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HB ARCHIVES: Feedback for Honorbuddy Improvements--DO NOT DELETE!

fix navigation, fix start of every bg untill you can fix nav?

improve unstuck

when u path one, path several, and make the bot randomly chose from it.

2 many people running same ways , standing on your exact spots...

instead of running to biggest pack, chose running to fc for a change.

more randomness in bg.

set different spots to stand @ start, all bots stand on top pf eachother now.

remove refreshment detection, its standard now... always on... hs at other side of map shows enough
 
Fellow botters,

We have been really busy to nail things down due to MoP launch in HB. A lot has changed in WoW and a lot of rewriting/reversing done for HB lately.

We are getting back on track since we have a stable build working right now.

What we have planned so far are:


  • Pet Combat Bot Base
  • Stuck Handler Improvements
  • BGBuddy Improvements

We see those as high priority. We would like to hear your opinion on how to get HB better.

Please do not fulfill this thread with small bugs in various botbases as we will continue to work on fixes that have been reported in support forums. This thread is for planning a road map.

What would like to see the most in HB or which part of HB would you like to be improved ?

PS. Please don't turn this thread into a flame war. It won't help neither you nor us. Every post in this thread will be read, although do not expect a reply for each post. We will be *listening*


Almost 4 months later and we are where now? Looks like most "fixes "made it only worse.

Bg-pathing needs to be fixed, also, when you path one ... do 2 or 3.. and let the bot randomly chose from it. Instead of all morons running same way.

Instead of going to a biggest pack, let it go to a fc or efc for a change.

Unstuck still sucks fury ballz

remove refreshment detection, if you bot, why care about a friggin hs. Still they stick wells at the other side of the room trying to see whos botting.

Start, at most bg's, reveals whos botting allr, try it. Start a wsg and see how the bot reacts, its like that in 90 % of the others.

Make the bot stand on random places at the start of a bg, now all stand on top of eachother, wich makes it clear whos a bot and who not.

To sum this shit up: More randomness while botting.. but since this thread has been started more then 3 months ago, yet no changes so far noticeable, i dont

see this happening.

soz if this looks like a flame thread, it isnt, not ment in any way.... it just gives me grey hair trying to gear up another and seeing this shit. scares me to see who and how
many are botting in a bg, and its not only the botters who see it now. It has become a steady topic in any bg. Pvp playerbase is furious... do something, plox,. ty
 
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Would be nice to have a tag in the grinding profile to limit the mounts used. Something like:

<AllowFlightMount>True/False</AllowFlightMount>
<AllowGroundMount>True/False</AllowGroundMount>

For me the grindbot for example often bugs when using flight mount, because it often will not dismount to attack when hovering in the air. When in the botoptions disabling automatic and writing the id of a ground mount in both 'mount fields' HB simply ignores this and still uses the flying mount.
 
As it's AB weekend, just a small note, AB profile is terrible. I watched bgbuddy path me back and forth between Lumber mill and Stables like 20x, just over and over and over again, non-stop. Ended up coming back and having to play manually after someone sat there and called me out on it. SO obvious. IOC tends to be pretty bad as well, it'll rez in the keep and try to run into the gate for 2-3 mins before attempting to use the teleport. Battle for Gilneas is actually pretty damn good, other than running into the hut near Mine every now and then.

Just a few tidbits of feedback.
 
Okey new suggestion. we need a anti teleport/stuck thing on HB RIGHT NOW. ALL MY FREAKING BOTS ARE GETTING BANNED LEFT AND RIGHT IM FUCKING SO PISSED. I NEED THIS TO BE FIXED ASAP. GM TELEPORTED ME MULTIPLE TIMES FFS. THE BOT CANT NAVIGATE OUT OF A HOUSE THEN STOP THE FREAKING SHIT. SAME AS TELEPORT DETECTION. THIS WILL PROBABLY GET UNHEARD.FREAKING IMPOSSIBLE TO GET ANY SUGGESTIONS IN HERE WITHOUT YEARS OF ANSWERS. TIME TO MOVE TO ANOTHER BOT.
 
Perhaps it's already been mentioned, but since flight paths all automatically given based on level, perhaps remove the "updating known nodes" bit and just have the flight point nodes database based on levels or something?

I have very few problems with HB all around, but that gives me grief to no end, usually checking on my bot to find it updating nodes for 10+ minutes, never going back to doing anything.

Probably user error somehow.
 
Updating known paths will be limited in An upcoming build , so only every x minutes it will update, shouldn't get stuck there trying to update
 
Fix druid herbalism, if you give a crap at all about the people who use your bot, just do it. Stop saying how you don't want to add specialized features to the bot just for 1 class and just DO IT. What the hell kind of support knowingly leaves issues like this in their software when THEY KNOW FOR A FACT that no Druid would EVER go killing shit every damn time they get attacked at a node? Druids are, by THEMSELF, THE BEST gathering CLASS in the game. POINT BLANK! You people are millionaires off our support for you, It's time to return the damn favor and show that you actually care about your customers, ALL of them. NOT JUST THE MAJORITY, or what YOU PERCEIVE to be the majority.

TL-DR - FIX DRUID HERBALISM. Stop ATTACKING WHEN AGGRO'D AT AN HERB NODE UNLESS IT'S A PLAYER!

Edit: Another suggestion. Stop relying so heavily on plugins to fix KNOWN issues you are too lazy to fix yourself.
 
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Oh, I mentioned this is the plugin section but people thought AOE looting would solve the need for such a thing. But some sort of support for looting with the Loot-A-Rang would be awesomesauce!
 
Okey new suggestion. we need a anti teleport/stuck thing on HB RIGHT NOW. ALL MY FREAKING BOTS ARE GETTING BANNED LEFT AND RIGHT IM FUCKING SO PISSED. I NEED THIS TO BE FIXED ASAP. GM TELEPORTED ME MULTIPLE TIMES FFS. THE BOT CANT NAVIGATE OUT OF A HOUSE THEN STOP THE FREAKING SHIT. SAME AS TELEPORT DETECTION. THIS WILL PROBABLY GET UNHEARD.FREAKING IMPOSSIBLE TO GET ANY SUGGESTIONS IN HERE WITHOUT YEARS OF ANSWERS. TIME TO MOVE TO ANOTHER BOT.

wahh-84957371950.jpeg


Yes...yes it is time you moved to another bot.
 
Is there a way to change the log filenames? Having "ID Date Time" kinda sucks if you have tons of them and are looking for a specific time / date. I would find it more comfortable having it "Date Time ID" At least that way they can be sorted chronologically.
In addition to Gmachine88's request, recommend changing the timestamp written in the log to local time so it matches the users computer and frame of reference when they report an issue. -Bobby53
 
The bot really needs a lot of improvement on its ability to blend in. Anyone who watches a bot for more than 60 seconds will likely at some point see it move in a fashion that a player would never move.

1. Stuck Handling - The 5 minute S-key back peddle is one of the most glaringly obvious bot movements. What's worse is you only need to see it once to know it's a bot because players don't generally back peddle to get unstuck. They only back peddle for things they need to maintain a front facing for (IE targetable abilities on a target, etc). The bot should attempt a basic strafe, then forward in both directions. If that fails then it should just do a 180 turn around and re-path entirely around the object. Also, flightor is incredibly retarded at times. It will herp hard on a branch in a tree and stay there for LITERAL hours just trying to fly through it. I've also had multiple reoccuring issues with druid flight form and gatherbuddy never landing to pick an herb but dancing in the air around it while getting railed by a ranged/casting mob. That continues until death.

2. Stop Movement Hotkey - I know that some CC's come with this, such as Tuana's CC's but there really should be a basic override built into honorbuddy to stop movement in all instances with all bot bases for manual control of movement, but not necessarily action.

3. Flight Masters - I don't like having to tab out to press stop on combat bot just so I can use a flight master.
 
bgbuddy isn't working right all it does is go into a bg buff up and then it just mounts up and just follows enemy players but doesn't attack at all
 
The bot really needs a lot of improvement on its ability to blend in. Anyone who watches a bot for more than 60 seconds will likely at some point see it move in a fashion that a player would never move.

1. Stuck Handling - The 5 minute S-key back peddle is one of the most glaringly obvious bot movements. What's worse is you only need to see it once to know it's a bot because players don't generally back peddle to get unstuck. They only back peddle for things they need to maintain a front facing for (IE targetable abilities on a target, etc). The bot should attempt a basic strafe, then forward in both directions. If that fails then it should just do a 180 turn around and re-path entirely around the object. Also, flightor is incredibly retarded at times. It will herp hard on a branch in a tree and stay there for LITERAL hours just trying to fly through it. I've also had multiple reoccuring issues with druid flight form and gatherbuddy never landing to pick an herb but dancing in the air around it while getting railed by a ranged/casting mob. That continues until death.

2. Stop Movement Hotkey - I know that some CC's come with this, such as Tuana's CC's but there really should be a basic override built into honorbuddy to stop movement in all instances with all bot bases for manual control of movement, but not necessarily action.

3. Flight Masters - I don't like having to tab out to press stop on combat bot just so I can use a flight master.

This
 
Why can't gathering quests be prioritized over killing quests ? During leveling many times you have to gather item X and kill mob Y in the same area. Currently Hb prioritizes killing first so when you have completed that quest and start to gather you end up killing more of the same mobs as both items are usually in the same area. If gathering was always given priority to do first the killing would more than likely be done as a by product of the gathering quest.

G
 
Fixing: Navigation (faster Detection of obstacles) -> Questing (things were mentioned before: afkability after lvl 20 still close to zero (tiles, auth, fp, singular), especially dailies.
Optimizing: Bgbuddy (stockpiling of bots, if possible)

Im not sure if you mean that the Bots in Bgbuddy just stack on top of eachother, but I agree this needs to be adressed, I saw a video on Youtube complaining abot wow Bg Bots and he clearly showed all the bots performing Identical routines, Im no Dev but is ther a way of perhaps fixing the stacking issue?
 
Why can't gathering quests be prioritized over killing quests ? During leveling many times you have to gather item X and kill mob Y in the same area. Currently Hb prioritizes killing first so when you have completed that quest and start to gather you end up killing more of the same mobs as both items are usually in the same area. If gathering was always given priority to do first the killing would more than likely be done as a by product of the gathering quest.

G

This is a profile issue.. It depends what the profile writer wants the profile to do first (if "Kill between hotspots" is enabled that probably has something to do with it as well).

With that said, just contact the creator of the profile and ask him to move things around. Worst case scenario is that you get a "no" :p
 
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