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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

The bot sits there doing nothing after the event was found and the rare was killed.

Teleport works fine if nothing is found though.
 
I should copy the files in the zip to Demonbuddy\Plugins\Trinity\XmlTags, right?
I did that but errors pop up.

a couple of this :
Demonbuddy v1.1.1788.355 started
Logging in...
Attached to Diablo III with pid: *****
Compiler Error: c:\Demonbuddy\Plugins\Plugins - for Trinity 1.8.21\Trinity\XmlTags\TrinityExploreDungeon.cs(5,15) : error CS0234: ...

the plugin for 1.8.23 version has a similar problem except one thing - it won't even load the profile

===


also I get these error messages when using trinity 1.8.21 with the plugin:

Loaded profile [LegCraftFarm] EoTS + SoEP v1.2 by Aminoacow (Forum ID: Tmxkn1)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:50
Exception when terminating bot thread. System.Exception: Injection resulted in a process exception with error code 0xc0000005
Location: GreyMagic.Executor.WaitForInjection(Int32 timeout)
Location: GreyMagic.Executor.Execute(Int32 timeout)
....

the profile itself seems to be working fine, but I'm just wondering why I'm getting these red colored messages.,
===
anyway, thanks a lot for your efforts. always appreciated!!
 
Last edited:
the bot doesn't seem to pick up items after killing the bosses. it just stands there while the waittimer ticks down, and then teleports out without looting anything.

edit: using trinity .23, latest db beta 391, and was using the profile that went for both EOTS and SOEP
 
Last edited:
The bot sits there doing nothing after the event was found and the rare was killed.

Teleport works fine if nothing is found though.
This is because I put a timer there to give the bot sufficient time to wait for the boss and loot after kill. The timer was 30s. I have reduced it to 15s now.

I should copy the files in the zip to Demonbuddy\Plugins\Trinity\XmlTags, right?
I did that but errors pop up.

a couple of this :
Demonbuddy v1.1.1788.355 started
Logging in...
Attached to Diablo III with pid: *****
Compiler Error: c:\Demonbuddy\Plugins\Plugins - for Trinity 1.8.21\Trinity\XmlTags\TrinityExploreDungeon.cs(5,15) : error CS0234: ...

the plugin for 1.8.23 version has a similar problem except one thing - it won't even load the profile

===


also I get these error messages when using trinity 1.8.21 with the plugin:

Loaded profile [LegCraftFarm] EoTS + SoEP v1.2 by Aminoacow (Forum ID: Tmxkn1)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:50
Exception when terminating bot thread. System.Exception: Injection resulted in a process exception with error code 0xc0000005
Location: GreyMagic.Executor.WaitForInjection(Int32 timeout)
Location: GreyMagic.Executor.Execute(Int32 timeout)
....

the profile itself seems to be working fine, but I'm just wondering why I'm getting these red colored messages.,
===
anyway, thanks a lot for your efforts. always appreciated!!
I don't know why that was happening, but I have changed the code, maybe will work better. I haven't received any error though.

the bot doesn't seem to pick up items after killing the bosses. it just stands there while the waittimer ticks down, and then teleports out without looting anything.

edit: using trinity .23, latest db beta 391, and was using the profile that went for both EOTS and SOEP
Yes, that's a bug introduced by trinity 1.8.23. The bot won't loot during wait timer as it used to do so. I have added an offset movement after the bot kills the boss, so most of the time, the bot should be able to detect the loots and loot them.
 
was working fine until trinity updates to 1.8.24.

Failed to load profile: Requested value 'ObjectFoundOrFullyExplored' was not found. - Line: 29
System.Exception: Requested value 'ObjectFoundOrFullyExplored' was not found. - Line: 29
at ..(PropertyInfo , XAttribute , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Hi, this is not working for me can you help. Once i replaced the TrinityExploreDungeon.cs file, and reopened Demonbuddy but its throwing me this error.

Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFoundOrFullyExplored" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
</TrinityExploreDungeon>) Line 29
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFoundOrFullyExplored" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
</TrinityExploreDungeon>) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Which version of Trinity should i use?

I am using .24 and it is Failed to load profile
 
another question :)
how can I set it to ignore ALL gold coins?
I don't want to spend getting even 10k gold - to save time
 
After Trinity has updated, and you have copied the edited file, dont forget to delete the 'CompiledAssemblies' directory. Make sure you've closed DB before copying and deleting. Start DB afterwards.
Running beta .391 + Trinity .24 here and seems to work fine. (Using the SoEP only file)

BUG: If the event is found, it will interact with the 2 people and kill the boss. After the boss has been killed it will make a portal back to town BEFORE picking up the loot. That doesn't seem right :D
 
Last edited:
was working fine until trinity updates to 1.8.24.

Failed to load profile: Requested value 'ObjectFoundOrFullyExplored' was not found. - Line: 29
System.Exception: Requested value 'ObjectFoundOrFullyExplored' was not found. - Line: 29
at ..(PropertyInfo , XAttribute , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Hi, this is not working for me can you help. Once i replaced the TrinityExploreDungeon.cs file, and reopened Demonbuddy but its throwing me this error.

Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFoundOrFullyExplored" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
</TrinityExploreDungeon>) Line 29
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFoundOrFullyExplored" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
</TrinityExploreDungeon>) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Hi, this is because after the new Trinity update, the modified files were overwritten.

I have made an addon to Trinity, please see the download section in the main post for details.

Sorry about this inconvenience.

Thanks!
 
Which version of Trinity should i use?

I am using .24 and it is Failed to load profile
another question :)
how can I set it to ignore ALL gold coins?
I don't want to spend getting even 10k gold - to save time

Hi, I have made an add-on to Trinity, please see the download section in the main post for details.

Sorry about this inconvenience.


Question 2:

  • Open the profile in notepad
  • Look for this line:
    Code:
    <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50"/>
    change it to
    Code:
    <ToggleTargeting questId="1" combat="True" looting="False" lootRadius="100" killRadius="50"/>
  • Look for this line (this line can repeat up to 2 times, depending on the profile you are using, do the following for both lines):
    Code:
    <WaitTimer questId="1" stepId="1" waitTime="15000" />
    add the following code ABOVE it:
    Code:
    <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50"/>

Enjoy!
 
After Trinity has updated, and you have copied the edited file, dont forget to delete the 'CompiledAssemblies' directory. Make sure you've closed DB before copying and deleting. Start DB afterwards.
Running beta .391 + Trinity .24 here and seems to work fine. (Using the SoEP only file)

BUG: If the event is found, it will interact with the 2 people and kill the boss. After the boss has been killed it will make a portal back to town BEFORE picking up the loot. That doesn't seem right :D

Hi, I have made an addon to Trinity, so that you won't have to change Trinity's files over again on receiving new updates. You can have both addon and modified code in Trinity at the same time, so you don't need to re-install Trinity.

I have realised that bug. This is because the new Trinity won't pick up items during the waittimer...
In v1.3 I have added an mechanism for looting after killing so the bot should move a little bit and detect the loot and start looting. However, I've also realised this won't work all the time, so you may still miss the loots sometimes. I can't think of any better ideas to get this solved other than wait for Trinity to fix this.
 
This is because I put a timer there to give the bot sufficient time to wait for the boss and loot after kill. The timer was 30s. I have reduced it to 15s now.

The timer didn't ever fired. It sat there until the gold inactivity trigger was tripped.

Anyways great work...testing 1.4 now :D
 
I'm currently using the latest DB beta build with trinity 1.8.24(I also dragged the Plugin folder into the DB root folder and merged it with the original). My issue at the moment is that the bot will join the game and immediately say the run's completed. Why is that? No errors are coming up.

Edit: Problem was that I wasn't in Campaign mode. Fixed!


I found a huge bug with this profile though.
I just watched the bot trigger the event that spawns the ghost for the shard of enststeig(using the Shard of Ensteig Plate Only Profile), kill the ghost, have the shard drop, and then portal out without grabbing it. Luckily I was able to pause the bot and get it but god knows how long it's been doing that(been running it for a few hours.). I triple checked my loot settings and it's definitely not ignoring crafting drops or legendaries because I by chance got the essence of the twin seas and a few legendaries.

Edit#2: Nevermind! Just read your post above: "In v1.3 I have added an mechanism for looting after killing so the bot should move a little bit and detect the loot and start looting. However, I've also realised this won't work all the time, so you may still miss the loots sometimes. I can't think of any better ideas to get this solved other than wait for Trinity to fix this. "
 
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Compiler Error: d:\All DemonBuddy\CraftFarm Farm\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1571,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: d:\All DemonBuddy\CraftFarm Farm\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(1608,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: d:\All DemonBuddy\CraftFarm Farm\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1553,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'
Compiler Error: d:\All DemonBuddy\CraftFarm Farm\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs(1590,71) : error CS0117: 'Trinity.DataDictionary' does not contain a definition for 'BountyTurnInQuests'

Keep having this error. is a new fresh install though. =(
 
Keep having this error. is a new fresh install though. =(

What is your DB and Trinity version. It appears to me that you are using an old trinity which doesn't have a built-in bounty quest plugin.
 
Trinity .24 and DB beta 394 works now like a charm. I got 8 essences in 74 Games and some other crappy crafting shit i dont actually remember what it was. Thx for the profile. (4 hours)
 
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="80447" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="80447" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
---------------------------------------------------------------------------

i got this error when i load the script.. :( any ideas?
 
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="80447" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="80447" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
---------------------------------------------------------------------------

i got this error when i load the script.. :( any ideas?
Have you added the addon to Trinity? Have you restarted DB after you added the addon?
 
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