ShortRound
New Member
- Joined
- Jun 14, 2011
- Messages
- 781
- Reaction score
- 14
HB3168Z59, Thanks for taking the time to post! The mount logic and movement is interruption occurring within HonorBuddy/Questing Bot. Singular does compound this slightly by casting Ghost Wolf and returning immediately. The result is that HonorBuddy checks if a mount is needed again before the Ghost Wolf aura has been applied. So at a minimum, the next release should have you successfully entering Ghost Wolf. If the mount cast interruption due to HonorBuddy/Questing bot interaction is still occurring after the next release of Singular, you'll want to post in the HonorBuddy Support Issue thread linking to this post citing it as an issue within those components. Thanks for the and good luck with your Shaman, Bobby53Been running Kick's Jade Forest profile with Singular on an Enhance Shaman.
The bot seems to have issues deciding whether to mount or use ghost wolf.
Log attached (there is one incident right at the very end of the log [18:12:31.501 N]).
pil, Thanks for the detailed post. No additional log is necessary. Look for a fix in the next release, -Bobby53Class/spec: Shadow Priest
Lvl: 90
Issue: Does not use mind sear on mob packs. Log file attached where there were 6+ mobs surrounding my toon. I didn't have the logging option turned on in singular. If that would help with this, I can do so.
Issue is reproducible.
[B]--- Release 3.0.0.1603 ---[/B]
[B]General[/B]
fixed - issue with canceled casts due to move. this was a biproduct of allowing cast of spell to begin during latency window at end of current spell cast (also referred to as fast casting, allowing for lag, queueing spells, etc.) this was most noticeable at the start of rest for classes that heal before eating/drinking as well as at times when mounting.
fixed - cast on location/ground spells were at times leaving spell pending on cursor when target was out of range, dead, etc
fixed - was inadvertenly cancelling First Aid cast after 6 seconds. Now correctly waits 8 secondds for Bandages to apply
fixed - obscure Ranged class movement issue which was causing Healers and Ranged DPS to sometimes stand in place. This was most noticeable when questing and character would not chase a fleeing mob and in instances where healer would not move towards a tank requiring healing that was just out of range
change- refactored Cast and Heal composites to single Cast composite. this will effect any derivate works which use the Heal composite
change- replaced use of optional boolean parameter to indicate allowLagTolerance now uses LagTolerance enum
*new* - Temporary Suspend Movement ability now detects if you are typing into chat window or other frame and ignores temporary movement hotkey presses (which are typically letters)
[B]Death Knight[/B]
fixed - All Specs - issues where combat buffs/self-heals were applied late or not at all
[B]Druid[/B]
*new* - Feral - recognizes shapeshift errors that occur while Questing. Will leave form and suppress going back in form for 60 seconds. This allows questing profiles which retry to use quest items or perform actions which fail while in shapeshift form to succeed with no special coding.
fixed - All Specs - Innervate of self now shows correct message in log file
change - Feral - will additionally cast Berserk when not in instance and target either expected to live 20 seconds or multiple targets
fixed - Feral - AOE range check changed to account for hitbox size
fixed - All Specs - Rejuvenation should now renew more quickly when falling off
[B]Hunter [/B]
fixed - All Specs - Readiness now correctly cast when Rapid Fire buff has expired and is on cooldown
[B]Mage[/B]
fixed - All Specs - Flamestrike now correctly cast on ground rather than leaving as pending spell on cursor
*new* - All Specs - rework of logic for Normal and Instance contexts; PVP is unchanged and will be revamped for next release
*new* - All Specs - setting and support for Time Warp
fixed - Frost - Water Elemental Freeze spell no longer leaves pending spell on cursor
[B]Priest[/B]
fixed - Shadow - addition of AoE recognition and spell priorities including use of Mind Sear when appropriate (spammed for 5+ mobs, filler spell when 2+)
change- Shadow - Dispersion now cast for AOE in addition to health % and mana % checks
[B]Rogue[/B]
*new* - All Specs - user setting and support for Pick Pocket as part of opener sequence
*new* - All Specs - user setting and support for Pick Lock on lockboxes in bags and opening during Rest
change- All Specs - Feint removed for this release; will be added back in upcoming release
fixed - All Specs - Redirect was incorrectly being cast on self
fixed - All Specs - Apply Poisons was sometimes casting same poison a second time
[B]Shaman[/B]
change- Resto - Earth Shield now cast more quickly when it expires. More fault tolerant selection of Earth Shield target
fixed - Resto - Instances: now moves within Healing range of Tank if no group members need heals. will not move towards DPS target and will only cast damage spells (like LIghtning Bolt for Telluric Currents) if target already in range
fixed - Resto - Instances/Battlegrounds: was only casting Riptide if glyphed or to buff Tidal Waves. Now will roll on lowest health % group member without buff if no higher priority heal needed. This should help tank and group survival when healing at level 25 or lower. Prior to learning Earth Shield, will favor Tank regardless of group health %
[B]Warlock[/B]
fixed - All Specs - Shadowfury now correctly cast on location rather than left on cursor as pending spell
Ligurt, Thank you for the complete debug log and detailed issue report! Did the Rogue visually appear to behind the mob? to the side? in front? I'll fix in the next release so that it calculates the spot behind the mob and once reaching that will attack. The downside is that if it cannot confirm being behind the target, it will open with Cheap Shot rather than Ambush. It will however resolve the issue of standing still waiting for something to occur that won't. As I haven't seen this will be doing a good bit of testing of resolution before including fix in next release. Note: resolution will apply to all specs and not just Combat. Thank you for taking the time to post and good luck with your Rogue, Bobby53What Class+Spec are you?: Rogue Combat (I've seen same issue with ass. spec) What 'context' is the bot in? (Instance, BG, Normal): Questing What level are you?: 17 Have you made any modifications to Singular?: no What happened (be specific)? Rogue waits to be behind targets before attacking but doesn't move enough. On moving targets, it happens that, by chance, the bot ends behind it at some point. On static targets, we can wait hours ... What time (HH:MM:SS) or LogMark did your issue occur? Line 712 (16:54:38), unlocked manually after 2 minutes (16:56:23). Cheers. View attachment 78266
Did the Rogue visually appear to behind the mob? to the side? in front?
[00:07:31.422 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
at Styx.WoWInternals.WoWObjects.WoWUnit.[]( )
at Styx.WoWInternals.WoWObjects.WoWUnit.GetCurrentPower(WoWPowerType type)
at Styx.WoWInternals.WoWObjects.WoWUnit.get_CurrentHealth()
at Styx.WoWInternals.WoWObjects.WoWUnit.get_IsDead()
at Styx.WoWInternals.WoWObjects.WoWUnit.get_IsAlive()
at Singular.Helpers.Safers.<EnsureTarget>b__b(Object ctx) in c:\Users\Ryan\Dropbox\Software\HB\Honorbuddy\Routines\Singular\Helpers\Safers.cs:line 143
Bat, The log file attached was for:
- What Class+Spec are you?: Assassination Rogue
[22:58:28.257 N] [Singular] Your Level 90 Draenei Shadow Priest Build is
[22:58:28.257 N] [Singular] ... running the Questing bot Solo in Shrine of Seven Stars
Derp! I updated my post with the correct log file. Sorry about that. Thanks for your help!Bat, The log file attached was for:
If you could upload the one for the session referenced that would be a big help. Thanks for the post, Bobby53Code:[22:58:28.257 N] [Singular] Your Level 90 Draenei Shadow Priest Build is [22:58:28.257 N] [Singular] ... running the Questing bot Solo in Shrine of Seven Stars
What Class+Spec are you?: arms warrior
What 'context' is the bot in? (Instance, BG, Normal): bg
What level are you?: 90
Have you made any modifications to Singular?: trying to get a "better" cc for bgs
What time (HH:MM:SS) or LogMark did your issue occur?
What happened (be specific)? restarting honorbuddy after placing the new cc file and kept getting the same crash report from honorbuddy.
Did you attach a complete debug log? (choose one: YES or YES) yes
View attachment 78427
[23:43:35.920 N] Compiler Error: c:\Users\Ms\Documents\honorbuddy\Bots\kicks profiles\Kick's Profiles\Useful Stuff\Non Questing Plugins\Pbuddy\Pbuddy.cs(15,15) : error CS0101: The namespace 'DHXPickBuddy' already contains a definition for 'DHXPickBuddyNM'
What Class+Spec are you?: arms warrior
What 'context' is the bot in? (Instance, BG, Normal): bg
What level are you?: 90
Have you made any modifications to Singular?: trying to get a "better" cc for bgs
What time (HH:MM:SS) or LogMark did your issue occur?
What happened (be specific)? restarting honorbuddy after placing the new cc file and kept getting the same crash report from honorbuddy.
Did you attach a complete debug log? (choose one: YES or YES) yes
View attachment 78427
Eithos, Thanks for taking the time to post. Until the author updates that combat routine, you'll need to use it with an older copy of Singular. Singular .1547 is still available for download. -Bobby53but I want the cc from http://www.thebuddyforum.com/honorb...nes/warrior/77943-fixed-singular-arms-cc.html to work