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Job's Legendary Rule set

I was just fixing up my list to make a blank template with all the current legs ingame and it seems like bliz may have changed the weird on some of the items back to the common '. I'll have to check it out ingame later. That little symbol causes alot of problems and the ITEMID needs to be used instead if it's in there. One of the new 2.1 items has it so it does seem weird they'd replace it in all the older items... Just another thing I'll take my time looking into.

I also need to test DB to be sure it is detecting +element damage now. May be able to make better ammy/bracer rules.
 
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I was just fixing up my list to make a blank template with all the current legs ingame and it seems like bliz may have changed the weird on some of the items back to the common '. I'll have to check it out ingame later. That little symbol causes alot of problems and the ITEMID needs to be used instead if it's in there. One of the new 2.1 items has it so it does seem weird they'd replace it in all the older items... Just another thing I'll take my time looking into.
can confirm. kadalas flame and raekors are working with '
 
Code:
// The Shadow’s Mantle
// The Shadow’s Bane ActorSNO=332359
[QUALITY] == "Legendary" && [ITEMID] == "2030305595" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Coil" -> [TRASH]
// The Shadow's Grasp ActorSNO=332362
[QUALITY] == "Legendary" && [ITEMID] == "2020343971" -> [TRASH]
//The Shadow's Heels ActorSNO=332364
[QUALITY] == "Legendary" && [ITEMID] == "2029519151" -> [TRASH]
before this lines doesn't trash/salvage on trinity

but now, in new trinity rrrix claim it now uses actorsno for items.

For now i use the #tag from dynamicID something i got from dumping item log and the not actorsno#.

Will ITEMID handle actorSNO# or is there another tag([ITEMID]) to use for actorSNO ?
 
Code:
// The Shadow’s Mantle
// The Shadow’s Bane ActorSNO=332359
[QUALITY] == "Legendary" && [ITEMID] == "2030305595" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Coil" -> [TRASH]
// The Shadow's Grasp ActorSNO=332362
[QUALITY] == "Legendary" && [ITEMID] == "2020343971" -> [TRASH]
//The Shadow's Heels ActorSNO=332364
[QUALITY] == "Legendary" && [ITEMID] == "2029519151" -> [TRASH]
before this lines doesn't trash/salvage on trinity

but now, in new trinity rrrix claim it now uses actorsno for items.

For now i use the #tag from dynamicID something i got from dumping item log and the not actorsno#.

Will ITEMID handle actorSNO# or is there another tag([ITEMID]) to use for actorSNO ?

I have no idea bout item id working with actorSNO. I can tell you I tested the raekors set and shadow sets that previously had the weird but now seem to have the normal ' and they work using just the item name now. I'll get around to uploading an updated list soonish. I'm only running a DH so it's only really setup for that class, and the rules I had for all the classes is a bit out of date as some items that were previously crappy are now decent, and you can evaluate +element damage now.
 
Uploaded an updated list for 2.1. No keep or trash rules included, it's just a template to work off of.
 
Thanks for the list I just got done painstakingly filling out that template and realized we had the same rules for most of the jewelry xD
 
Thanks a lot for the template Job, I've been modifying your loot rules for awhile now glad to see you updated it with a template so I can continue making my life easier :D
 
I had a lot of rules defined, can i somehow merge it with new file? any clues how to do it?
 
I had a lot of rules defined, can i somehow merge it with new file? any clues how to do it?
Alot of cutting and pasting or some sort of program that can merge txt files. All I really added was the 2.1 section and fixed any items with the different apostrophe.


How to make sure it will pick up ramaladni's gift
Cuz I dont see it in ur new list

These rules dictate what is stashed and what is salvaged. They have nothing to do with what is picked up, that is controlled in the pickup.dis file and even then I just use trinity settings to decide what I actually pick up from the ground and ramaladni's gift has been looting for me no problem.
 
Hi,
My client is Chinese language
So use the rule [NAME] == "Odyn Son"
Can the bot identify this item in my Chinese client?
Do I need to translate the item name?
 
Nice work Job!!

Has anyone smooooshed the old loot rules and the new list together?
 
I'm botting a monk now so I'll upload the rules I use once I've got him in good gear, that way there will be basic rules for monk/dh.
 
is it possible to use values for the macros you use to evaluate items such as @GOODAMMY := [MAXSTAT>700].dual+[CRIT%>8.5].dual+[CRITDMG%>90].dual+[CDRED%].dual just thought of this now and ill test when im home and able to however if someone knows or if theres a specific syntax that would work where this doesn't please say something :)
 
These rules dictate what is stashed and what is salvaged. They have nothing to do with what is picked up, that is controlled in the pickup.dis file and even then I just use trinity settings to decide what I actually pick up from the ground and ramaladni's gift has been looting for me no problem.

If i use pickup.dis , isnt this file controll what to be picked up? How to make it trnity to decide what actually pick up?
plz inlight me
 
According to ItemRules2.txt, if there isn't a rule about whether an item should or should not be picked up, it will defer to Trinity settings. So an empty pickup.dis will just use Trinity settings for picking up items.
 
is it possible to use values for the macros you use to evaluate items such as @GOODAMMY := [MAXSTAT>700].dual+[CRIT%>8.5].dual+[CRITDMG%>90].dual+[CDRED%].dual just thought of this now and ill test when im home and able to however if someone knows or if theres a specific syntax that would work where this doesn't please say something :)

I was wondering about that myself. I'm sure it's possible, let me know your results.
 
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