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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

First thing that comes to mind, but im guessing its not that easy, would be:

1. Don't let bot accept queue ( /role check) pop from anyone outside the specified Dungeonbuddy "Leader/Follower list". (Just decline it and turn in quest, its very common practice by humans)
2. Don't let bot queue with anyone in party outside the specified Dungeonbuddy "Leader/Follower list". (Simply prevent requeue until the "leave dungeon and reenter / turn in quest" behavior is completed.)

This means bot will just decline any requeues until quests is turned in.
And it will refuse to queue itself for failing "other party members" check and leave ?

Once its "alone" it'll just queue up like regular ?

While RAF'ing(Even heirloom solo play) the quests are worth insane experience and a really good feature, don't wanna turn it off ;(
Hi again, Tomten2,

We've opened HB-2211("DungeonBuddy: Safety bumpers before requeuing for dungeons") from the discussion that has occurred in this thread. We will see what the senior staff has to say about implementing these ideas or something similar.

cheers,
chinajade
 
Thanks CJ, fyi, upper blackrock spire is missing from supported dungeons but has script for both normal and heroic afaik.
 
Dungeonbuddy doesn't loot Skylord Tovra after killing her. Happened to me twice already. The character moves to loot her, and just a few seconds ago the loot windows did open, but dungeonbuddy left the dungeon so fast the loot didn't move into my bags. I just lost my heroic legs this way, this definitely needs to be fixed.

This happens because the location in this dungeon is ported to a different one off the train where one is supposed to get the loot.
 
It also fails to move after killing Azzakel before proceeding to take the portal to kill the mobs leading towards Teron'gor. After killing Azzakel, it just stands there, while the rest of the party goes on. This requires a manual stopping of the bot, taking the portal by hand, and then starting it up again. Also happened to me at least twice already.
 
apear's to be an issue with blood furnace


"edit" all instances failing to download the mesh it seems
 
Last edited:
View attachment 175886No data for C:\Users\**\AppData\Local\Bossland\Honorbuddy\Meshes\HellfireDemon\HellfireDemon.etm
Hi, Micro85,

We've opened HB-2248 ("DungeonBuddy: Mesh issues") against this issue. Sadly, we know of no work around for it at the moment. It appears the issue is actually a navigation problem, and not DungeonBuddy itself. But, that information doesn't help.

cheers,
chinajade


[size=-2]Ref: [post=1928565]Micron85's problem report w/log[/post][/size]
 
Last edited:
[size=+1]Update on HB-2248...[/size]
Hi, Micro85,

We've opened HB-2248 ("DungeonBuddy: Mesh issues") against this issue. Sadly, we know of no work around for it at the moment. It appears the issue is actually a navigation problem, and not DungeonBuddy itself. But, that information doesn't help.

cheers,
chinajade


[size=-2]Ref: [post=1928565]Micron85's problem report w/log[/post][/size]

Hi again, Micro85,

HB-2248 has been closed as 'fixed'. The problem was a server-side mesh problem.

cheers,
chinajade
 
ty china you have been very helpful +rep i was trying to send pm's to people telling that i figured that was the issue but i recieved no response
 
will this be updated to include the other WOD raids? currently it only supports 3 of the raids but it would be great to see the rest included
 
Tyvm for the last fix. Sadly, since last patch, a small problem occured before 1st boss in bloodmaul slag mines. The bot cannot navigate between 2 spots. However, a simple stop and start solves it (no idea why). Here's a log:
 

Attachments

Tyvm for the last fix. Sadly, since last patch, a small problem occured before 1st boss in bloodmaul slag mines. The bot cannot navigate between 2 spots. However, a simple stop and start solves it (no idea why). Here's a log:
Hi, Dan021, and thanks for the log.

This problem is HB-2248: DungeonBuddy: Mesh issues:
"This was fixed on the server side, no HB update necessary."​

It was repaired a few hours ago. You might try deleting your mesh directories and allow it to re-populate. There is a secondary mesh issue that may be exacerbating the problem, and won't be available until the next Honorbuddy drop.

cheers,
chinajade


[size=-2]Ref: [post=1930381]Dan021's problem report w/log[/post][/size]
 
Hey, today I was botting Utguard Keep on a level 69 toon. The tank did SOMETHING to make the fire on the left side despawn instead of running all the way around. Well both my bots tried to go to the right instead of through his shortcut. I caught it in time before he was wondering what was up. Although one of my other party memebers was obvious running the same bot! lol Died 3x trying to run to the right.


Class: Rogue
CustomClass: Singular
Role: DPS
Queue Type: Random LK Dungeon
Party Mode: Follower
Dungeon: Utguard Keep



View attachment 9708 2015-04-19 07.26.zip
 
Last edited:
Hey, today I was botting Utguard Keep on a level 69 toon. The tank did SOMETHING to make the fire on the left side despawn instead of running all the way around. Well both my bots tried to go to the right instead of through his shortcut. I caught it in time before he was wondering what was up. Although one of my other party memebers was obvious running the same bot! lol Died 3x trying to run to the right.


Class: Rogue
CustomClass: Singular
Role: DPS
Queue Type: Random LK Dungeon
Party Mode: Follower
Dungeon: Utguard Keep



View attachment 176129
Hi, Sandyr, and thanks for the report and log.

We were not aware of the 'go left' possibility in the Utgarde Keep Furnace Room. We first must research whether this is a valid technique, or an exploit. We've opened the following report to have the issue investigated:

HB-2286: Utgarde Keep: Going 'left' at the Furnace room​

cheers,
chinajade


[size=-2]Ref: [post=1930739]Sandyr's problem report w/log[/post][/size]
 
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