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HB ARCHIVES: Singular--DO NOT DELETE

iezequil, Thanks for the post with log file. Unfortunately I am not experiencing any problems with Pick Lock. To look into this further for you I will need a log produced with some debug settings. Be sure to set the following Options before running:
Settings & Tools:
Set Log Level to Diagnostic

Class Config:
Set Debug Logging to true
Set Debug Spell.CanCast to true

That should include enough information in the log file for me to trouble shoot for you. Just run again and post the new log and I'll look into this again for you. Thanks for the post, Bobby53

Attaching log with this conditions, logmark 1 is after rogue looted chest and started trying opening it. Made it as short as possible, thanks for attention.View attachment 2568 2013-06-27 00.48.txt
 
shamash, Thanks for describing the issue in more detail. The post includes a copy/paste of the log window, but I need the complete debug log from your Logs folder attached. Please see the Reporting Bugs [CLICK HERE]for steps on attaching a log file with your post. You will also need to set Debug Logging to true and Debug Spell.CanCast to true in your Class Config. Thanks for the post and I'll look for a follow up, Bobby53

Sorry.. here you go!

View attachment 5808 2013-06-27 07.15.txt
 
Thank you for the time to look at this. However I'm deathly sure I turned on the singular debugging. Just made another level 1 mage and let the bot run for a few seconds before shutting it off. It's not recognizing that I have this set to true. This is a clean release.

[Decently Sized Image Warning]

The logmark #1 issue is interesting though if that's how the routine is reporting it, because chronologically this is what happened.
1. Bot pulls a Mana Wyrm, Kills it just fine with.
2. Bot pulls a Mana Wyrm, Casts Frostfire bolt maybe a couple times.
3. Turns and pulls another Mana Wyrm, Casts a Frostfire bolt.
4. Mana Wyrms reach the mage, and the mage proceeds to run away (as if it had cast Frost Nova for example but not nearly as far).
5. Worms attack, and She backs up again.
6. Worms attack, and She backs up again. (Studdering till it dies, one of them dies because it gets a cast off somehow, or someone else kills one)
Liferose, Yes, you did enable Debug. I initially only look at the first settings dump where it wasn't, but clearly later ti was and found after I had posted. As for the behavior, a change was made in HB last night that won't cause it to change the BotPoi during combat. As for backing up, if you have Debug enabled Singular will log ALL movement it initiates. That means if it is moving, debug is on, and there are no messages explaining the movement then it is coming from something else. I'll keep an eye out, but didn't see anything indicating that behavior in the log provided. It did clearly indicate the targeting issue which should be in the next HB release (not sure if it will be in Beta only or Beta and Stable.) Thanks for the post and good luck with your Mage, Bobby53
 
Just an Request for an maybe Improvement

At the moment the Singular Kiting for Hunter works, run away, stop, turn around, shoot, if the Mob is not far enough, turn around again run away and so on.
Before MoP there was a Hunter PVP CC from someone i forgot his Name and the CC Name. But this Hunter CC had a really nice Kiting ability, running away and spinning back to shoot while running
was a really great Hunter look a like ability in this CR.
Will look in my Archives maybe i find it and give you more informations.
Maybe someone other know this one too and give you more informations.

But would like to ask you if its possible you send a bit to look at this CR and maybe change your kiting code for Hunters?

*edit* - here it is - http://www.thebuddyforum.com/archives/49534-zehunter-pvp-customclass-jump-n-shot.html
tumbum, That technique is known as a Jump Turn. Singular already has code supporting that -- it is presently disabled. I'll be happy to enable that for you in an upcoming release. Thanks for the post and good luck with your Hunter, Bobby53
 
Hello,

I have performance issues with HB (i7 920, HB uses on average 6% of CPU, its a lot when you compare it to past), therefore I have question about frame lock... Does Singular use framelock? Context: Instance solo, 85 prot paladin, questorder bot base. If so, is it possible to turn it off? I need test if this is causing problems, I had exactly same problem with dungeonbuddy, but after disabling framelock (db settings) hb cpu usage droped by half.
mat53, Yes Singular uses Framelocks. I'll either make it a selectable setting or remove and leave for the botbase to handle as most concerned with performance do. If you have any issues in the future, be sure to follow the steps given in Reporting Bugs [CLICK HERE] for support. Thanks for the post, Bobby53
 
Singular eat/drink after a fight

pls include a IsSwimming() check, couse under watter or when he is swimming he tells me alltime i have no food
 
Hunter doesnt change the Pet in Instance. This is a Log where you see the Join into a LFR Group. My Toon has PET 2 outside. But after he join the LFR Raid he has to change to PET 4, but he still has PET 2.
 

Attachments

Singular is not working properly it will target and attack sometimes and at other times it just stands there while being attacked or it targets someting but doesn't move to attack...please update
 
Singular is not working properly it will target and attack sometimes and at other times it just stands there while being attacked...please update

Upload a Logfile ... Read the first Page, without a Log Bobby cant do anything for you.
 
Upload a Logfile ... Read the first Page, without a Log Bobby cant do anything for you.
Sorry!must have forgot,anyway here is log and the example should be in the log during questing trying to do "the fall of Shai Hu" it attacked him once then after Shai Hu casted a spell that pushed me upwards bot stopped attacking,this also happened with another quest where i got feared then it stopped attacking.Now after being killed 3 times bot just stands there doing nothing.View attachment 6688 2013-06-27 16.52.txt
 
Using Questing bot hasn't worked for around a week. Tried the last three Singular revisions with no luck.
Toon will initiate attack on mob(s) and stand there and die. Log attached.
Not sure if it is a botbase issue or singular.
Thanks for all your hard work bobby.
 

Attachments

Using Questing bot hasn't worked for around a week. Tried the last three Singular revisions with no luck.
Toon will initiate attack on mob(s) and stand there and die. Log attached.
Not sure if it is a botbase issue or singular.
Thanks for all your hard work bobby.

i have the same problem. my mage also moves to mob to start combat but then does nothing.
It worked fine till level ~ 87.
 
i have the same problem. my mage also moves to mob to start combat but then does nothing.
It worked fine till level ~ 87.

Same problem appeared in Pandaria to me :( Tried fixing with plugins but no luck, in most cases bot just stands doing nothing :C
 
Singular eat/drink after a fight

pls include a IsSwimming() check, couse under watter or when he is swimming he tells me alltime i have no food
Changed in next release. Will still remain in place waiting to regen health/mana, but message will indicate currently swimming.-Bobby53
 
Attaching log with this conditions, logmark 1 is after rogue looted chest and started trying opening it. Made it as short as possible, thanks for attention.View attachment 97487
Thanks for the log. An offset change had caused an API to return bad info so lock picking support would fail after the cast. Fixed in next release, -Bobby53
 
Hunter doesnt change the Pet in Instance. This is a Log where you see the Join into a LFR Group. My Toon has PET 2 outside. But after he join the LFR Raid he has to change to PET 4, but he still has PET 2.
tumbum, That is a known issue. There is a bug in the behavior of the HB API WoWUnit.CreatedBySpellId which causes it to be reset to 0 dismount, enter/exit an instance, etc. So presently pet switching is disabled until either that is resolved or a means of identifying which Call Pet spell the current pet was summoned with is implemented. Thanks for the post, Bobby53
 
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