What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Item Rules] TrollinGoblin ROS Item Rules [Keep Updating]

[QUALITY] == "Rare" && [TYPE] == "Amulet" # ([MAXSTAT] > 500 && [CRITDMG%] >= 90 && [AS%] >= 7 && [CRIT%] >= 9)
// trash rule
[QUALITY] == "Rare" && [TYPE] == "Amulet" -> [TRASH]

+

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] > 400 && [CRITDMG%] >= 45 && [AS%] >= 6 && [CRIT%] >= 5)
// trash rule
[QUALITY] == "Rare" && [TYPE] == "Ring" -> [TRASH]

works right?

Yup!

Also stashing crossbows and follower specials :(

Stashed a nice pair of gloves with 9.5 cc 50 cd and 6 as first night I used edited rule settings posted a few pages back.

Um, yes, I realised that I also had a crossbow and a trash follower item stashed last night. I have no idea why this is happening. I don't know if I can blame trinity for this but I don't really see any problem with my rules...
 
Thanks for your work :) have been using your rules since start and i like it . One little question tho. If i only want to pick gloves my code should look like this?

[QUALITY] == "Rare" && [NAME] == "Gloves" in my pickup.dis right? :)

so my pickup.dis would only keep Jewelry ( rings and amulet under certain stats that i give in rare.dis) + Gloves and trash everything else right?

//[TYPE] == "CraftingPlan" (now controlled through Trinity)
[TYPE] == "CraftingReagent"
[QUALITY] == "Legendary" && [LEVEL] >=0


//Rare Items
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry"
[QUALITY] == "Rare" && [NAME] == "Gloves"
[QUALITY] == "Rare" -> [IGNORE]


//Magic Items
[QUALITY] == "Magic" -> [IGNORE] //Ignores
 
Last edited:
I seem to be stashing an assload of rare folower items. Ive tagged them as trash and to sell and turned them off in trinity settings. This is doing my head in.

What do I do ?
 
Thanks for your work :) have been using your rules since start and i like it . One little question tho. If i only want to pick gloves my code should look like this?

[QUALITY] == "Rare" && [NAME] == "Gloves" in my pickup.dis right? :)

so my pickup.dis would only keep Jewelry ( rings and amulet under certain stats that i give in rare.dis) + Gloves and trash everything else right?

Hi, thanks for using the rules:D

"Gloves" is a BASETYPE, so it should be
Code:
[QUALITY] == "Rare"  && [BASETYPE] == "Gloves".

If you do so, trinity picks gloves and jewelry of rare quality only. It would stash them if they match the rules in rare.dis.

I seem to be stashing an assload of rare folower items. Ive tagged them as trash and to sell and turned them off in trinity settings. This is doing my head in.

What do I do ?

Edit: That's my bad. I'm fixing it right now.
 
Last edited:
Guys, I have spent 4 hours on the rules tonight. Hopefully they would work for ya all :D.
 
These rules work well for DPS classes like wizard?

Thanks man
 
[Trinity] Item Rules doesn't handle Chromatic Archon Sash of Glory of type Belt and quality Magic2!
[Trinity] Item Rules doesn't handle Chromatic Ascended Shield of the Gladiator of type Shield and quality Magic2!
[Trinity] Item Rules doesn't handle Chromatic Ascended Bracers of the Gladiator of type Bracer and quality Magic2!
[Trinity] Item Rules doesn't handle Ascended Mask of Far Sight of type VoodooMask and quality Magic1!
[Trinity] Item Rules doesn't handle Chromatic Ascended Stone of Gore of type SpiritStone and quality Magic2!



then my bot stops moving... any ideas?
 
[Trinity] Item Rules doesn't handle Chromatic Archon Sash of Glory of type Belt and quality Magic2!
[Trinity] Item Rules doesn't handle Chromatic Ascended Shield of the Gladiator of type Shield and quality Magic2!
[Trinity] Item Rules doesn't handle Chromatic Ascended Bracers of the Gladiator of type Bracer and quality Magic2!
[Trinity] Item Rules doesn't handle Ascended Mask of Far Sight of type VoodooMask and quality Magic1!
[Trinity] Item Rules doesn't handle Chromatic Ascended Stone of Gore of type SpiritStone and quality Magic2!



then my bot stops moving... any ideas?
Hmm I haven't tested the rules with new updates. Can you tell me if you uncommented any rules in common.dis? And have you unchecked pick grey/white in Trinity setting?
 
I can't seem to get this to work with the new DB release. I've followed the instructions to a t, checked, triple checked, restarted DB, reinstalled... When I start a profile it says the loot rules are loaded but it stashes everything. I'm using the updated DB beta and trinity 1.18.

Edit: did another reinstall and it works like a charm now. Thank you for this!
 
Last edited:
im running latest db beta and trinity and the rules are working fine people... just had this one isolated incident once that a posted a few posts back... also i unticked pick up gray and white items and will monitor for changed. will still stash the ascended bracers tho right? i edited common.dis and pickup.dis and uncommented this line:
[QUALITY] == "Normal" && [NAME] == "Ascended Bracers"

so all in all i will pick these up and stash them even tho i unchecked stash white items in trinity?


edit: well just saw ascended bracers drop and it did infact pick it up... now heres to hoping it stashes it! :D



edit2: it did in fact stash the ascended bracers.. sweet.


awesome rules dude
 
Last edited:
I can't seem to get this to work with the new DB release. I've followed the instructions to a t, checked, triple checked, restarted DB, reinstalled... When I start a profile it says the loot rules are loaded but it stashes everything. I'm using the updated DB beta and trinity 1.18.

Have you seen these code in trinity's log after you reload the item rules?
Code:
[Trinity] ... loaded: 7 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 4 Salvage rules
[Trinity] ... loaded: 1 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 30 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 2 Macros
[Trinity] ItemRules loaded a total of 34 Custom rules!


Does this rule work with the latest trinity?
I just checked in game. It works good.
 
I can't seem to get this to work with the new DB release. I've followed the instructions to a t, checked, triple checked, restarted DB, reinstalled... When I start a profile it says the loot rules are loaded but it stashes everything. I'm using the updated DB beta and trinity 1.18.
Does this rule work with the latest trinity?
im running latest db beta and trinity and the rules are working fine people... just had this one isolated incident once that a posted a few posts back... also i unticked pick up gray and white items and will monitor for changed. will still stash the ascended bracers tho right? i edited common.dis and pickup.dis and uncommented this line:
[QUALITY] == "Normal" && [NAME] == "Ascended Bracers"

so all in all i will pick these up and stash them even tho i unchecked stash white items in trinity?


edit: well just saw ascended bracers drop and it did infact pick it up... now heres to hoping it stashes it! :D



edit2: it did in fact stash the ascended bracers.. sweet.


awesome rules dude

Glad its working for you now ^^.

Trinity's pick rule works like this:

On calculating pick or ignore
If any custom item rule profile loaded
Yes: Check if any rule in the rule profile for this item
Yes: Make decision depending on the rule
NO: Check trinity settings
If setting says pick, it picks, otherwise ignores.​
No: Check trinity settings
If setting says pick, it picks, otherwise ignores.​

Well, to reduce confusion, I'll make ignore rules for inferior items. Thanks for your feedback :D.
 
Why no weapon, belt, legs, chest or head specified ? (hard rules)

Great work tho, happy to see you've come back :)
 
Last edited:
I am having a problem with the newest DB beta build (v1.1.1778.380) and the newest Trinty build (1.8.18)

Whenever I am trying to load the ItemRules and hit "reload script rules", it gives the error

Code:
[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
   at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
   at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)



Is this a Trinity error or a problem with the rules?
 
Back
Top