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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Uldum (Kickz Profile)

Moving to Type: QuestTurnIn
Generating new path because we are not on the old path anymore!
Could not generate full path from {-8978.875, 26.72427, -17.44252} to {-8988.87, 26.1875, -17.98551} (time used: 0 milliseconds)
Moving to Type: QuestTurnIn
 

Attachments

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Deepwind Gorge Using BGBuddy gets stuck on the raised GY many bots just stand there with their mounts hanging half off the ridge and not moving.

Tonight when im out of work i can grab the Hotspot for the GY I know its near Horde base and its the Raised up GY
 
The raised graveyard is located here in Deepwind Gorge.

<Blackspot X="-0.7498291" Y="760.611" Z="132.5694" >
 
When travel from OG to Northend, toon run to learn to Flymaster to learn. After that all my Toons get stuck at the Metal Gates there when he try to use the Elevator again to get down.
This has worked wonderful in earlier HB Versions. Now my Toon runs endless into this Gate and if someone see you, its bad :(
 
[EDITED 15-Feb-2014 by chinajade]: Tumbum originally posted this in Kick's thread, but it appears to be a Navigational issue to Mia the Rose (although the log doesn't show it). We arrived at this conclusion due to the problem description and the fact that the next objective in the chain (also moved to Navigation thread) is clearly a navigational issue.

We believe there is no mesh for the ground-path from the landing site outside the building to Mia the Rose at the top of the building.

[EDITED 22-March-2014 by highvoltz]: No mesh issues found at location. Quest needs overrides.


Twilight Highlands Profile

Quest:Distract Them for Me

Toon wants to kill "Mia the Rose" but all my Toons go inside the Building at the Ground. But Mia is in Stage 1. of this Building
 
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[EDITED 15-Feb-2014 by chinajade]: Tumbum originally posted this in Kick's thread, but it appears to be a Navigational issue to Dame Alys Finnsson. The log clearly shows navigational issues:
[16:32:58.211 D] Could not generate full path from {-5227.087, -4689.201, 367.9859} to {-5267, -4723, 387.777} (time used: 1000 milliseconds)


[EDITED 22-March-2014 by highvoltz]: Starting location is on ground while end point is on the roof of a building and is impossible to get to with ground-based navigation.

Twilight Highlands Profile

Quest: Distract Them for Me

Next Mob from this Quest. "Dame Alys" ... always Toon stays left outside of the Building, but the needed Mob is inside the Building. Toon afk out there.
 
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[EDITED 23-Feb-2014 by chinajade]: Tumbum originally posted this in Kick's thread. But, the problem appears to be a navigational issue:
[11:20:54.046 D] Changed POI to: Type: QuestTurnIn
[11:20:54.379 D] Could not generate path from {-4401.287, -3893.48, 283.6793} to {-4400.85, -3897.24, 283.2874} (time used: 0 milliseconds) @ FindStartPoly

[EDITED 22-March-2014 by highvoltz]: This area is underwater.


Profile: Twilight Highlands
HB: .724
No WoW Addon + just shipped HB Plugins

Quest: Spirit of the Loch

Toon moves to "Countess Verrall" and want to turn in the Quest, but Toon doesnt interact with the NPC to turn it in. AFK out here if you dont talk to the NPC by hand.
 
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Was wondering, since it's out this week, if someone could look into revamping the Darkmoon Island mesh. Running some of the QBs for the area, and the navigator gets quite confused trying to reach mobs under awnings and such. I'd be more than happy to pour through with someone over specifics. It appears to be anywhere theres a tent you can walk through, any of the game areas. Much appreciated.

EDIT: May not be as bad as I thought. The issue appears to be the CR. Trying to attack members of the opposing faction even though in a Sanctuary.
 
Zone: Outland -- Zangarmarsh -- Telredor
<Hotspot X="229.4453" Y="6079.69" Z="148.2556" />
View attachment 122045View attachment 122044
Code:
[05:46:18.828 D] Could not generate full path from {228.8614, 6078.62, 148.3124} to {965.0959, 7398.836, 29.1443} (time used: 0 milliseconds)
Log View attachment 122046

Using Cava's Questing. Bot stucked here for a long time. No idea why :( If I move manually bot goes back here again.
 
Jade Forrest
Code:
<Hotspot X="1573.21" Y="-569.9878" Z="308.5196" />
Code:
[20:18:01.408 N] Moving to Type: QuestTurnIn
[20:18:01.408 D] Could not generate path from {1576.012, -570.5449, 308.4767} to {1455.585, -502.2483, 346.1903} (time used: 0 milliseconds) @ FindStartPoly

The toon didn't seem to get stuck, the it just stopped.

Here is my log, since attachments don't seem to be working properly.
 
[Edited 3/22/2014 by HighVoltz] A flying mount is needed to get to end location.

Jade Forrest
Code:
<Hotspot X="577.1068" Y="-1630.623" Z="72.14751" />
Code:
[11:06:26.184 D] Changed POI to: Type: Fly, R: Use, Dawn's Blossom, Jade Forest
[11:06:26.977 D] Could not generate full path from {1476.485, -515.0822, 345.664} to {535.8745, -1656.537, 200.7} (time used: 501 milliseconds)
[11:06:27.187 D] Generating new path because we are not on the old path anymore!
[11:06:27.702 D] Could not generate full path from {1470.87, -506.3764, 344.6082} to {535.8745, -1656.537, 200.7} (time used: 514 milliseconds)
[11:06:28.881 D] Garbage collected 1 nav tiles
[11:06:46.409 N] We are stuck!!
[11:06:47.747 N] Trying strafe forward left for 1000ms
[11:06:50.174 N] We are stuck!!
[11:06:50.174 N] Trying strafe forward right for 600ms


Just got stuck here on loading tiles.

Log
 
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[Edit 3/22/2014 by HighVoltz] No problem was found at this location
Valley of the Four Winds
Code:
<Hotspot X="-167.0437" Y="636.6542" Z="165.4094" />
Code:
[19:55:12.201 D] Activity: Moving to hunting ground waypoint 'Waypoint(<-171.543, 637.844, 165.4093>)'
[19:55:12.201 D] StyxWoW.AreaManager.CurrentGrindArea is null

Log
 
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[Edited 3/22/2014 by HighVoltz] Starting point is under water.


Current location seems to be not meshed. Please report this on forums. MapId: 1 Location: <-9684.306, -796.6481, 77.22272>
Can't navigate to our corpse. Trying the spirit healer instead! Corpse Point: <-9686.394, -679.0121, 73.31644>
 
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[EDITED 22-Mar-2014 by chinajade]. Pryous originally posted this in Kick's thread, but its clearly a navigation issue, so we moved it.
[EDITED 22-Mar-2014 by highvoltz]. Starting point is not on mesh.


hey lovin your profile ;)
but got this and i thought it might help you:

Current location seems to be not meshed. Please report this on forums. MapId: 1 Location: <4678.131, -3670.739, 718.9074>
Can't navigate to our corpse. Trying the spirit healer instead! Corpse Point: <4522.678, -3659.213, 667.362>

best regards
 
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[Edited 3/28/2014 by HighVoltz]: fixed



Issue with a tower in Redridge Mountains (Eastern Kingdoms):

<Hotspot X="-9717.302" Y="-3180.976" Z="58.61074" /> <-- Front of tower

Pathing tends to try and circle around to the back of said tower, and attempt to (unsuccessfully) walk through the wall.
 
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[Edited 3/28/2014 by HighVoltz]: fixed



Issue with Tower of Ilgalar, Redridge Mountains, Eastern Kingdoms:

<Hotspot X="-9282.751" Y="-3328.844" Z="115.3455" /> <-- Front of Tower
<Hotspot X="-9284.808" Y="-3298.641" Z="136.5679" /> <-- Stuck Spot

Pathing will bring you inside (the front door requires interaction to enter, but not exit, but can be handled with an InteractWith if too far from the top of tower) but halfway up the tower it sticks on one of the ramps. Once stuck it will not move anymore, regardless of moving for it. If the bot is restarted below or at this spot, it stays stuck at that spot, but if restarted above that spot (even 1 yard) then it continues up like nothing happened. Anti Stuck does not engage. Nothing physical is blocking the path.

Also trying to leave the tower, it tries to walk out the side wall of the upper level, and stares at the wall.
 
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[Edited 3/28/2014 by HighVoltz]: fixed



Issue with Cooking daily giver building within Ironforge, Eastern Kingdoms

Activity: Loading Tiles
Loading Azeroth_34_40
Destination might be indoors. Trying to find a landing location.
Loading Azeroth_34_41
Loading Azeroth_33_40
Could not generate path from {-4769.569, -1180.931, 509.3947} to {-4761.456, -1188.56, 509.3968} (time used: 0 milliseconds) @ FindEndPoly

Can't enter, or path within this building. Not sure if issue exists for other buildings around the central ring.
 
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[Edited 3/28/2014 by HighVoltz]: fixed
Southern Barrens

Toon get stuck while tring to turn in a Quest. I didnt watch my Toon but i think he learend the Flight Master Point and want then turn in the Quest. But cant get his Way and Stuck.

[11:39:04.038 N] Moving to Type: QuestTurnIn
[11:39:20.825 N] We are stuck!!
[11:39:20.859 N] Trying dismount
[11:39:20.859 D] Stop and dismount... Reason: Stuck Handler
[11:39:21.301 N] Moving to Type: QuestTurnIn
[11:39:21.323 N] [LogMeOut!]: Stuck detected at <X=-2144,1; Y=-1722,818; Z=94,08198>. Number of consecutive stuck : 1/10
[11:39:21.518 N] [Singular] *Cat Form on Me @ 100.0%
[11:39:23.089 N] Moving to Type: QuestTurnIn
[11:39:23.737 N] We are stuck!!
[11:39:23.969 N] Moving to Type: QuestTurnIn
[11:39:24.288 N] We are stuck!!
[11:39:24.288 N] Trying strafe forward left for 1000ms
[11:39:25.574 N] Moving to Type: QuestTurnIn
[11:39:25.591 D] Generating new path because we are not on the old path anymore!
[11:39:25.665 N] Moving to Type: QuestTurnIn
[11:39:27.013 N] Stopping the bot!
 

Attachments

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  • 2014-03-27 12_54_17-World of Warcraft.jpg
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