A public script does not exist for this LFR wing. Is one being developed? Not sure, but I would like to say it is when they have time to work on it.Gates of Retribution LFR is not working. Wont move.
I've been using DB for the last 2 weeks with no interruption. Do you not set your role in-game when your character is logged in? Have you setup the Bot Config properly?I finally stuck around to see why dungeonbuddy hasn't worked since .719. What's happening is that that WoW is asking to confirm roles in between queues and Dungeonbuddy just isn't doing it on all clients. So they stand around doing nothing.
This is still an issue, it just should run through all those mobs.Instance: Stormstout Brewery (Normal and Heroic Versions)
Issue: The run between the first boss and the second boss, where theres is hundreds of little rabbit NPCs.. the bot starts fighting them in an endless loop instead of running to the second boss. Even with a group full of ilvl 500's it wont kill them quick enough to make it all the way to the boss room. They respawn very quickly.. the tank is supposed to run through them all the way to the next boss (Rabbit Boss). Its made a lot easier by grabbing the maces and knocking all the little shits away.
I've a couple of posts not answered or just simply ignored.
Did some fixes myself with the Wow ExitLocation fix in the scripts (after hours of research...). This should be easily done by the staff here with an update of the cs scripts, but no support.
But for the violet hold, even if you specify an exit point, it's not possible...
Also found why it's not possible to make dungeons solo with a priest, despite the questions being posted on the forum and not answered by the team.
This is because singular is not made for priests, but it will work with a shadow priest, and not with holy or disc priests unless you find a specific combat routine (and go find one...). If the HB team knew a bit more of the product (functionnally speaking...), it would be documented somewhere or it would issue a warning message when you try to solo a dungeon with a priest.
Look, if this dungeonbuddy was working like kicks profile, I would not complain too much. But this is not beta release, it's a pre alpha one.
Enjoy the buddy.
If setup properly, invites should be accepted by HB.Quick question concerning Dungeonbuddy:
when I create a team, do I have to manually approve the invites or is it done automatically ?
Up to now, I've to accept all the invites--> so my question:is this behaviour normal ?
Thanks.
I'm curious, is there any possibility that us community members can help rewrite the paths for broken dungeons?
Bot\Dungeon Scripts
You can edit them in notepad++.
Utgarde Pinnacle issue: When fighting Skadi the Ruthless, the bot keeps collecting harpoons and doesn't use them, i had to manually use the harpoon launchers after i saw i had 14 in my inventory (only 3 is needed).
Bug fixes:--------------
* DungeonBuddy - Fixed an issue where tank would not re-queue after completing Violet Hold (HB-130)
- Fixed an issue where tank would sometimes try to move through a closed door at Wise Mari in Temple of the Jade Serpent (HB-322)
- Fixed an issue where bot would sometimes not re-queue when a party member leaves group (HB-341)
- Dungeonbuddy should no longer leave the group sometimes if the tank leaves. (HB-342)
- Parachute is now used when jumping in Gomer (HB-351)
- Will properly accept quests from NPCs which offer more then one quest. (HB-353)
- Lady Anacondra in Wailing Caverns is no-longer labeled incorrectly as an optional boss (HB-355)
- Tank behavior will now try to use gap closers (Charge, Death Grip, etc.) before using other ranged abilities. (HB-357)
- Fixed an issue where bot would not open gate in Scholomance when attempting to take a shortcut. (HB-358)
- Fixed a bug where the bot would fail the jumps in BFD a little too much. (HB-360)
- Alzzin the Wildshaper Dire Maul - Warpwood Quarter is no-longer skipped (HB-363)
- Fixed a stuck issue in Azjol-nerub (HB-376)
- Now properly detects wheter the "Tribunal of Ages" event in Halls of Stone is completed and marks that "boss" as dead when it is over. (HB-378)
- Dungeonbuddy now waits randomly for 1 to 10 seconds between accepting party invites and dungeon queues. (HB-401)
- Maraudon - Foulspore Cavern will now destory the Larva Spewers (HB-407)
- Should no longer fight with CRs for movement during pulling (HB-347)
- Addressed an issue where Dungeonbuddy would randomly go for critters, even in combat. (HB-374)
- The maze event during the Durumu The Forgotten encounter works once again (HB-410)
HB .721 Released on 01/16/2014 Change log:
Bug fixes:--------------
* DungeonBuddy - Fixed an issue where tank would not re-queue after completing Violet Hold (HB-130)
- Fixed an issue where tank would sometimes try to move through a closed door at Wise Mari in Temple of the Jade Serpent (HB-322)
- Fixed an issue where bot would sometimes not re-queue when a party member leaves group (HB-341)
- Dungeonbuddy should no longer leave the group sometimes if the tank leaves. (HB-342)
- Parachute is now used when jumping in Gomer (HB-351)
- Will properly accept quests from NPCs which offer more then one quest. (HB-353)
- Lady Anacondra in Wailing Caverns is no-longer labeled incorrectly as an optional boss (HB-355)
- Tank behavior will now try to use gap closers (Charge, Death Grip, etc.) before using other ranged abilities. (HB-357)
- Fixed an issue where bot would not open gate in Scholomance when attempting to take a shortcut. (HB-358)
- Fixed a bug where the bot would fail the jumps in BFD a little too much. (HB-360)
- Alzzin the Wildshaper Dire Maul - Warpwood Quarter is no-longer skipped (HB-363)
- Fixed a stuck issue in Azjol-nerub (HB-376)
- Now properly detects wheter the "Tribunal of Ages" event in Halls of Stone is completed and marks that "boss" as dead when it is over. (HB-378)
- Dungeonbuddy now waits randomly for 1 to 10 seconds between accepting party invites and dungeon queues. (HB-401)
- Maraudon - Foulspore Cavern will now destory the Larva Spewers (HB-407)
- Should no longer fight with CRs for movement during pulling (HB-347)
- Addressed an issue where Dungeonbuddy would randomly go for critters, even in combat. (HB-374)
- The maze event during the Durumu The Forgotten encounter works once again (HB-410)[/HTML]