<Quest Id="27619" Name="The Commander">
<Objective Type="KillMob" MobId="46092" MobName="Scarlet Commander Marjhan" KillCount="1">
<Hotspots>
<Hotspot X="1603.333" Y="-5306.983" Z="91.10453" />
<Hotspot X="1600.29" Y="-5306.22" Z="91.10429" />
</Hotspots>
</Objective>
</Quest>
<Quest Id="27619" Name="The Commander">
<Objective Type="KillMob" MobId="46092" MobName="Scarlet Commander Marjhan" KillCount="1">
<Hotspots>
<Hotspot X="1603.333" Y="-5306.983" Z="91.10453" />
</Hotspots>
</Objective>
</Quest>
During the Outland Nessingwary quest chain (this quest specifically) it will look for the item that Gutripper drops, not Gutripper himself. Obviously it should search for the mob since it needs to kill and loot it for the item.
<Objective Nav="Fly" QuestName="Windroc Mastery" QuestId="9856" Type="CollectItem" ItemId="24513" CollectCount="1" />
Thats normal because he use the CollectItem Behavior:
So he looks for Gutripper who dropes the Item.Code:<Objective Nav="Fly" QuestName="Windroc Mastery" QuestId="9856" Type="CollectItem" ItemId="24513" CollectCount="1" />
The only little Problem is with Aggro the Mob and Kill him, because he is flying.
Maybe i find a better solution for this Quest in the future.
<If Condition="HasQuest(11301) && !IsQuestCompleted(11301)">
<CustomBehavior File="InteractWith" QuestId="11301" MobId="23967" InteractByUsingItemId="33554"
NumOfTimes="100" WaitTime="3000" Range="5" CollectionDistance="1000" X="1627.857"
Y="-3414.821" Z="77.46423" />
<MoveTo X="1781.515" Y="-3442.542" Z="128.0019" />
</If>
<If Condition="HasQuest(11301) && !IsQuestCompleted(11301)">
<While Condition="HasQuest(11301) && !IsQuestCompleted(11301)">
<CustomBehavior File="InteractWith" QuestId="11301" MobId="23967" InteractByUsingItemId="33554"
MobState="Dead" NumOfTimes="12" Range="5" CollectionDistance="1000" X="1627.857"
Y="-3414.821" Z="77.46423" />
</While>
<MoveTo X="1781.515" Y="-3442.542" Z="128.0019" />
</If>
<CustomBehavior File="InteractWith" QuestId="11279" MobId="23777" InteractByUsingItemId="33418"
Range="5" NumOfTimes="100" MobState="Alive" WaitTime="4000" CollectionDistance="1000"
X="1129.116" Y="-3858.639" Z="150.1639" />
<CustomBehavior File="InteractWith" QuestId="11279" MobId="23777" InteractByUsingItemId="33418"
Range="5" NumOfTimes="100" MobState="Alive" WaitTime="4000" CollectionDistance="1000"
PreInteractMountStrategy="Dismount" X="1129.116" Y="-3858.639" Z="150.1639" />
one more question - not sure if its profile related or bot related....
when picking a quest item - does it always just choose the highest gold? not if its an upgrade?
I'm using the singular CR, questing bot.
Big problem with "Hawker's 'Sporeggar Rep Farm' Profile"
The bot finishes quest first time and turns it in, then all it does is stand in front of Gzhun'tt (quest giver). If you accept it manually it flies too the farming area only to dismount and mount up again and fly back to the quest giver and that route is repeated.
I have fresh hb installed, no plugins etc. Guess it's total profile error in coding.
Log provided.
Was weird sometimes when using the deepholm script it would crash my fps was like over 100 to like 4 its kinda strange in my logs it doesnt show it for some reason.
[A - Quest] EK 12-58 [Kick]
Changes: Added a NonCompeteDistance="0" because sometimes there are many other Players arround.
Replace:
Code:<CustomBehavior File="InteractWith" MobId="44456" InteractByGossipOptions="1, 1" X="1796.26" Y="-1684.78" Z="60.16992" />
With:
Code:<CustomBehavior File="InteractWith" MobId="44456" InteractByGossipOptions="1, 1" NonCompeteDistance="0" X="1796.26" Y="-1684.78" Z="60.16992" />
[Fly][N - Quest] Hyjal 80-82 [Kick]
Changes: Added a Range="4" to prefent a bug where the char stay to far away from the object. And removed the Objective because its not needed anymore.
[Fly][N - Quest] Hyjal 80-82 [Kick]
Changes: Removed one Runto after the RunMacro and Disabled Mounting to prefent the Bot from casting "Ghost Wolf" for Shamans who cancel the Buff.
[Fly][N - Quest] Uldum 83-85 [Kick]
Changes: Set CollectionDistance to 250, the WaitTimeAfterItemUse to 3000 and added HuntingGrounds with 5 Hotspots and removed the outdated CombatUseItemOn.