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HB ARCHIVES: Singular--DO NOT DELETE

Running a bot while questing that will run to the mod and engage it, but then doesn't cast any abilities. Using DK combat routine. I just get this on ALL my abilities:

[13:12:04.203 V] [Singular] [CombatLog] SPELL_CAST_FAILED Icy Touch#45477 failure: 'Not yet recovered'
[13:12:04.209 V] [Singular] [CombatLog] SPELL_CAST_FAILED Plague Strike#45462 failure: 'Out of range'
[13:12:04.213 V] [Singular] [CombatLog] SPELL_CAST_FAILED Heart Strike#55050 failure: 'Out of range'
[13:12:04.219 V] [Singular] [CombatLog] SPELL_CAST_FAILED Plague Strike#45462 failure: 'Out of range'
[13:12:04.223 V] [Singular] [CombatLog] SPELL_CAST_FAILED Heart Strike#55050 failure: 'Out of range'
[13:12:04.226 V] [Singular] [CombatLog] SPELL_CAST_FAILED Plague Strike#45462 failure: 'Out of range'
[13:12:04.229 V] [Singular] [CombatLog] SPELL_CAST_FAILED Heart Strike#55050 failure: 'Out of range'
[13:12:04.232 V] [Singular] [CombatLog] SPELL_CAST_FAILED Heart Strike#55050 failure: 'Not yet recovered'

Attached log below. I should mention I have another DK bot that is running at the same time and is running just fine.
 

Attachments

Running a bot while questing that will run to the mod and engage it, but then doesn't cast any abilities. Using DK combat routine. I just get this on ALL my abilities:

Attached log below. I should mention I have another DK bot that is running at the same time and is running just fine.
Lokhan, Thanks for the post. The log file attached is a partial log file and is missing a lot of the detail I need about your session. Please also set the Debug Logging setting to true in Class Config form so additional detail about what is going on is provided. Thanks for the post and good luck with your DKs, Bobby53
 
Problem [A - Quest] 85-86 The Jade Forest

he stands there and do nothing
wating for respawn mobid 64596
Moving to hunting ground waypoint 'hunting ground center

But all persons are living
exxezzz, Thanks for the log file. That is a Quest profile or Quest behavior issue:
Code:
[Ref: "[A - Quest] 85-86 The Jade Forest [Kick] ($Rev: 2455 $)" @line 921][04:42:50.380 D] Inserted new hook [Combat_Main @0] 8bf89439-3420-4c35-8401-d50eaffe5e30
[04:42:50.380 D] Inserted new hook [Combat_Only @0] 2e626d1e-93f7-4484-ba09-b648a4a24cb6
[04:42:50.380 D] Inserted new hook [Death_Main @0] 46515353-7352-49f9-b6ec-2282f6667c52
[COLOR=#ff0000][B][04:42:50.703 D] [Singular-DEBUG] warning: Pull Distance set to 0 yds by Questing Profile[/B][/COLOR]
[04:42:51.702 D] Activity: Waiting for respawn of MobId(64596)
[04:42:54.611 N] [Singular] Casting Cat Form on Me @ 100.0%
When the Pull Distance is 0, the Questing botbase does not call the Pull Behavior of the Combat Routine (in this case Singular) because no mob can be at a distance < 0 yards. Although the message highlighted above was output by Singular, it was merely reporting the situation since it affects its behavior as it did here.

Thanks for the post and good luck with your Druid, -Bobby53
 
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I've been trying to use this newest build as discipline priest but there is no movement in battlegrounds. If I switch to shadow, then it works fine. It keeps saying "current target is invalid" over and over and just stands there.
See Bobby53's Standard Request for More Info [CLICK HERE]. Another user submitted a similar issue with log file, so assuming you have the same problem it will be resolved in the next release. Until then you'll need to BG as Holy or Shadow.
 
Hey guys, I've got same problem as this user:
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-support/123668-bgbuddy-not-moving.html

I've downloaded Singular 3-2619 but it doesn't help. Have you got any ideas how to fix it?
I play disci priest using BGBuddy but my bot doesn't run with my teammates to heal them.
klodzio12, Thanks for the post with Log file! That behavior is due to a bug introduced in the Disc Priest rewrite and will be fixed in the next release. Until then, the only work around to use your Priest with Singular in a Battleground is as Holy or Shadow. Thanks for the post and good luck with your Priest, Bobby53
 
[Singular] Behaviors disabled in Pet Fight

What Class+Spec are you?: SHAMAN ENH
What 'context' is the bot in? (Instance, BG, Normal): GB2 + PokehBuddy
What level are you?: 90
Have you made any modifications to Singular?: NO
What time (HH:MM:SS) or LogMark did your issue occur? EVERYWHERE
What happened (be specific)? No interference, just log spam
Did you attach a complete debug log? (choose one: YES or YES) YES
Hello.

I'm running PokehBuddy with Gatherbuddy and Singular. I keep getting this message spammed all over the log:

[Singular] Behaviors disabled in Pet Fight - contact Pet Combat bot/plugin author to fix this

If I understood, this message should be directed at the PokehBuddy author and not you, but I thought I'd check.

Thanks for you time.

Log File: View attachment 5444 2013-06-21 23.29.txt
 
What Class+Spec are you?: SHAMAN ENH
What 'context' is the bot in? (Instance, BG, Normal): GB2 + PokehBuddy
What level are you?: 90
Have you made any modifications to Singular?: NO
What time (HH:MM:SS) or LogMark did your issue occur? EVERYWHERE
What happened (be specific)? No interference, just log spam
Did you attach a complete debug log? (choose one: YES or YES) YES
Hello.

I'm running PokehBuddy with Gatherbuddy and Singular. I keep getting this message spammed all over the log:

[Singular] Behaviors disabled in Pet Fight - contact Pet Combat bot/plugin author to fix this

If I understood, this message should be directed at the PokehBuddy author and not you, but I thought I'd check.

Thanks for you time.

Log File: View attachment 96986
Tamahawk, Thanks for the post with log file! Yes, you are correct -- this indicates an issue with the botbase or plugin you are using. Singular currently includes a hack to allow recognizing when it is in a pet fight and disabling its behaviors (which shouldn't have been called during a pet battle.) The botbase or plugin providing Pet Battle support should be taking control so the Combat Routine (in this case Singular) is not called. That isn't being done in some of them however, so it is temporarily being accounted for in Singular (when you are not in a Raid.) Thanks for the post with log and good luck with your Shaman, Bobby53
 
*NEW* Singular 3.0.0.2638 available for download!

Change History for this release appears below. Complete Change History as always is included in the .ZIP

See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular.

Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail.

Don't forget to use the LOGMARK! button. It is located on the Class Config window and will place a mark in the log file making it easy for you to indicate when something happened that you have a question about or problem with. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred.

Ok, now that's out of the way:

- Download the latest version of Singular.ZIP from Post #1 in this thread

- .ZIP in Singular thread will always be the current version

- HonorBuddy will contain an older version until a new release of HB posts

Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting.

As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed.

--- Release 3.0.0.2638 ---

General

change- Singular will now output a message when ANY component changes the Pull Distance unless you are in a Raid. Previously this was done only while questing and with debug mode turned on. Since a number of issues have been reported due to running with a Pull Distance of 0 or 1, this will make sure the user is aware of the low value that will prevent the botbase from invoking the Combat Routine for Pulling mobs.

fixed - Melee Characters - fixed exceptions occurring while in combat and no current target selected. this happened primarily with manual assist bots

change- Target: will now make the BotPoi (point of interest) the highest priority target.

change- Pull Override: this setting has been removed


Hunter

fixed - All Specs - Dismiss Pet was cast multiple times in succession. Now recognizes when pet has been dismissed


Priest

fixed - Discipline - bug which prevented movement in Battlegrounds


Rogue

*new* - All Specs - added Stealth If Eating setting (defaults to true)

*new* - All Specs - added Burst of Speed during pull if target more than 10 yards and energy is nearly capped

Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
 
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Hi bobby53,

i have no bug to report but would like to request a small setting/option within the class-config..

Enable/Disable facing targets out of combat

using singular in conjunction with my plugin http://www.thebuddyforum.com/honorb...ataloged/123631-plugin-nobothere-1-0-0-a.html creates odd behavior, especially in battleground starting zones, where the plugin occasionally targets other players and always perfect faces them - even if they move.

regards,
randomstraw
 
Hi bobby53,

i have no bug to report but would like to request a small setting/option within the class-config..
Enable/Disable facing targets out of combat

using singular in conjunction with my plugin http://www.thebuddyforum.com/honorb...ataloged/123631-plugin-nobothere-1-0-0-a.html creates odd behavior, especially in battleground starting zones, where the plugin occasionally targets other players and always perfect faces them - even if they move.

regards,
randomstraw
randomstraw, Thanks for the post, but that is a bug. A change was made quite awhile back so that Singular does not face targets out of combat, but the class/specialization you are using may have remaining logic causing it to face. Please attach a log and I'll be happy to research for you. Thanks for the post, Bobby53
 
randomstraw, Thanks for the post, but that is a bug. A change was made quite awhile back so that Singular does not face targets out of combat, but the class/specialization you are using may have remaining logic causing it to face. Please attach a log and I'll be happy to research for you. Thanks for the post, Bobby53

Hi bobby53,

thank you for the reply.
I'll attach a log that run some, until i turned my plugin off [log is cut here, was 12mb... ;) and there shouldnt be anything important after.]

searching for [NBH]: [Targetting: will indicate where the plugin did work.

thank you.
 

Attachments

Hi bobby53,

thank you for the reply.
I'll attach a log that run some, until i turned my plugin off [log is cut here, was 12mb... ;) and there shouldnt be anything important after.]

searching for [NBH]: [Targetting: will indicate where the plugin did work.

thank you.
randomstraw, Thanks for the post with log. There was a stray command in the Hunter Rest behavior causing Hunters to face out of combat. That will be fixed in the next release. This is only impacting Hunters so you should not see that behavior with any other class. Thanks for the post and good luck with your Hunter, Bobby53



[size=-2]Ref: [post=1202195]Randomstraw's original post w/log[/post][/size]
 
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What Class+Spec are you?

Druid, Restoration

What 'context' is the bot in? (Instance, BG, Normal):

Grinding, Normal

What level are you?

54

Have you made any modifications to Singular?

No

What time (HH:MM:SS) or LogMark did your issue occur?

Logmark 2

What happened (be specific)?

I died because my Character does not use self heal, Restoration for example. Only if he is not infight.

Did you attach a complete debug log? (choose one: YES or YES)

Private Paste - Pastie
 
Any progress or ideas on the Savage Roar not working? Crucially important, especially with the glyph.
 
Any progress or ideas on the Savage Roar not working? Crucially important, especially with the glyph.
Zetto, I'm not encountering an issue with Savage Roar not being cast. You'll want to follow the steps in Reporting Bugs [CLICK HERE] for me to look into why it is not being cast for you. Be sure to set the following Options before running:

Settings & Tools:
Set Log Level to Diagnostic

Class Config:
Set Debug Logging to true
Set Debug Spell.CanCast to true​

Thanks for the post, Bobby53
 
Hi, rogue pickpockets, but wont lockpick the chest, just use skill, but no targeting the chest, between logmarks 1 and 2.
View attachment 97061
iezequil, Thanks for the post with log file. Unfortunately I am not experiencing any problems with Pick Lock. To look into this further for you I will need a log produced with some debug settings. Be sure to set the following Options before running:
Settings & Tools:
Set Log Level to Diagnostic

Class Config:
Set Debug Logging to true
Set Debug Spell.CanCast to true

That should include enough information in the log file for me to trouble shoot for you. Just run again and post the new log and I'll look into this again for you. Thanks for the post, Bobby53
 
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