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Job's Legendary Rule set

i got a short question about Trinity ItemRule:

Code:
@GOODAMMY := [CRIT%] >= 5 || [CRITDMG%] >= 90 && [INT] >= 700 || [DEX] >= 700 || [STR] >= 700 && [FIREDMG%] >= 15 || [LIGHTNINGDMG%] >= 15 || [COLDDMG%] >= 15 || [POISONDMG%] >= 15 || [ARCANEDMG%] >= 15 || [HOLYDMG%] >= 15

...

// Amulet
[QUALITY] == "Legendary" && [NAME] == "Ancestors' Grace" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Dovu Energy Trap" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Eye of Etlich" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Golden Gorget of Leoric" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Halcyon's Ascent" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Haunt of Vaxo" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Holy Beacon" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Kymbo's Gold" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Mara's Kaleidoscope" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Moonlight Ward" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Ouroboros" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Overwhelming Desire" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Rakoff's Glass of Life" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Rondal's Locket" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Squirt's Necklace" #  # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Talisman of Aranoch" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "The Ess of Johan" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "The Flavor of Time" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" # [@GOODAMMY] > 1 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Xephirian Amulet" # [@GOODAMMY] > 1 -> [KEEP]

//Trash bad Amulets
[QUALITY] == "Legendary" && [NAME] == "Ancestors' Grace" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Countess Julia's Cameo" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Dovu Energy Trap" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Eye of Etlich" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Golden Gorget of Leoric" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Halcyon's Ascent" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Haunt of Vaxo" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Holy Beacon" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Kymbo's Gold" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Mara's Kaleidoscope" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Moonlight Ward" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Ouroboros" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Overwhelming Desire" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Rakoff's Glass of Life" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Rondal's Locket" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Squirt's Necklace" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Talisman of Aranoch" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Ess of Johan" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Flavor of Time" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Xephirian Amulet" -> [TRASH]



Would that work?
 
Does this ruleset pick up warden keys or would I need to add that in?
I couldn't find anything about it in the topic.
 
Thank you!But which one should I add [NAME] == "Gem" or //[NAME] == "Gem" ?
I got it.
Only [NAME] == "Gem"
 
Last edited:
Hi everyone,
Been DB botting since RoS launch, first time forum poster :p

In an attempt to force the bot to pick up the Rama Gifts, I have switched from relying on Trinity + settings to the Job's item rule pack (and added the Gem code). Unfortunately the bot now wants to stash all yellow items which will result in my stash overflowing very quickly. I've noted that this is an issue for quite a few of us simple DB users and i'm struggling to source a fix to this.
I have analyzed as best as i can my trinity settings aswell as attempting to understand the different *.dis files. I have also deleted my beta version of DB and updated to the latest DB, Trinity and Quest Tools. Unfortunately i'm just not making any progress and have had to leave for work, therefore unable to continue tinkering.

Question - While driving to work i got to thinking, if i was to delete all the different *.dis files from the Job's rule pack (common.dis, identify.dis, legendary.dis, megic.dis, rare.dis, salvagesell.dis and set.dis) but leave the "pickup.dis" with the include "gem" code, would this force the bot to use default Trinity settings as it no longer has any other instructions to work from? (whilst allowing the bot to begin picking up the Rama Gifts?)
Sorry if i haven't explained this correctly.

Thanks heaps for your contributions to DB! Appreciate your work and support.
Cheers!
 
I've been working copious amounts of overtime on top of enjoying season 1 HC (manually!) so I haven't put any time into updating these rules as I have not been botting at all post patch. Apparently DB can detect element types now so necks and bracers should be much easier to filter.


This may be a better macro for amulets. I haven't tested this at all, but it should basically check for main stat, skill dmg (which I think is element dmg, if not see below), crit%, crit dmg, attack speed, cooldown reduction, and sockets. Getting a point for each of the stats it finds, for example hqdefault.webp would have a @GOODAMMY value of 3.
Code:
@GOODAMMY := [MAXSTAT].dual+[SKILLDMG%].dual+[CRIT%].dual+[CRITDMG%].dual+[AS%].dual+[CDRED%].dual+[SOCKETS].dual

I have no idea if SKILLDMG% detects the elemental bonus' so instead you may need to try
Code:
@GOODAMMY := [MAXSTAT].dual+[FIREDMG%].dual+[LIGHTNINGDMG%].dual+[COLDDMG%].dual+[POISONDMG%].dual+[ARCANEDMG%].dual+[HOLYDMG%].dual+[CRIT%].dual+[CRITDMG%].dual+[AS%].dual+[CDRED%].dual+[SOCKETS].dual

Don't pickup rares, in pickup.dis:
Code:
[QUALITY] == "Rare" && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc") -> [TRASH]

Pick up keys, in pickup.dis:
Code:
[NAME] == Key of Bones
[NAME] == Key of Gluttony
[NAME] == Key of War
[NAME] == Key of Evil

Ramalandi's Gift actually drops as unidentified at which time it's name is actually nothing. Literally nothing. If you get one before it is identified try linking it. You'll get []. It should still be picked up as it is of legendary quality. I haven't tested this myself. Jiznadj posed the ITEMID of Ramalandi's:
Code:
[ITEMID] == "1844495708"


I've always just used the trinity pickup settings to dictate what is actually picked up from the ground.
 
Last edited:
Would be really cool if you made preset's for certain build like pet build for wd ect.

If anyone has a preset loot table for wd pet build would be awesome :D

pm me if u do
 
hey guys, does anyone have the lines for the new seasonal items?
 
Job, you are a badass, I love that you cut off the whiners and the beggars who wouldn't look through the code that you layed down as a blueprint. I have edited them myself for my Demon Hunter and they work flawlessly, now I don't have to dig through my stash every day. Thanks again!!
 
Is there an item log that tells you exactly what legendaries it's kept and trashed over a session?
 
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