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Worth mentioning one more time due to the large number of posts without log files that are received, but
you must attach a complete debug log with any post. Please see the above link for details.
This is primarily a bug fix release addressing various issues raised across several classes. No specific emphasis for testing this time outside of researching issues and verifying fixes.
Code:
[B]--- Release 3.0.0.1670 ---[/B]
[B]General[/B]
change- names added to log window for spells cast on Pet will have the Pet Owners name as well to differentiate
fixed - target check for no target or dead target while in combat now correctly switches to agro mob. previously switched to any nearby target in combat
[B]Druid[/B]
fixed - Balance - revamped PVP spell priority; fixes issues with refreshing DoTs; refined Typhoon to not cast due to a Ranged class in melee range
change- Balance - PVP spell healing behavior now buffs Rejuvenation early in Combat for improved survivability
fixed - Balance - Instance rotation issue where Singular saw another players Moonfire DoT on target so didn't refresh
fixed - Balance - Instance rotation where DoTs need to be overwritten at beginning of an eclipse was only casting if not present
[B]Mage[/B]
fixed - All Specs - Evocation cast was checking for Invocation aura rather than Invoker's Energy
fixed - Fire - Normal Context now correctly casts Frost spells on Fire immune mobs
fixed - Frost - Normal Context now correctly casts Fire spells on Frost immune mobs
[B]Priest[/B]
change- Shadow - Normal context correctly casts Vampiric Touch on mobs with more than 10 seconds to live (rather than just elites and bosses.)
[B]Shaman[/B]
change - Resto - Normal context (solo) now applies Water Shield if < 15% mana, Earth Shield if Mana % > 30 and Health % < 65, and Lightning Shield if Mana > 30 and Health > 85
change - Resto - Battleground context no longer causes Water Shield / Earth Shield / Water Shield / ... spam
change - Resto - Battleground context now applies Earth Shield to self if mana > 25%, or Water Shield if Mana % < 15
change - Resto - Instance context now only apply Earth Shield to a non-Tank if in combat even when Tank goes out of range
[B]Warlock [/B]
fixed - All Specs - Health Funnel now correctly cancels cast if pet health gets topped off early
fixed - Demonology - Hand of Gul'dan is now correctly cast.
change- Demonology - Class Config settings added to allow specify the Fury % to enter Demon form and the Fury % to leave Demon form
[B]Warrior[/B]
change- All Specs - will cast Victory Rush / Impending Victory only when there will be no overheal, the Victorius aura will expire, or the current target has less than 7 seconds to death (which should refresh the aura)
*new* - All Specs - setting to use Victory Rush / Impending Victory on cooldown (for those that don't care about overhealing and just want it cast)