards)

It BLACKLISTS the ghost that drops the Shard as soon as the ghost runs for cover, and then it telleports to town and leaves game.
 
Last edited:
Ok problem im seeing now,

When it opens the chest, and the ghost flys away it black lists it, and then it leaves game (even while ghost is right next to me)

Running JUST the Shard profile.

Something is definitely wrong.

For some reason the 1.4 version isn't working for me and I haven't changed anything in the past day. The 2.0 version seems to skip a lot and it won't even talk to the guy before the Raziel Question (for Shard). Looks like it's just Zoltun Kulle tonight.
 
why i cant not run it...


19:15:07.324 INFO ProfileManager Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
19:15:07.324 ERROR ProfileManager System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
why i cant not run it...


19:15:07.324 INFO ProfileManager Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
19:15:07.324 ERROR ProfileManager System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 ..(XElement , Type )
在 ...(XElement )
在 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
在 ..(XElement , PropertyInfo )
在 ..(PropertyInfo , XElement , Object )
在 Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
在 Zeta.Bot.Profile.Profile.Load(XElement element, String path)
在 Zeta.Bot.Profile.Profile.Load(String path)
在 Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Make sure you the trinity add-on installed correctly on the first page. It is just under the 2.0 profile download.
 
You need to download tinity .24 and put those trinity files from the original thread. I tried this on trinity on .26 and it didn't work.
 
You need to download tinity .24 and put those trinity files from the original thread. I tried this on trinity on .26 and it didn't work.

Hmmm. I am running Trinity .26 and DB Beta .391 and its working just fine.
 
Confirmed, this profile will NOT WORK. (Just for Shards)

It BLACKLISTS the ghost that drops the Shard as soon as the ghost runs for cover, and then it telleports to town and leaves game.
Something is definitely wrong.

For some reason the 1.4 version isn't working for me and I haven't changed anything in the past day. The 2.0 version seems to skip a lot and it won't even talk to the guy before the Raziel Question (for Shard). Looks like it's just Zoltun Kulle tonight.

I have no idea why this happended to you guys while I can still run the profile flawlessly with DB 1.1.1816.394 + Trinity 1.8.26. I just tried it with two successful shard runs. It talked to the NPC, opened the chest, waited for the ghost to come by, looted everything on the ground and left the game as soon as got in town...

You may try a fresh install of DB/Trinity, make sure you have the addons in the folder.
 
You need to download tinity .24 and put those trinity files from the original thread. I tried this on trinity on .26 and it didn't work.

As killalot said, Trinity .26 works and I can confirm this too. But since .24 is working for you, it should be ok :D.
 
Last edited:
For all other people getting exceptions/compiler errors, please:
  1. Go to DB\Plugins\Trinity\XmlTags, make sure a file named "DungeonExpFoundObjOrFullyExped.cs" is in there.
  2. Go to DB\Plugins\Trinity\Movement, make sure a file named "TmxkMiniMapMarker.cs" is in there.
  3. Make sure you restarted DB after you copy the addon to DB folder.
  4. Make sure you loaded profile version 1.4, not any old profiles.
  5. Make sure you aren't using Trinity 1.8.25, since it is broken.










I cant find both DungeonExpFoundObjOrFullyExped.cs and TmxkMiniMapMarker.cs
U have some sort to dowmload it?
 
it dont go to act2(both EoTS nad SoEP),he do all skill open the map and relog only, how to fix it?
 
Last edited:
Profile not loaded, many errors from Trinity, try with .24 and .27.
 
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