working now with new trinity?
Why no weapon, belt, legs, chest or head specified ? (hard rules)
Great work tho, happy to see you've come back![]()
I am having a problem with the newest DB beta build (v1.1.1778.380) and the newest Trinty build (1.8.18)
Whenever I am trying to load the ItemRules and hit "reload script rules", it gives the error
Code:[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'. at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr) at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)
Is this a Trinity error or a problem with the rules?
[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter)
hi.
thank you for the loot rules. I use the extreme version. did everything you explained on the first page like 10 times and restarted the bot often. I changed the selldiss file to sell all rare which do not obay the rules. But sadly it is stashing alot of crap rares and it is also salvaging some? i really dont get it ;(
Could you kindly advice which version DB and which version of trinity that you have use?
Here is my DB log says
[Trinity] 資財踢擊 [x1_Boots_hell_base_08-172] [Boots] = (NULL)
But in the IR2Bugs.log
It says
201404101113347622.Hero;LOG;NULL;[KEY]:2020409520;[BASETYPE]:Armor;[TYPE]:Boots;[QUALITY]:Rare;[D3QUALITY]:Rare4;[ROLL]:4;[NAME]:資財踢擊;[LEVEL]:70;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:x1_Boots_hell_base_08-172;[ITEMID]:2140882336;[VIT]:398;[MS%]:12;[WEAPDMGTYPE]:None;[ARMOR]:533.33;[ARMORTOT]:533;[PICKRAD]:2;[REQLEVEL]:70;[MAXSTATVIT]:398;[STRVIT]:398;[DEXVIT]:398;[INTVIT]:398;[DEFSTATS]:1;[WEIGHTS]:13139.95;[@EHP]:48930;[@DEFSTAT]:2;[QUALITY]=="Rare"&&[TYPE]=="Boots"->[TRASH]
And the Reality is, this boot get stashed.
WHy IRBug says it is [TRASH], and it seems trinity says [NULL] so it use the score to rank it and get kept.
I believe this is a trinity bug or something. And that may be why someone in this thread keep says it store crap rare items.
Thanks in advance.
[Trinity] ... loaded: 12 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 2 Salvage rules
[Trinity] ... loaded: 3 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 12 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 0 Macros
[Trinity] ItemRules loaded a total of 18 Custom rules!
[Trinity] _______________________________________
[Trinity] ___-|: Darkfriend's Item Rules 2 :|-___
[Trinity] ___________________Rel.-v 2.2.3.0_______
This ruleset does not sell scoundrel tokens and other follower items. It sells everything else then salvages tokens.
I've been running latest trinity and beta for 5 hours now, using hard profile, its only stashed legs so far and salvages properly.
Still bit confused why rare weapons, belt, legs, chest or head isn't specified and commented out, not sure if it sells good items of those types :s
Have you edited any rules? I'm using default settings and I just watched the bot killed a goblin and picks a death breath.with your rules i dont loot death breath's...<.<
Hi all, im new here,
Can some one tell me how to use this? i need a plugin for this right? i try googler and i found that i need Giles Trinity, this is correct? i try download but i cant..
Can some one PLZ point me in the right direction?
TKS!!
If i don't check "keep legendaries unidentified", will it still stash legendaries regardless of stats?
edit: lol... should have looked at the files first. disregard![]()
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT] >= 375 && [FIREDMG%] >= 10 && [ALLRES] >= 86)
Add the following code to the top of pickup.dishow to not stash pre-ros lvl 10 tomes for crafting and jewelcrafting?
//LV60 Normal Crafting Material
[NAME] == Common Debris -> [IGNORE]
//LV60 Magic Crafting Material
[NAME] == Wishful Essence -> [IGNORE]
[NAME] == Exquisite Essence -> [IGNORE]
[NAME] == Subtle Essence -> [IGNORE]
[NAME] == Shimmering Essence -> [IGNORE]
//LV60 Rare Crafting Material
[NAME] == Encrusted Hoof -> [IGNORE]
[NAME] == Fallen Tooth -> [IGNORE]
[NAME] == Demonic Essence -> [IGNORE]
[NAME] == Iridescent Tear -> [IGNORE]
[NAME] == Lizard Eye -> [IGNORE]
Edit: Please read the List of Rule. I'm sure there's something similar to what you are looking for.what would be the code if i want to also keep trifecta rings,necks,gloves but for [attack speed OR cooldown reduction] with the CD and CC.
Has anyone actually had the bot keep items? Currently for me Item Rules 2 is totally broken, it will not properly evaluate and keep items, even if the item matches a rule in the item rules files.
For ex:Code:[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT] >= 375 && [FIREDMG%] >= 10 && [ALLRES] >= 86)
I found awhile ago a bracer that matches this rule, as it has 379 int, 12% to fire dmg, and 86 allres, yet IR2 spits out "NULL" in IR2Bugs and trashes it instead.
I think ATM custom item rules is seriously broken. I have tried it with .15, .17, and .18, same deal, except with .18 it doesn't even trash any of the items, just says NULL and stashes them..
[Trinity] ... loaded: 12 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 4 Salvage rules
[Trinity] ... loaded: 3 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 30 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 2 Macros
[Trinity] ItemRules loaded a total of 36 Custom rules!