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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

I'm having problem with MoP Heroic dungeons using a 5 man team, the bot seem to think the dungeon is completed before they have killed all the bosses and giving the message "[Dungeonbuddy] is considered complete in 10 seconds. Reason: Completed".

So far I always get on each dungeon:
Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
I didn't modify the original profiles, however I could look into updating the kill order. Please PM me a list of the dungeons and their locations. If at all possible, please list the order that they are displayed in the Dungeon Objective list on the right side (as well as which boss [if any] is a bonus objective.). Once I have enough information, I can release the adjustments as a separate patch as it modifies files that are part of HB distribution, where my Timewalking patch does not touch any of the distributed files at this time.

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im having this issue aswell! any way to fix this or workaround?

Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.
 
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Why is the first post still saying that DungeonBuddy doen't support BRF?

I'm just using it inside BRF...

Any hope to see soon a support for HC?
 
View attachment 19448 2015-11-25 13.11.txtView attachment 19448 2015-11-25 13.11.txt[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed

Hi , i already made a thread but then i saw that im suposed to post it here.
So my team makes 1 or 2 bosses and then i get this message, [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
After that they go afk

I edit when i have again a log trying 1 more dungeon

Edit: Looks like it works in mogushan palace only^^

Edit 2: In siege of niuzao temple they stuck in front of the last boss because they want attack the guy next to the closen door / invisible wall .... kill optional bosses is on true (yes it is not an optional boss still doesnt work)

Ok so this bot is not going places... my tank thinks he goes random dungeons with players even with the right settings and in my 5 man groupe... ( when i start the bot for scenarios )

And again Dungeon is considered complete in 10 seconds. Reason: Completed in the temple of jade serpent after the second boss... please help

[DungeonBuddy]: Yan-Zhu the Uncasked - Was killed in : 21s
[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed ^^ second boss they go afk again

Edit 1000: Maybe i have to say that this never happend till 90 dungeons ... i fell like the buddy team dont want me to make gold ;(
 
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Theres a shortcut now in Everbloom which a lot of parties venture toward now. Its right in front of the entrance which skips a few trash mobs to the first boss. Is it possible for devs to create a path for that?
 
View attachment 193265View attachment 193256[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed

Hi , i already made a thread but then i saw that im suposed to post it here.
So my team makes 1 or 2 bosses and then i get this message, [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
After that they go afk

I edit when i have again a log trying 1 more dungeon

Edit: Looks like it works in mogushan palace only^^

Edit 2: In siege of niuzao temple they stuck in front of the last boss because they want attack the guy next to the closen door / invisible wall .... kill optional bosses is on true (yes it is not an optional boss still doesnt work)

Ok so this bot is not going places... my tank thinks he goes random dungeons with players even with the right settings and in my 5 man groupe... ( when i start the bot for scenarios )

And again Dungeon is considered complete in 10 seconds. Reason: Completed in the temple of jade serpent after the second boss... please help

[DungeonBuddy]: Yan-Zhu the Uncasked - Was killed in : 21s
[DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed ^^ second boss they go afk again

Edit 1000: Maybe i have to say that this never happend till 90 dungeons ... i fell like the buddy team dont want me to make gold ;(
Those were fixed... Have you tried a fresh install?
 
Those were fixed... Have you tried a fresh install?

im having this issue aswell! any way to fix this or workaround, does not work with a new install or on another pc so its deff profile/hb issue

Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.
 
im having this issue aswell! any way to fix this or workaround, does not work with a new install or on another pc so its deff profile/hb issue

Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.


This! Thanks for writing down every single bug :-)
 
No problem, alltho i dont think they will be fixed anytime soon :/

Well it seems to work for other people ^^ How ever tony wrote in an other thread i made , that i have to write here... But here is no tony macarony, where are you tonniiii ^^
 
Well it seems to work for other people ^^ How ever tony wrote in an other thread i made , that i have to write here... But here is no tony macarony, where are you tonniiii ^^

i dont know how others have it working, ive tried this on 3computers with all fresh honorbuddy installs, i made sure to run buddywizard to install all needed things and, also tried fresh installs @WOW, this issue is only for pandaria dungeons so i dont know...

if anyone has any ideas let me know i need this to work :( queing specific normals is not effective
 
i dont know how others have it working, ive tried this on 3computers with all fresh honorbuddy installs, i made sure to run buddywizard to install all needed things and, also tried fresh installs @WOW, this issue is only for pandaria dungeons so i dont know...

if anyone has any ideas let me know i need this to work :( queing specific normals is not effective

I have another problem , doesnt matter with wich settings, they never sell charr binded items. So i cant go afk for a long time. Do you know anything about that?
 
I have another problem , doesnt matter with wich settings, they never sell charr binded items. So i cant go afk for a long time. Do you know anything about that?

you mean it gets full bag and stuff? try to open "bot options" in dungeonbuddy and sett "minimum quality sell to rare"
 
Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.

bump, anyone know how to fix this? please! help
 
Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.

bump, anyone know how to fix this? please! help

Dungeon kill list in addition to what you posted helps the devs/people modifying the profiles. I've seen the same thing you have but haven't documented it. I have noticed sometimes when the bottom boss listed on the dungeon gets killed, while there's others to kill, DUngeonbuddy calls the dungeon complete.
 
Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.

bump, anyone know how to fix this? please! help
Are you doing Heroic or Normal? it does matter as they have different objective list.
 
Are you doing Heroic or Normal? it does matter as they have different objective list.

Heroic, i may also add that ive noticed there is sometimes a stuck happening in Siege of Niuzao Temple. where kills 2/4 bosses and it tries to skip General-pavalak(3/4) and advancing to the last boss where it gets stuck in a windwall(if u kill 3/4 boss the gate opens) at the stairs up to the last boss platform area to kill Wing Leader Ner'onok(4/4) and eventualy considers the dungeon complete at 2/4 bosses and searches a new one once the timer is ready.

Dungeon kill list in addition to what you posted helps the devs/people modifying the profiles. I've seen the same thing you have but haven't documented it. I have noticed sometimes when the bottom boss listed on the dungeon gets killed, while there's others to kill, DUngeonbuddy calls the dungeon complete.

i have also noticed this, most of the time on the dungeon list the last boss is the first name followed by a weird order and once the last name is defeated it considers the dungeon complete after only doing 2/4 of the dungeon, but was not sure of this

hope this helped if theres any info or something i was not clear on or forgott to mention to help you debugg this, let me know
 
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Stormstout Brewery, 2 out of 3 bosses, Yan-Zhu the Uncasked is left alive.
Temple of the Jade Serpent, 2 out of 4 bosses, Shao of Doubt and Liu Flameheart is left alive.
Shado-Pan Monastery 3 out of 4 bosses. Taran Zhu is left alive.
Scholomance 2/4 mostly, sometimes 3/4 bosses killed. Ignores rattlegore and 99% of the time & gets stuck in the gate trying to skip him, or if somehow managed to kill rattlegore it considers the dungeon completee at lillian voss and skips Darkmaster Gandling.

bump, anyone know how to fix this? please! help

Here is a quickfix until Mr. HighVoltz gets a chance to push a update.
File: File removed due to being outdated by ZoneHunter
To use this zip simply replace your "HONORBUDDY\Default Profiles\Dungeonbuddy\Mists of Pandaria" folder with this one.
 
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