thebrodieman
Well-Known Member
- Joined
- Sep 11, 2011
- Messages
- 6,015
The Spirit Trap - Quest - World of Warcraft
Yes they are my current target.
I did have to manually move my toon to its body but the mesh just makes the bot go nuts and ends up trying to run through the wall or doing donuts(circles) in one spot.
So I basically have to rez, exit honor buddy, abandon the quests, re grab the quests, delete the honnorbuddy cache, start honorbuddy and then start your Shieldwall profile.
So in the end I had to do the dailies manually as I kept seeing the same pattern over and over for the last two hours.
When using your scripts I enable the Pandaren dailies 2 plugin, recompile then I start your script. You can see from the log that I use the plugin.
line 44 - [16:14:29.809 N] EnabledPlugins:
line 45 - [16:14:29.809 D] Pandaria Dailies v2
line 46 - [16:14:29.809 D] Refreshment Detection
line 616 - [16:14:56.934 N] This Plugin [Pandaria Dailies v2] is originally made by Megser.
Oh Shieldwall! I thought you meant Spirit Traps from Golden Lotus.
No Shieldwall has NO pathing. And should be monitored at all times, that profile is NOT afkable.
The cave is all done with Click To Move navigation. If you move it off the track, you will fall in love with walls. There is no spell avoidance for the mobs in that area yet.
If your character is geared enough to survive the cave with no intervention, it should complete ok. If your bot wanders off the path too much, it would be good if you could tell me where (X,Y coords from map, or XYZ from HB would be prefered, a Log will tell me nothing on this) and why (battle, item, anti-stuck which shouldn't happen in the first place).
Sorry it can't be better but I don't know how to add to the mesh files, and can't mesh the cave.