View attachment 136633
My latest 13/14 NM 10ppl run.
I can see some Innervates in log but routine didn't used it

All were used manually.
But first on-use trinket worked fine on low MP.
Nature's Cure dispel for Shadow Word: Bane (Protectors) works slow or doesn't work at all. I was forced to dispel manually. In 2.1 "reverted" build Bane dispel works a lot better.
Nature's Cure dispel for Mark of Arrogance works
very slow. I waited for first routine's dispel -- only one in 20 sec. Then all the dispels done manually or else my second healer had to dispel it with no Titan's buff.
Please add dispel (fast one..) on Malkorok.
Displaced Energy if target is 9+ range from any raid member. It's better to dispell it because of 250k DoT every 3 sec. No need to force someone wait for debuff expire.
Please add more priority to dispel (higher number of stack -> 1 stack) of
Corrosive Blood. There is no way to heal all the damage. Delay between dispels is 13+ second -- twice more then Nature's Cure cd.
Another request to
prioritize dispel.. Dispelling once in 20 secons is a bit crazy for Sha encounter

Shadow Word: Bane hits for 100k every 3 sec (and stacks). It's much better to dispel it
instantly instead for healing that damage. 3 sec is enough to detect debuff, wait for GCD and use dispell. For now our second non-automated healer reacts faster then Leaves
I use Glyph of Efflorescence (Efflo around mushroom) and no Glyph of the Sprouting Mushroom (mushroom on ground position). So my Efflorescence always follows mushroom target.
Mushroom replacement is a bit slow with OnMostDamageTaken. Sometimes it holds mushroom on 100% HP group while 3 another my mates got 80% HP from adds. Routine heals them with no mushroom losing Efflo healing and possible charges from overheal.
After blooming mushroom it greatly delays placing new one loosing aoe heal oO
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Healing output is good. My 560 rdruid was competing with experienced DiscPriest 575. Recount results are fine, i was close to priest in most fights, greatly beat her on Malkorok and Blackfuse ^_^.
Used Output option (auto switch to Efficient if <20% MP), mushrooms on "most damage taken" (should be very usefull for Juggernaut to heal tank on bombs).
Int > 37.52% haste cap (+2 Rejuv) > Spirit (no cap) > Mastery. By askmrrobot.