[23:57:40.634 N] [DungeonBuddy]: No script found for dungeonId: 1011
[23:57:40.658 V] [DungeonBuddy-ERROR]: [Error] Line 19: Element value could not be parsed
[23:57:40.658 Q] Bot stopping! Reason: None Given
[23:57:40.662 N] [DungeonBuddy]: No profile found for dungeonId: 1011
Arcatraz they have change something but timewalking don t work
you could easily make one of those using the current LFR scripts as a template and changing the boss points in the XML to different location points in the Raid the .CS you could strip almost entirely except for how to handle certain mob trash. If for example you were doing Highmaul you'd first kill kargath then you could execute your farm script to run indefinitely as long as you had the proper support. I'd code one up for you but I have to finish my HFC raid scripts.
Dungonbuddy works from 2 simple files
1. the .XML file this generally sets where bosses are normally by coordinates
2. the .CS allows any special logic to be specified that may be needed for the Raid/Dungeon your scripting (ex: Wait on the elevator, jump on, ride it up, get off)(Move out of the way of a specific enemy attack). It also specifies the Entry points and exit points of each instance if you are Farming. Look at the the LFR ones for an example they demonstrate it ratherwell.
For more information look up Supporting documents it has all the details you need. http://docs.honorbuddy.com/html/3cf54501-5a60-f54a-5b1d-12e235478fa9.htm
You misunderstand, the exit is the coordinates of the portal inside the instance(the portal that takes you out the instances back to the outside world) and the entrance is the entry point(Portal) from the outside world into the instance. As far as the vendor goes it can do that when its resetting the instance. on the XML the final point gets marked with isFinal="true" tag(This indicates to the bot the instance/raid is finished). To execute this script you would simply take the bots to the entrance and run them under "Farm" mode selecting the raid(The script in place of that raid would be the farm script you created)(Ensure you set the Party/Leader Options accordingly of course)Okay, so if I set the exit on the last waypoint it could exit the instance and rejoin after ? what if I also want a vender on the route, it is just as normal added to the xml ?
This is from my .XML HM Normal raid script.finalboss said:<Boss isFinal="true" entry="77428" name="Imperator Mar'gok"
killOrder="8" optional="false" X="3922.695" Y="8586.739" Z="565.3701"/>
Appears to be unbanned now. He can resume his Time walking project if he chooses to.HackersRage banned?... interesting
Your welcome, unfortunately the "tank wait" is built into the botbase core(No way I can bypass this Nor do I see a reason to bypass this as the Tank is supposed to take the hits). otherwise they just kill kill kill boss by boss.Heyho , first thank you ZoneHunter for your updates. I wonder if it is possible to optimize a 90 dungeon team. Things like the tank not waiting for grp members ect. Just max speed possible.
I don't mind updating Time walking dungeons but It was originally Mr. HackerRages contribution project towards the community. If he no longer wishes to contribute to that I will pick it. He was just recently unbanned though so I am not "certain" of his status towards his project currently.i ve just try to change id but that don t work so i m waiting for someone who can fix that![]()
I'm at work so I can't test this but on the first page right after the Timewalking post, someone posted an updated Arcatraz file. Does that fix the issue?