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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

[23:57:40.634 N] [DungeonBuddy]: No script found for dungeonId: 1011
[23:57:40.658 V] [DungeonBuddy-ERROR]: [Error] Line 19: Element value could not be parsed
[23:57:40.658 Q] Bot stopping! Reason: None Given
[23:57:40.662 N] [DungeonBuddy]: No profile found for dungeonId: 1011

Arcatraz they have change something but timewalking don t work
 
[23:57:40.634 N] [DungeonBuddy]: No script found for dungeonId: 1011
[23:57:40.658 V] [DungeonBuddy-ERROR]: [Error] Line 19: Element value could not be parsed
[23:57:40.658 Q] Bot stopping! Reason: None Given
[23:57:40.662 N] [DungeonBuddy]: No profile found for dungeonId: 1011

Arcatraz they have change something but timewalking don t work

lol
i came here with the same problem and error
that one doesnt work

https://gyazo.com/49736188e031a6ce739b6ec24ce540da
 
Someone with a working timewalking fix should upload a zip file with the modifications..
 
you could easily make one of those using the current LFR scripts as a template and changing the boss points in the XML to different location points in the Raid the .CS you could strip almost entirely except for how to handle certain mob trash. If for example you were doing Highmaul you'd first kill kargath then you could execute your farm script to run indefinitely as long as you had the proper support. I'd code one up for you but I have to finish my HFC raid scripts.

Dungonbuddy works from 2 simple files
1. the .XML file this generally sets where bosses are normally by coordinates
2. the .CS allows any special logic to be specified that may be needed for the Raid/Dungeon your scripting (ex: Wait on the elevator, jump on, ride it up, get off)(Move out of the way of a specific enemy attack). It also specifies the Entry points and exit points of each instance if you are Farming. Look at the the LFR ones for an example they demonstrate it ratherwell.


For more information look up Supporting documents it has all the details you need. http://docs.honorbuddy.com/html/3cf54501-5a60-f54a-5b1d-12e235478fa9.htm

Okay, so if I set the exit on the last waypoint it could exit the instance and rejoin after ? what if I also want a vender on the route, it is just as normal added to the xml ?
 
Is there a way to make the bot ignore a feast being put down for under 100 characters? Spamming Timewalking dungeons is great, but whenever someone drops a feast the bot just chills at the feast.
 
Okay, so if I set the exit on the last waypoint it could exit the instance and rejoin after ? what if I also want a vender on the route, it is just as normal added to the xml ?
You misunderstand, the exit is the coordinates of the portal inside the instance(the portal that takes you out the instances back to the outside world) and the entrance is the entry point(Portal) from the outside world into the instance. As far as the vendor goes it can do that when its resetting the instance. on the XML the final point gets marked with isFinal="true" tag(This indicates to the bot the instance/raid is finished). To execute this script you would simply take the bots to the entrance and run them under "Farm" mode selecting the raid(The script in place of that raid would be the farm script you created)(Ensure you set the Party/Leader Options accordingly of course)

ex:
finalboss said:
<Boss isFinal="true" entry="77428" name="Imperator Mar'gok"
killOrder="8" optional="false" X="3922.695" Y="8586.739" Z="565.3701"/>
This is from my .XML HM Normal raid script.

Ill PM you man. I probably have the script your looking for laying in my custom farm folder.
 
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People just keep telling u to read this thread and idd there is some information but if u are not very knowledgeable or good with these things u wont get it to work, i tried many times to tweak but there is always a little error preventing me from moving forward. Those people who got it to work could probably zip their scripts and upload it here if its so easy, but no, read the thread bro.
 
Heyho , first thank you ZoneHunter for your updates. I wonder if it is possible to optimize a 90 dungeon team. Things like the tank not waiting for grp members ect. Just max speed possible.
 
Heyho , first thank you ZoneHunter for your updates. I wonder if it is possible to optimize a 90 dungeon team. Things like the tank not waiting for grp members ect. Just max speed possible.
Your welcome, unfortunately the "tank wait" is built into the botbase core(No way I can bypass this Nor do I see a reason to bypass this as the Tank is supposed to take the hits). otherwise they just kill kill kill boss by boss.

Speed wise: this is mostly class based below are some ideas you can implement to optimize your runs. There isn't much i can do on the Dungeon script side to make it any faster.

Tank:
you can use like a Druid tank and have it shift into cat form between encounters giving it increased base speed for movement.

DPS Wise:
Hunters you can auto aspect(Already a plugin for that in the plugin section).
Feral druids already moved at increased speed as they fight in cat form normally.
Balance Druids can use cat form to move between zones quickly.
Shamans can use travel form between encounters

Healer wise:
The Healer you can also use a priest(Can use auto feather already part of the basic CR) or possibly a Shaman or Druid and have them shift into their faster moving form between encounters.



i ve just try to change id but that don t work so i m waiting for someone who can fix that :)
I don't mind updating Time walking dungeons but It was originally Mr. HackerRages contribution project towards the community. If he no longer wishes to contribute to that I will pick it. He was just recently unbanned though so I am not "certain" of his status towards his project currently.
 
Last edited:
As Killgogeta says, there's an issue loading the Arcatraz profile. I'm assuming maybe the ID's are different or something as the Arcatraz cs file is in the timewalking folder, all the other timewalking BC dungeons run fine, but Arcatraz won't load.

[DungeonBuddy]: Entered The Arcatraz Heroic dungeon and using default script
Bot stopping! Reason: None Given
[DungeonBuddy]: No profile found for dungeonId: 1011
[DungeonBuddy]: Left dungeon: The Arcatraz Heroic
 
I'm at work so I can't test this but on the first page right after the Timewalking post, someone posted an updated Arcatraz file. Does that fix the issue?
 
Timewalking - The Black Morass (It leaves the dungeon before it is complete) any thoughts how to fix it?
 
I'm at work so I can't test this but on the first page right after the Timewalking post, someone posted an updated Arcatraz file. Does that fix the issue?

don t think coz that search Arcatraz Heroic and name of file on the first page is Arcatraz timewalking but i have remove Arcatraz heroic and replace by this one i will try that
 
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