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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

My dungeon buddy won't even q for the dungeon but when i do it for it then it run's fine is this a bug?
 
Question, I noticed that while healing it won't cast and move, is this because of DB or because of Tuanha's Pally CR? I know it works while moving normally but with DB it wont cast and move (holy shock + other instants)
 
Yes, can you make so follow while in combat? right now it only follows out of combat
 
Can we get any update on the progress of the "issues" with mesh in the ToT instances?

Due to Mesh issues 2 of the 4 profiles are unusable (halls of flesh shaping & forgotten depths).

Kind of a waste to have all the work of the profile without being able to use it effectively.
 
When i am running dungenboddy on my healer he press disenchant on all the loot, including the ones that is better upgrade for him. why? especially on trinkets/rings etc.
 
Yes, can you make so follow while in combat? right now it only follows out of combat
The Combat Routine is responsible for movement while in combat and target list isn't empty.

When i am running dungenboddy on my healer he press disenchant on all the loot, including the ones that is better upgrade for him. why? especially on trinkets/rings etc.
Loot rolls are handled by the AutoEquip2 plugin.
 
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Dungeonbuddy feedback

1st off all many many thanks for this bot i use it everyday

main 2 Issues ive had using dungeonbuddy:

1/ follows the group/party member and runs into walls/objects, sometimes it stops and starts pathing correctly to the group but more often it just loops running into the walls and looks very bot like. Instances with lots of walls are a nightmare and unusable like heroic stormstout brewery as the bot gets stuck/lost and stops and then i get kicked.

2/ When in LFR i die it releases and immediately says "end of raid? will recheck in 60 seconds" it doesn't accept a res because its not doing anything for 60seconds and then when 60 seconds has passed it moves back to the instance and then stands there again saying "end of raid?" and then after 60 seconds it ports out. Seems like a very bad idea to die in LFR as its hit n miss as to if it makes it back to the group or not
 
When i am running dungenboddy on my healer he press disenchant on all the loot, including the ones that is better upgrade for him. why? especially on trinkets/rings etc.

Rolling on loot is done by the AutoEquip plugin. Upgrades are determined from your weight sets. Check for the alternate weights available on the forums if the ones you have aren't giving you a clear upgrade.

Shameless self-promotion: I have an updated version of AutoEquip available in the Developers threads. It still has a few issues with trinket selection and weapon types.
 
OK, a few more Cataclysm dungeon runs to report on before I head over to Pandaland.

Blackrock Caverns - fully AFKable. Toons not all engaging Karsh Steelbender, need to move a few feet forward (?).

Throne of the Tides - fully AFKable but doesn't complete. Tank runs into the gate on the left side gauntlet, needs to target the Tainted Sentries. Sometimes will run the left side gauntlet before the Mindbender Ghur'sha encounter. In this case, it engages the sentries. Thinks the dungeon is complete after talking to Neptulon to start the Ozumat encounter. The Ozumat encounter logic still works if it doesn't restart before then. Doesn't loot Neptulon's Chest (? too far away).

The Stonecore - lots of minor issues but technically AFKable. Need to prioritze Earthcore Stoneshapers (and Force of Earth). Need to avoid Corborus when it's underground. Need to avoid Stonecore Flayer's Flay ability. Need to jump when Crystalspawn Giants finish casting Quake. Need to kill all three groups of Devout Followers before engaging High Priestess Azil (pull them back to the corner?) Need to interrupt Force Grip on High Priestess Azil and avoid Seismic Shard impact site.

The Vortex Pinnacle - again, minor issues except the last. Technically AFKable if geared. Not all toons looting Grand Vizier Ertan's Heart for the quest. No encounter mechanics scripted for Altairus. Toons run right through the mass of Skyfall Stars before Asaad, meaning toons are being pounded by them even while fighting the boss. This last causes many wipes.

Grim Batol - NOT AFKable. Navigation issues when dismounting from the dragons. Frequently not engaging/targeting the bosses (any of them). Need to prioritize Flaming Spirit on Drahga encounter, move away from it if targeted. Use slows/roots if possible. Need to kill both Faceless Corrupters before engaging Erudax. DPS (not the tank or healer) need to nuke down (and slow/root/etc.) the Faceless Corrupter spawned after Shadow Gale.

Lost City of the Tol'vir - fully AFKable. Will only kill one Oathsworn Captain per run and will not hand in the quest so will take 3 runs to complete the quest Targets of Opportunity.

Halls of Origination - fully AFKable. Looks like the mini-bosses in the Hall of Lights are run in order so may run back and forth between them. Really not recommended if in a random group. Maybe rescript to hit the near two platforms, then the far two? Most random groups also run Earthrager Ptah as the second boss before heading back to the Hall of Lights if they do that one at all.

HEROICS - all but End Time are NOT SCRIPTED.

End Time - I haven't tested this one yet. My gear is too low so I'm heading for Pandaland to pick up some greens.

/sign
 
I run a party of 5 druids doing dungeons . Currently have a problem at Blackrock Caverns , 3rd boss ( Karsh Steelbender ) . My tank pull and does the kiting through the fire perfectly , but the rest of the group just stands 20 yards aways from him and does nothing.

same here :/
 
[DungeonBuddy 567]: No script found for dungeonId: 205
[DungeonBuddy 567]: Successfully loaded default profile for Utgarde Pinnacle Heroic

Im getting this error on all wotlk heroics i tried yet. using the beta posted in this thread. any solutions?
 
First time trying this.

My shaman (Ele) targets mobs SUPER slow. Stands around for awhile before finding next mob to attack. Anything I can do to fix this?

Is it a combat routine I need?
 
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First time trying this.

My shaman (Ele) targets mobs SUPER slow. Stands around for awhile before finding next mob to attack. Anything I can do to fix this?

Is it a combat routine I need?

I have the same issues. It takes a massive DPS hit due to the very slow targeting and switching. I have not found a solution yet.
 
I have the same issues. It takes a massive DPS hit due to the very slow targeting and switching. I have not found a solution yet.

Im also having him target mobs and not attack. Or if they're behind him he will not turn around. Fix for this?
 
Is there a script for the holiday boss frost lord ahune? I try to queue for that and it says no script for it. :-(
 
Is there a script for the holiday boss frost lord ahune? I try to queue for that and it says no script for it. :-(
HB can't do the corpse run there because it can't submerge in the water as ghost so it takes a spirit rez instead. Also those ice blocks will cause navigation issues.
I have the same issues. It takes a massive DPS hit due to the very slow targeting and switching. I have not found a solution yet.
Likely a combat routine issue.
 
Highvolts.. Sha of Doubt's shadows go ignored meaning the boss will always reset to 100% health.. thus ending in a repair chain of an encounter
 
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