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HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

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its something technical about how our mesh system works, where you can't link two points far from eachother

you guys should be fine with UseTransport behavior for that
 
Oh. As long as something works, I noticed in the latest release UseTransport fails to work for Kick's profiles.
 
Oh, that result is clear. Flying! :) Make sure you read my two tickets that deals with flying. I know the bot can fly (see FlyTo) but it lacks a bit in using it for movement and so.
 
Really weird, I followed the instructions used all the recommended plugins and my bot levels around 4 levels max before either a quest goes wrong or he just noobs around doing nothing at all, it also made me go through a horde camp in Western Plaguelands resulting in lots of instant deaths etc. Everything else like learning skills etc or selling stuff goes ok, is there any other plugin I should use to help it? I really have the feeling something is missing from the guide as it works quite well with you guys.

This happened when I tried leveling a dwarf shaman, 1-10 went without a problem if I recall correctly. After that everytime I let it run for couple of hours it fcked up somewhere.
 
rev169 is online!
Raid Healing in, both with selective healing that normal, selective healing is not usable until a gui will be made so is there just for the lulz :P
BTW, in raid will act as a tank healer, so change your Raid_healing_tank_priority in an according way (something like 60% i's say)


Doesn't work in a raid group for me. Says "No good behaviour found, the CC will stop now!" when in a raid group and will not continue, does not have this problem in normal parties though and works just fine.

Edit: this is with rev 169 and fresh HB install.
 
The svn link, links to files labeled paladin healer. Is this the correct CC I should download?
Yes. it's a barebone of the paladin class. you can't configure within the GUI yet, but you can use it with lazyraider in dungeons for now.


Doesn't work in a raid group for me. Says "No good behaviour found, the CC will stop now!" when in a raid group and will not continue, does not have this problem in normal parties though and works just fine.

Edit: this is with rev 169 and fresh HB install.

it's not yet made for raids, so don't even try raids.
 
Sorry I was under the illusion that raid healing was supported due to Gilderoy saying
"raid healing is in" and giving further instructions on how to get it to work in different ways.

:(

Thanks though, I cant wait for raid healing to be supported- will be tits :cool:
 
Sorry I was under the illusion that raid healing was supported due to Gilderoy saying
"raid healing is in" and giving further instructions on how to get it to work in different ways.

:(

Thanks though, I cant wait for raid healing to be supported- will be tits :cool:

ill have a look but he told me that only raid was supported so it will heal the tank and not many others or so.
 
I voted for better BG logic, but only because there was nothing about Meshes. The BG meshes need to be remapped badly. There have been several issues on some of the BG maps for as long as I can remember.
 
ill have a look but he told me that only raid was supported so it will heal the tank and not many others or so.

what you say is right it is very minimal in raids it picks up on tanks, but is very slow to react on the raid
 
I believe there's a bug with the "Buy Item" action when set to specific.
An example in my profile:
Code:
While (InbagCount (2880) < 20)
    Buy Item: 2880 x20
It just keeps opening the vendor frame and outputting this to the log:
Code:
PB 1.63:item 2880 bought 
PB 1.63:BuyItemAction Completed
but nothing is bought, even after several attempts.

--------------------------------------------------------

Another problem I noticed is that sometimes it won't craft the recipe. When looking in log it doesn't even try "casting" the "spell". I attached a log of this. Everytime it says "Smelting Copper Ores" it should start smelting all ores.
This is what's being used to smelt them:
PHP:
<If Condition="InbagCount (2770) &gt;= 1" IgnoreCanRun="True" ChildrenCount="2">
      <CustomAction Code="Log(&quot;Smelting Copper Ores.&quot;); " />
      <CastSpellAction Entry="2657" Repeat="1" RepeatType="Craftable" CastOnItem="False" ItemId="0" ItemType="Chest" />
    </If>
So if it outputs it to the log, I suppose it should be casting the spell also, right? I do have lots of ores in the bags. This problem only happens sometimes. I can't seem to figure out what's causing it.
 
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Shouldn't there be something that switches stages at certain levels? I'm level 35 questing in Nothern Stranglethorn (level 30 zone)
 
hey kickazz thanks for your work :o

I have a problem with my fury warrior warrior, it does not attack. When im on arms it works pretty well. If look into 'debug' I always see the following red logs:

Code:
[COLOR="red"][06:01:27:170] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Singular.SingularRoutine.<CreateFuryCloseGap>b__1f6(Object ret) in c:\Users\X\Desktop\HacKs\Honorbuddy\CustomClasses\Singular\ClassSpecific\Warrior\Fury_original.cs:line 277
   at Singular.SingularRoutine.<>c__DisplayClass4b.<CreateSpellCast>b__44(Object ret) in c:\Users\X\Desktop\HacKs\Honorbuddy\CustomClasses\Singular\SingularRoutine.CompositeHelpers.cs:line 363
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()[/COLOR]

and then when I stop the bot I get the following:

Code:
[COLOR="red"][06:01:30:567] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at (Object , Object[] )
   at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
[06:01:30:568] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args)
   at Styx.Logic.Targeting.Pulse()
[06:01:30:570] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.Targeting.Pulse()
   at Styx.WoWPulsator.Pulse(PulseFlags flags)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
   at Styx.Logic.BehaviorTree.TreeRoot.Run()
[06:01:30:570] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.Run()[/COLOR]

Can you / I fix that somehow?
 
Last edited:
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