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HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

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Now i get this one m8 and yes ive installed the behaviours "for the new version too"

Code:
21:05:13:834] Goal: UseItemTargetLocation: "Raining Down Destruction"
[21:05:13:843] Activity: Moving to location
[21:05:13:859] Activity: Loading Tile/s
[21:05:13:859] Loading Northrend_40_22
[21:05:14:519] Activity: Moving to location
[21:05:15:015] Activity: Too Close, Backing Up
[21:05:20:120] Updating repair cost for current equipped items. New value: [0g80s76c]
[21:05:20:955] [STUCK] Got stuck at <5008.945, -4632.458, 295.7348> on map 571
[21:05:20:955] [STUCK][HITTEST] LD/LU: False
[21:05:20:955] [STUCK][HITTEST] Left: False
[21:05:20:955] [STUCK][HITTEST] RD/RU: False
[21:05:20:955] [STUCK][HITTEST] Right: False
[21:05:20:955] [STUCK][HITTEST] Behind: False
[21:05:20:955] [STUCK][HITTEST] Behind Left: False
[21:05:20:955] [STUCK][HITTEST] Behind Right: False
[21:05:22:069] [STUCK] Jumping worked!
[21:05:22:190] Activity: Moving to location
[21:05:22:650] Activity: Too Close, Backing Up
[21:05:28:396] [STUCK] Got stuck at <5006.929, -4633.697, 296.3098> on map 571
[21:05:28:396] [STUCK][HITTEST] LD/LU: False
[21:05:28:396] [STUCK][HITTEST] Left: False
[21:05:28:396] [STUCK][HITTEST] RD/RU: False
[21:05:28:396] [STUCK][HITTEST] Right: False
[21:05:28:396] [STUCK][HITTEST] Behind: False
[21:05:28:396] [STUCK][HITTEST] Behind Left: False
[21:05:28:396] [STUCK][HITTEST] Behind Right: False
[21:05:29:432] [STUCK] Jumping worked!
[21:05:29:565] Activity: Moving to location
[21:05:30:103] Activity: Too Close, Backing Up
[21:05:36:137] [STUCK] Got stuck at <5007.258, -4634.007, 296.289> on map 571
[21:05:36:137] [STUCK][HITTEST] LD/LU: False
[21:05:36:137] [STUCK][HITTEST] Left: False
[21:05:36:137] [STUCK][HITTEST] RD/RU: False
[21:05:36:137] [STUCK][HITTEST] Right: False
[21:05:36:137] [STUCK][HITTEST] Behind: False
[21:05:36:137] [STUCK][HITTEST] Behind Left: False
[21:05:36:137] [STUCK][HITTEST] Behind Right: False
[21:05:37:231] [STUCK] Jumping worked!
[21:05:37:355] Activity: Moving to location
[21:05:38:233] Activity: Too Close, Backing Up
[21:05:49:693] Activity: Moving to location
[21:05:52:190] Activity: Too Close, Backing Up
[21:05:53:659] Activity: Moving to location
[21:05:57:233] Activity: Too Close, Backing Up
[21:06:00:015] [STUCK] Got stuck at <5007.152, -4632.155, 296.0489> on map 571
[21:06:00:056] [STUCK][HITTEST] LD/LU: False
[21:06:00:056] [STUCK][HITTEST] Left: False
[21:06:00:056] [STUCK][HITTEST] RD/RU: False
[21:06:00:056] [STUCK][HITTEST] Right: False
[21:06:00:056] [STUCK][HITTEST] Behind: False
[21:06:00:056] [STUCK][HITTEST] Behind Left: False
[21:06:00:056] [STUCK][HITTEST] Behind Right: False
[21:06:01:217] [STUCK] Jumping worked!
[21:06:01:594] Activity: Moving to location
[21:06:02:715] Activity: Too Close, Backing Up
[21:06:07:317] [STUCK] Got stuck at <5007.76, -4632.764, 296.0132> on map 571
[21:06:07:317] [STUCK][HITTEST] LD/LU: False
[21:06:07:317] [STUCK][HITTEST] Left: False
[21:06:07:317] [STUCK][HITTEST] RD/RU: False
[21:06:07:317] [STUCK][HITTEST] Right: False
[21:06:07:317] [STUCK][HITTEST] Behind: False
[21:06:07:317] [STUCK][HITTEST] Behind Left: False
[21:06:07:317] [STUCK][HITTEST] Behind Right: False
[21:06:08:411] [STUCK] Jumping worked!
[21:06:08:536] Activity: Moving to location
[21:06:10:085] Activity: Too Close, Backing Up
[21:06:14:487] [STUCK] Got stuck at <5007.005, -4632.873, 296.1788> on map 571
[21:06:14:487] [STUCK][HITTEST] LD/LU: False
[21:06:14:487] [STUCK][HITTEST] Left: False
[21:06:14:487] [STUCK][HITTEST] RD/RU: False
[21:06:14:487] [STUCK][HITTEST] Right: False
[21:06:14:487] [STUCK][HITTEST] Behind: False
[21:06:14:487] [STUCK][HITTEST] Behind Left: False
[21:06:14:487] [STUCK][HITTEST] Behind Right: False
[21:06:15:517] [STUCK] Jumping worked!
[21:06:15:655] Activity: Moving to location
[21:06:16:370] Activity: Too Close, Backing Up
[21:06:31:040] [STUCK] Got stuck at <5007.392, -4635.308, 296.4455> on map 571
[21:06:31:041] [STUCK][HITTEST] LD/LU: False
[21:06:31:041] [STUCK][HITTEST] Left: False
[21:06:31:041] [STUCK][HITTEST] RD/RU: False
[21:06:31:041] [STUCK][HITTEST] Right: False
[21:06:31:041] [STUCK][HITTEST] Behind: False
[21:06:31:041] [STUCK][HITTEST] Behind Left: False
[21:06:31:041] [STUCK][HITTEST] Behind Right: False

that looks like a behavior error

but w/o a full log, i can't help you
 
Added our current status on Outlands, go ahead and check my post on the first page.
 
hmm what about after it finishes the winterspring quests?? im guessing it's going to silithus or un'goro...
 
Hey Kick,

What's that about rogues and not taking reports from them? I'm thinking about running it on my rogue, is it bugged or not running smooth?
 
What's that about rogues and not taking reports from them? I'm thinking about running it on my rogue, is it bugged or not running smooth?

Rogues are easily the most squishie class. Writing profiles for them require considerably more judicious choices of mobs to kill to complete quests, and testing of the profile itself. As the ultimate squishie, Rogues die a whole lot, and it results in a lot of whiney users. I've both written and used questing profiles with rogues, and it is not pleasant at all.

Unlike humans, Honorbuddy simply doesn't have the complexity to know how many mobs will come in a pull. With a camp of 5 for example, a human could probably see that the mobs are grouped as 2+3. Due to the arrangement, perhaps the 2 are inaccessible and the 3 must be taken out first. Taking care of the 3 mobs, a human would sap one, move to range and use a dagger to pull the other two, then addressed the sap mob last. (There are all kinds of rogue tactics for breaking camps, but this is just one example). Honorbuddy simply has neither the knowledge, nor the complexity to handle such mechanics.

Obviously, in the above example a Paladin, Warrior, or Shammie would just wade into the camp of 5, and dispatch them. Barely living, but they would survive where the Rogue doesn't. Honorbuddy is tactically a brute-force system--even with the most excellent of the CCs the Community has made available. Mages have shields, a pet (frost mages), and good renewable CC which the rogue lacks. Priests have shields and the ability to heal (and perhaps some renewable CC). Rogues depend on avoidance, and instead of shields, they vanish when things heat up too much. Vanish doesn't help take out camps.

Supporting Rogues is simply not worth the headaches of making a seamless profile. You could certainly still use Kick's profile with a rogue, but be prepared for a lot of death and death loops, and no support or sympathy. :D


cheers,
chinajade
 
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You could certainly still use Kick's profile with a rogue, but be prepared for a lot of death and death loops, and no support or sympathy. :D

^^

I tested my profiles with a rogue once ... and i about pulled out my hair, so i just stuck it on my laptop and closed it and checked it every 4-5 hours instead :p
 
thanks :) testing it in a few hour, because i cant do the daily fireland quests because i havnt completed 80 quests in hyjal?

does it do all the quest there? because iv done about 25 so far

Yes to unlock the firelands quests you need to do around 80 of the quests in mount hyjal.
The quest that will unlock them is this Aessina's Miracle. Gives a cut screen after you turn it in.

List of all the quests in Hyjal to help you track how close you are:
Mount Hyjal quests - WoWWiki - Your guide to the World of Warcraft
 
YEa i did...but he just stood there doing nothing for a long time...i finally jsut targeted thoose elementals by hand and he used the item on them ;) I past that now though...keeping u posted with logs asap i notice anything :)

Keep up the good work mate!

Maybe you need his custom quest behaviors to get that quest done? Might have helped.
 
having this problem with a new lvl 1 char
even tried with a fresh hb copy, same thing View attachment 24595

edit: redownloaded your profile, works fine now
you can delete this, sorry for wasting your time
 
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reflowed N. Barrens (after x-roads. sorry, i ran a goblin through this profile ... so i'll get the 10-15 part situated at a later date)
 
I see no errors in log, The ThreadAbortException exception gets thrown when HB is stopped (either by code or by the user)
again, any idea?
To execute an in-game macro
PHP:
Lua.DoString("RunMacro('MacroNameHere')");
To Press number 1 on keyboard
PHP:
Styx.Helpers.KeyboardManager.PressKey('1');
 
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