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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

It almost seems as If product developer has taken a long hiatus from this project. Last update was for Highmaul like 1 1/2-2 years ago. We have had BRF and HFC and his last post says "NO ETA ON BRF" so.. Wish the Honorbuddy team would actually offer "Premium" products internally.. like Competitive Raid CR's at a premium price/monthly cost. I think there are many of us who would pay extra for more "Premium" up to date services.
 
Having a unique issue with the bot in farm mode for Mogushan Palace. For some reason it seems to be bypassing my settings for hearth on vendor run and trying to walk to the nearest vendor, but I haven't completed the quest chain that opens the doors to VOEB. I can't for the life of me figure out why the bot won't just fly over the wall either. It just stands there getting stuck and strafing and still being stuck...

[15:53:24.860 D] Generating new path because we are not on the old path anymore!
[15:53:25.937 V] We are stuck! (TPS: 9.91888, FPS: 39, Map: HawaiiMainLand, loc: <1711.35, 1366.874, 457.1438>)!
[15:53:25.941 D] Nearest game object, distance 2.79 yards
<!--Closed Door 02 in Vale of Eternal Blossoms zone and on HawaiiMainLand continent-->
<GameObject model="World\Expansion04\Doodads\Mogu\Mogu_NorthGate_Door_01.M2">
<Matrix M11="-0.9799998" M12="0" M13="0" M14="0" M21="0" M22="-0.9799998" M23="0" M24="0" M31="0" M32="0" M33="0.9799998" M34="0" M41="1711.4635" M42="1364.10071" M43="457.461273" M44="1" />
</GameObject>

[15:53:26.343 D] Generating new path because we are not on the old path anymore!
[15:53:27.422 V] We are stuck! (TPS: 14.86474, FPS: 38, Map: HawaiiMainLand, loc: <1711.317, 1365.437, 457.1405>)!
[15:53:27.426 D] Nearest game object, distance 1.38 yards
<!--Closed Door 02 in Vale of Eternal Blossoms zone and on HawaiiMainLand continent-->
<GameObject model="World\Expansion04\Doodads\Mogu\Mogu_NorthGate_Door_01.M2">
<Matrix M11="-0.9799998" M12="0" M13="0" M14="0" M21="0" M22="-0.9799998" M23="0" M24="0" M31="0" M32="0" M33="0.9799998" M34="0" M41="1711.4635" M42="1364.10071" M43="457.461273" M44="1" />
</GameObject>

[15:53:27.982 D] Generating new path because we are not on the old path anymore!
[15:53:27.991 V] We are stuck! (TPS: 14.75714, FPS: 38, Map: HawaiiMainLand, loc: <1711.316, 1364.951, 457.1405>)!
[15:53:27.996 D] Nearest game object, distance 0.92 yards
<!--Closed Door 02 in Vale of Eternal Blossoms zone and on HawaiiMainLand continent-->
<GameObject model="World\Expansion04\Doodads\Mogu\Mogu_NorthGate_Door_01.M2">
<Matrix M11="-0.9799998" M12="0" M13="0" M14="0" M21="0" M22="-0.9799998" M23="0" M24="0" M31="0" M32="0" M33="0.9799998" M34="0" M41="1711.4635" M42="1364.10071" M43="457.461273" M44="1" />
</GameObject>

[15:53:27.996 V] Trying strafe forward left for 1000ms
[15:53:30.849 V] We are stuck! (TPS: 9.547766, FPS: 38, Map: HawaiiMainLand, loc: <1711.328, 1364.848, 457.1421>)!
[15:53:30.854 D] Nearest game object, distance 0.82 yards
<!--Closed Door 02 in Vale of Eternal Blossoms zone and on HawaiiMainLand continent-->
<GameObject model="World\Expansion04\Doodads\Mogu\Mogu_NorthGate_Door_01.M2">
<Matrix M11="-0.9799998" M12="0" M13="0" M14="0" M21="0" M22="-0.9799998" M23="0" M24="0" M31="0" M32="0" M33="0.9799998" M34="0" M41="1711.4635" M42="1364.10071" M43="457.461273" M44="1" />
</GameObject>

[15:53:31.411 V] We are stuck! (TPS: 10.22552, FPS: 38, Map: HawaiiMainLand, loc: <1711.329, 1364.433, 457.1421>)!
[15:53:31.415 D] Nearest game object, distance 0.48 yards
<!--Closed Door 02 in Vale of Eternal Blossoms zone and on HawaiiMainLand continent-->
<GameObject model="World\Expansion04\Doodads\Mogu\Mogu_NorthGate_Door_01.M2">
<Matrix M11="-0.9799998" M12="0" M13="0" M14="0" M21="0" M22="-0.9799998" M23="0" M24="0" M31="0" M32="0" M33="0.9799998" M34="0" M41="1711.4635" M42="1364.10071" M43="457.461273" M44="1" />
</GameObject>
 
Still bugging with this new mop file,
Bugged you say? What Dungeon are you referring to?

Edit: Are you using a custom CR or anything? Its not generally a big deal if you are as long as you don't enable the custom CR auto targeting(This will often conflict with Dungeonbuddy)
 
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Having a unique issue with the bot in farm mode for Mogushan Palace. For some reason it seems to be bypassing my settings for hearth on vendor run and trying to walk to the nearest vendor, but I haven't completed the quest chain that opens the doors to VOEB. I can't for the life of me figure out why the bot won't just fly over the wall either. It just stands there getting stuck and strafing and still being stuck...
This plugin will force it to Hearth at the default 15 or less free bag slots outside vendor limit. to install it simply extract it to your plugin folder. It was created and tested under the following Dungeonbuddy Farm settings (SS Attached)
 

Attachments

  • FHEARTH.zip
    FHEARTH.zip
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  • FH.GIF
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This plugin will force it to Hearth at the default 15 or less free bag slots outside vendor limit. to install it simply extract it to your plugin folder. It was created and tested under the following Dungeonbuddy Farm settings (SS Attached)

thanks for the help, ill test it out tonight and see if i run into any more problems.
 
I have a level 70 toon that i enjoy playing now and then at level 70. I was wondering if its possible to add the TBC heroics to the dungeon list "Specific" all there is right now that i can choose from is, Burning Crusade Normal and Wrath of the Lich King Normal.

I understand TBC heroics isnt something that is maybe configed but there isnt many changes from normal TBC dungeons to heroic TBC dungeons.

I would also love to see this at level 80 also with Wrath of the Lich King heroics.
 
I've been running dungeonbuddy for awhile and often it would lag a little in terms of movement and attacking mobs. This leads to low dps for a lot of fights. Would there be a way to fix this? I will post a log after a few dungeons tonight. Thanks.
 
Sooo... I know the Tank queue is not to be used.... but I just used it with a prot warrior and resto druid (24-82 so far) and it keeps saying "looking for more dps in range" when ever the dps run ahead of me (or I die and no one rezes and it releases) it breaks the script and waits until they come back to me... and they don't come back... they just sit at the boss and wait for me to come but it never leaves until they come back to me... Is this not a decently easy fix? just make the tank move to the group if the group is ahead of the tank? or broaden the range in which the tank accepts dps are close and able to move on (with respect to bosses that lock out with doors).

(this happened on Strat enterence,Throne of the Tides at the end of the gauntlet before boss, throne of four winds tornado's if all dps get out before I do)
 
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Sooo... I know the Tank queue is not to be used.... but I just used it with a prot warrior and resto druid (24-82 so far) and it keeps saying "looking for more dps in range" when ever the dps run ahead of me (or I die and no one rezes and it releases) it breaks the script and waits until they come back to me... and they don't come back... they just sit at the boss and wait for me to come but it never leaves until they come back to me... Is this not a decently easy fix? just make the tank move to the group if the group is ahead of the tank? or broaden the range in which the tank accepts dps are close and able to move on (with respect to bosses that lock out with doors).

(this happened on Strat enterence,Throne of the Tides at the end of the gauntlet before boss, throne of four winds tornado's )
Not fixable by anyone but Mr Voltz its hard coded into the botbase
 
But it would be so fucking good. This bot is godly at healing and tanking. The only problem is the circles it dances, and standing afk =( I would pay for the tweak I asked for lol.
 
Hi, what about profiles to do trash runs on mobs before and then go out and reset the instance and sell when there is full any of the around ? not able to find. or any hint on how to make them ?
 
Hi, what about profiles to do trash runs on mobs before and then go out and reset the instance and sell when there is full any of the around ? not able to find. or any hint on how to make them ?
you could easily make one of those using the current LFR scripts as a template and changing the boss points in the XML to different location points in the Raid the .CS you could strip almost entirely except for how to handle certain mob trash. If for example you were doing Highmaul you'd first kill kargath then you could execute your farm script to run indefinitely as long as you had the proper support. I'd code one up for you but I have to finish my HFC raid scripts.

Dungonbuddy works from 2 simple files
1. the .XML file this generally sets where bosses are normally by coordinates
2. the .CS allows any special logic to be specified that may be needed for the Raid/Dungeon your scripting (ex: Wait on the elevator, jump on, ride it up, get off)(Move out of the way of a specific enemy attack). It also specifies the Entry points and exit points of each instance if you are Farming. Look at the the LFR ones for an example they demonstrate it ratherwell.


For more information look up Supporting documents it has all the details you need. http://docs.honorbuddy.com/html/3cf54501-5a60-f54a-5b1d-12e235478fa9.htm
 
Hello i dont know if im in right section or something but my bots Just kill all bosses except Taran zhu in dugeon Shado-Pan Monastery will it be fixed?(I say about heroic ones)
 
Hello i dont know if im in right section or something but my bots Just kill all bosses except Taran zhu in dugeon Shado-Pan Monastery will it be fixed?(I say about heroic ones)
Yea, they re-sequenced the bosses again.

Here is a updated quickfix. It fixes the re-sequenced bosses
File: Mist of Pandoria.zip
To use this zip simply replace your "HONORBUDDY\Default Profiles\Dungeonbuddy\Mists of Pandaria" folder with this one.
 
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