Shaddar
Active Member
- Joined
- Mar 23, 2011
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Yeah i was have a play around with that a stance dance like that, came up with the code below, gave me an increase in dps on some tests but did horrible on others, not sure why its unstable, but thought it might help.
Code:if (PlayerHasBuff("Taste for Blood") && !Me.HasAura("Battle Stance")) { if (CastSpell("Battle Stance") == true) { Logging.Write(Color.Aqua, "## Battle Stance ##"); } } if (!PlayerHasBuff("Taste for Blood") && TargetHasDebuff("Rend") && !Me.HasAura("Berserker Stance")) { if (CastSpell("Berserker Stance") == true) { Logging.Write(Color.Aqua, "## Berserker Stance ##"); } }
That wouldnt work with Titan Arms because Overpower has a lower priority than Mortal Strike and other different spells. And Taste for Blood procs very often so it would constantly switch between Berserker and Battle stance delaying some of the spells to be cast which leads to a major drop in DPS. Although as Daorigin said, it might be a success if you make it stay in Battle Stance as standar, but add a macro to slam & mortal strike.
This wouldnt make the battle stance rely on the buff "Taste for Blood" to change. Although sorting Slam might be an issue. Mortal Strike however wouldnt be problem to add Bersker stance too.