Daskeladden
New Member
- Joined
- Oct 4, 2010
- Messages
- 36
What is the difference between lazyraider and combat bot? 
I guess I'm not the first to ask

I guess I'm not the first to ask

Hey i just downloaded this.
I would like to ask, the front page the big green text under each daily is what i need to have complete before running this correct?
also i have to load each area daily on its own and when it is finish move to the next one correct?
thanks for all the hard work
<!-- Fear Takes Root -->
<If Condition="HasQuest(31509) && !IsQuestCompleted(31509)">
<CustomBehavior File="Message" Text="Starting Fear Takes Root" LogColor="Green" />
<CustomBehavior File="UserSettings" QuestId="31509" LootMobs="true" PullDistance="1" />
<CustomBehavior File="FlyTo" X="-1235.184" Y="4816.934" Z="29.11862" />
<CustomBehavior File="ForcedDismount" />
<While Condition="HasQuest(31509) && !IsQuestCompleted(31509)">
<CustomBehavior File="InteractWith" MobId="214543" MobId2="214549" ObjectType="GameObject" CollectionDistance="10000" WaitForNpcs="false"/>
</While>
</If>
The toon can get stuck in an endless loop. I think he moved to an object and added a mob. So he killed it but in the meantime someone else used that opject so it is gone.
This will result in:
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Goal: Interacting with
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Goal: Interacting with
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Goal: Interacting with
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Any chance to change it to Object with quest override ?
<!-- Hard as a Rock/No Stone Unturned -->
<If Condition="(HasQuest(30304) && !IsQuestCompleted(30304)) ||
(HasQuest(30299) && !IsQuestCompleted(30299))">
<If Condition="HasQuest(30304) && !IsQuestCompleted(30304)" >
<CustomBehavior File="Message" Text="Starting Hard as a Rock" LogColor="Green" />
<CustomBehavior File="UserSettings" QuestId="30304" LootMobs="true" PullDistance="15" />
</If>
<If Condition="HasQuest(30299) && !IsQuestCompleted(30299)" >
<CustomBehavior File="Message" Text="Starting No Stone Unturned" LogColor="Green" />
<CustomBehavior File="UserSettings" QuestId="30299" LootMobs="true" PullDistance="15" />
</If>
<CustomBehavior File="FlyTo" X="1368.117" Y="1676.532" Z="340.6507" />
<CustomBehavior File="ForcedDismount"/>
<While Condition="(HasQuest(30304) && !IsQuestCompleted(30304)) ||
(HasQuest(30299) && !IsQuestCompleted(30299))">
<CustomBehavior File="InteractWith" MobState="Alive" MobId="63447" MobId2="63674" MobId3="63556" MobId4="63652" MobId5="63333" CollectionDistance="4000" WaitForNpcs="False" WaitTime="1000" />
</While>
</If>
Unfortunately you cannot tell which statue will aggro you. Sometimes it is this one and sometimes the other.
But i think you can disable these quests because you will get the last quest of the line without this quest.
It is better to leave the quest because it will not work correctly.
Lots of errors today. Cloud Serpent, after the racing (worked fine) i got this.
Why want it to grind when i put dread waste 90 profile ?. Is it not a full 1-90 questing
So I'm new to HB and leveling a char now with this amazing profile. I also want to level herbalism/mining; can I do this along with the questing or can HB / your profile not do this? Because in the bot options I enabled herbalism/mining but HB ignores all nodes.