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[Item Rules] TrollinGoblin ROS Item Rules [Keep Updating]

This ruleset does not sell scoundrel tokens and other follower items. It sells everything else then salvages tokens.
 
hi.

thank you for the loot rules. I use the extreme version. did everything you explained on the first page like 10 times and restarted the bot often. I changed the selldiss file to sell all rare which do not obay the rules. But sadly it is stashing alot of crap rares and it is also salvaging some? i really dont get it ;(
 
Could you kindly advice which version DB and which version of trinity that you have use?

Here is my DB log says

[Trinity] 資財踢擊 [x1_Boots_hell_base_08-172] [Boots] = (NULL)

But in the IR2Bugs.log
It says
201404101113347622.Hero;LOG;NULL;[KEY]:2020409520;[BASETYPE]:Armor;[TYPE]:Boots;[QUALITY]:Rare;[D3QUALITY]:Rare4;[ROLL]:4;[NAME]:資財踢擊;[LEVEL]:70;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:x1_Boots_hell_base_08-172;[ITEMID]:2140882336;[VIT]:398;[MS%]:12;[WEAPDMGTYPE]:None;[ARMOR]:533.33;[ARMORTOT]:533;[PICKRAD]:2;[REQLEVEL]:70;[MAXSTATVIT]:398;[STRVIT]:398;[DEXVIT]:398;[INTVIT]:398;[DEFSTATS]:1;[WEIGHTS]:13139.95;[@EHP]:48930;[@DEFSTAT]:2;[QUALITY]=="Rare"&&[TYPE]=="Boots"->[TRASH]

And the Reality is, this boot get stashed.
WHy IRBug says it is [TRASH], and it seems trinity says [NULL] so it use the score to rank it and get kept.

I believe this is a trinity bug or something. And that may be why someone in this thread keep says it store crap rare items.

Thanks in advance.
 
working now with new trinity?

I've been running latest trinity and beta for 5 hours now, using hard profile, its only stashed legs so far and salvages properly.
Still bit confused why rare weapons, belt, legs, chest or head isn't specified and commented out, not sure if it sells good items of those types :s
 
[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)
 
sebflex i got the same thing and all items where this zero stuff apears are stashed in my case ;(
 
Hi all, im new here,

Can some one tell me how to use this? i need a plugin for this right? i try googler and i found that i need Giles Trinity, this is correct? i try download but i cant..

Can some one PLZ point me in the right direction?

TKS!!
 
If i don't check "keep legendaries unidentified", will it still stash legendaries regardless of stats?

edit: lol... should have looked at the files first. disregard :)
 
Why no weapon, belt, legs, chest or head specified ? (hard rules)

Great work tho, happy to see you've come back :)

Because I suppose if you are using hard rules, you must have decent legendaries for those parts :D
 
I am having a problem with the newest DB beta build (v1.1.1778.380) and the newest Trinty build (1.8.18)

Whenever I am trying to load the ItemRules and hit "reload script rules", it gives the error

Code:
[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
   at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
   at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)



Is this a Trinity error or a problem with the rules?

[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)

I have this exception too, but it still loads the rules. And, if I close the config then open it again and reload rules again, it won't throw me this exception any more... Or do you guys still having this exception after re-config trinity?
 
Last edited:
hi.

thank you for the loot rules. I use the extreme version. did everything you explained on the first page like 10 times and restarted the bot often. I changed the selldiss file to sell all rare which do not obay the rules. But sadly it is stashing alot of crap rares and it is also salvaging some? i really dont get it ;(

I have no idea why it is doing that for you. Because I just used extreme tried three full bag town run, the rules works flawlessly. Would you mind do the following for me, so I can check it for you?

  1. Upload your rules - if you have modified any of them; or instead, you can reply the thread with the lines you modified.
  2. Go to address "\Demonbuddy\TrinityLogs\[Your Battle.net Tag]", find the following logs, zip them and upload them.:
    • IR2Bugs.log
    • IR2Keep.log
    • IR2Pick.log
    • JunkLog - xxx.log
    - If you haven't got these logs in that folder, go to Trinity config -> "Advanced", check "ItemRules logs".
Could you kindly advice which version DB and which version of trinity that you have use?

Here is my DB log says

[Trinity] 資財踢擊 [x1_Boots_hell_base_08-172] [Boots] = (NULL)

But in the IR2Bugs.log
It says
201404101113347622.Hero;LOG;NULL;[KEY]:2020409520;[BASETYPE]:Armor;[TYPE]:Boots;[QUALITY]:Rare;[D3QUALITY]:Rare4;[ROLL]:4;[NAME]:資財踢擊;[LEVEL]:70;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:x1_Boots_hell_base_08-172;[ITEMID]:2140882336;[VIT]:398;[MS%]:12;[WEAPDMGTYPE]:None;[ARMOR]:533.33;[ARMORTOT]:533;[PICKRAD]:2;[REQLEVEL]:70;[MAXSTATVIT]:398;[STRVIT]:398;[DEXVIT]:398;[INTVIT]:398;[DEFSTATS]:1;[WEIGHTS]:13139.95;[@EHP]:48930;[@DEFSTAT]:2;[QUALITY]=="Rare"&&[TYPE]=="Boots"->[TRASH]

And the Reality is, this boot get stashed.
WHy IRBug says it is [TRASH], and it seems trinity says [NULL] so it use the score to rank it and get kept.

I believe this is a trinity bug or something. And that may be why someone in this thread keep says it store crap rare items.

Thanks in advance.

I just updated to DemonbuddyBETA v1.1.1786.384, and I have been using Trinityv1.8.18 ever since it was out. The previous DB versions works flawlessly for me too, except it did tell me there was an exception relating to line 779 somewhere in trinity, but it does no effect on me at all.

It is possible that the rules were not loaded correctly. Have you seen something similar to below in DB log?
Code:
[Trinity] ... loaded: 12 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 2 Salvage rules
[Trinity] ... loaded: 3 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 12 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 0 Macros
[Trinity] ItemRules loaded a total of 18 Custom rules!
[Trinity]  _______________________________________
[Trinity]  ___-|: Darkfriend's Item Rules 2 :|-___
[Trinity]  ___________________Rel.-v 2.2.3.0_______
 
Last edited:
This ruleset does not sell scoundrel tokens and other follower items. It sells everything else then salvages tokens.

Would you mind do the following for me pls so that I can check it for you?


  1. Upload your rules - if you have modified any of them; or instead, you can reply the thread with the lines you modified.
  2. Go to address "\Demonbuddy\TrinityLogs\[Your Battle.net Tag]", find the following logs, zip them and upload them.:
    • IR2Bugs.log
    • IR2Keep.log
    • IR2Pick.log
    • JunkLog - xxx.log
    - If you haven't got these logs in that folder, go to Trinity config -> "Advanced", check "ItemRules logs".
 
I've been running latest trinity and beta for 5 hours now, using hard profile, its only stashed legs so far and salvages properly.
Still bit confused why rare weapons, belt, legs, chest or head isn't specified and commented out, not sure if it sells good items of those types :s

I can add them if you do want those items. I am assuming people using these rules should already have some nice items of these types ;).
If items are picked and not stashed, they will be either sold or salvaged depending on how you specify them in salvageSell.dis.

with your rules i dont loot death breath's...<.<
Have you edited any rules? I'm using default settings and I just watched the bot killed a goblin and picks a death breath.

Hi all, im new here,

Can some one tell me how to use this? i need a plugin for this right? i try googler and i found that i need Giles Trinity, this is correct? i try download but i cant..

Can some one PLZ point me in the right direction?

TKS!!

Hi there,

You need the latest Demonbuddy Beta: http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html
For now, you don't need to download Trinity yourselves because the latest version is bundled in DB. In case you will need to update Trinity yourselves, you can bookmark this page:Trinity
After you have the lastest DB + latest Trinity, you will need to select trinity as your combat route (a dialog will popup asking you which combat route you would choose, simply click on trinity).
Then, you need to go to "Plugin" page (or tab) on DB, select Trinity, click "config" button. Now you should see the settings as shown in the pictures in my main post. Follow my instructions, you should be able to set it up properly. If you couldn't get it working, follow the instructions in [7. Reporting bugs], report to me.

Enjoy :D

If i don't check "keep legendaries unidentified", will it still stash legendaries regardless of stats?

edit: lol... should have looked at the files first. disregard :)

Your legendaries are always safe :D
 
what would be the code if i want to also keep trifecta rings,necks,gloves but for [attack speed OR cooldown reduction] with the CD and CC.
 
Has anyone actually had the bot keep items? Currently for me Item Rules 2 is totally broken, it will not properly evaluate and keep items, even if the item matches a rule in the item rules files.

For ex:
Code:
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT] >= 375 && [FIREDMG%] >= 10 && [ALLRES] >= 86)

I found awhile ago a bracer that matches this rule, as it has 379 int, 12% to fire dmg, and 86 allres, yet IR2 spits out "NULL" in IR2Bugs and trashes it instead.

I think ATM custom item rules is seriously broken. I have tried it with .15, .17, and .18, same deal, except with .18 it doesn't even trash any of the items, just says NULL and stashes them..
 
how to not stash pre-ros lvl 10 tomes for crafting and jewelcrafting?
Add the following code to the top of pickup.dis
Code:
//LV60 Normal Crafting Material
[NAME] == Common Debris -> [IGNORE]

//LV60 Magic Crafting Material
[NAME] == Wishful Essence -> [IGNORE]
[NAME] == Exquisite Essence -> [IGNORE]
[NAME] == Subtle Essence -> [IGNORE]
[NAME] == Shimmering Essence -> [IGNORE]

//LV60 Rare Crafting Material
[NAME] == Encrusted Hoof -> [IGNORE]
[NAME] == Fallen Tooth -> [IGNORE]
[NAME] == Demonic Essence -> [IGNORE]
[NAME] == Iridescent Tear -> [IGNORE]
[NAME] == Lizard Eye -> [IGNORE]

what would be the code if i want to also keep trifecta rings,necks,gloves but for [attack speed OR cooldown reduction] with the CD and CC.
Edit: Please read the List of Rule. I'm sure there's something similar to what you are looking for.


Has anyone actually had the bot keep items? Currently for me Item Rules 2 is totally broken, it will not properly evaluate and keep items, even if the item matches a rule in the item rules files.

For ex:
Code:
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT] >= 375 && [FIREDMG%] >= 10 && [ALLRES] >= 86)

I found awhile ago a bracer that matches this rule, as it has 379 int, 12% to fire dmg, and 86 allres, yet IR2 spits out "NULL" in IR2Bugs and trashes it instead.

I think ATM custom item rules is seriously broken. I have tried it with .15, .17, and .18, same deal, except with .18 it doesn't even trash any of the items, just says NULL and stashes them..

Have you seen logs similar to these in DB's log window after load up the rules:
Code:
[Trinity] ... loaded: 12 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 4 Salvage rules
[Trinity] ... loaded: 3 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 30 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 2 Macros
[Trinity] ItemRules loaded a total of 36 Custom rules!

If you haven't, it means the rules aren't properly loaded and you may miss a setting somewhere, or your DB and Trinity need a fresh install. Have you received any exceptions when loading the rules?
 
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