Rogues are easily the most squishie class. Writing profiles for them require considerably more judicious choices of mobs to kill to complete quests, and testing of the profile itself. As the ultimate squishie, Rogues die a whole lot, and it results in a lot of whiney users. I've both written and used questing profiles with rogues, and it is not pleasant at all.
Unlike humans, Honorbuddy simply doesn't have the complexity to know how many mobs will come in a pull. With a camp of 5 for example, a human could probably see that the mobs are grouped as 2+3. Due to the arrangement, perhaps the 2 are inaccessible and the 3 must be taken out first. Taking care of the 3 mobs, a human would sap one, move to range and use a dagger to pull the other two, then addressed the sap mob last. (There are all kinds of rogue tactics for breaking camps, but this is just one example). Honorbuddy simply has neither the knowledge, nor the complexity to handle such mechanics.
Obviously, in the above example a Paladin, Warrior, or Shammie would just wade into the camp of 5, and dispatch them. Barely living, but they would survive where the Rogue doesn't. Honorbuddy is tactically a brute-force system--even with the most excellent of the CCs the Community has made available. Mages have shields, a pet (frost mages), and good renewable CC which the rogue lacks. Priests have shields and the ability to heal (and perhaps some renewable CC). Rogues depend on avoidance, and instead of shields, they vanish when things heat up too much. Vanish doesn't help take out camps.
Supporting Rogues is simply not worth the headaches of making a seamless profile. You could certainly still use Kick's profile with a rogue, but be prepared for a
lot of death and death loops, and no support or sympathy.
cheers,
chinajade