Hi, Y2krazy, and many thanks for that screenshot and log!Dungeon: Blackfathom Deeps
Issue: Unable to properly navigate to Guardian of the Deep (an optional boss). Endless CTM loop between two locations. Blackfathom Deeps is not AFK-able (with optional bosses enabled) until this navigation issue is resolved.
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EDIT: It appears that setting Optional Bosses to False avoids this issue. I guess that's a work-around for now. :/
Full log attached:
Hi, Tomten2,Any reason MOP lfr scripts are removed ?
Hi, Dan021, and thanks for the follow-up with the Singular log!Hello, the problem with the bot applying blackspots endlessly before Nhallish (shadowmoon burial grounds) persists even after switching to singular, here's a log:
Hi, Maro1988,Hello,
Is there any ETA on updating the bot to support BRF LFR raids?
Thanks a lot for the great work!
Hi, Hugebelow,One question:
Could the bot rejoin the queue with the group if the group decides to do another run after a dungeon has been completed ?
This way a dps bot can avoid being in the queue for like 10-30 other minutes and speeds up the xp gains alot more.
Hi, Tomten2,My 2man raf team just accepted a queue from random human tank and entered a new dungeon with him.
Not cool, not cool at all...
See log towards end.
Hi, Applewow,Hi My bot runs dungeons nicely, but it skips a lot of Regular mobs, which are no more than 10 yards from the bot, is there a way to have the bot kill everything in range? every mob so to speak, in the dungeon? it kills between hotspots, but say for example theres 10 mobs to the left of its path, it just skips it
any help?
thanks for your concern
Hi, Tomten2,
We don't see anything unusual here. This log is from your healer.
[size=-2]Ref: [post=1922052]Tomten2's original post w/log[/post][/size]
Thanks for the fast reply and all the concernHi, Dan021, and thanks for the follow-up with the Singular log!
We've opened HB-2192("DungeonBuddy: Shadowmoon Burial Grounds: Infinite looping adding and removing blackspots on Nhallish trash groups") against this issue.
The problem appears to be peculiar to your installation, but we can think of now work-around for you at the moment. There are no other tell-tales in the log as to why this might be happening.
cheers,
chinajade
[size=-2]Ref: [post=1921233]Dan021's follow-up problem report w/log[/post][/size]
Hi again, Tomten2,I didn't see who initiated the requeue (my toons or tank) but it was done with people still in the group and bot rejoined a new dungeon with the same people.
The expected outcome would have been that my toons leave the existing group after turning in quest (can that be the culprit, it teleports out and into dungeon to turn in quest again?) and then requeue alone.
Hi again, Dan021,Thanks for the fast reply and all the concernAlso, if anyone else has this problem, the fast workaround i have found is using a plugin called "Jumpy" (which can be found around here, on the forum). An extra jump provides the bot with the push needed to step on the next group of mobs and engage in combat. It can also help the melee dps in the fight against ner'zhul (where they get out of range by 1 yard when they try to kill adds and avoid them in the same time).
Hi, Chasemay,Hi Guys! Thanks for an amazing product!
I'd like to request that DungeonBuddy be made to loot the Core of Iron from the Grimrail Depot and the Corrupted Blood of Teron'gor from Auchendoun after these heroic dungeons are finished. These items are for the Legendary quest and currently the bot leaves the dungeon without looting them. Thanks!
If anyone knows of a plugin that can loot items by name or ID in the meantime I'd appreciate a link. Thanks![]()
Hi again, Tomten2,
Indeed, you appear to have analyzed the issue correctly.
We're not seeing a whole lot that can be done to improve his situation. If it is a concern, perhaps turn off the 'questing' capabilities of Dungeonbuddy while you are running with humans.
- Dungeonbuddy does 'leave the dungeon and reenter' to quickly get to the quest-giver/turnin at the entrance to some dungeons.
- Dungeonbuddy can't break group while this in in progress, as leaving the group would prevent re-entry to accomplish the turn in.
- If the human group member re-queued (and queue popped) before these Dungeonbuddy actions were complete, the issue you describe would indeed occur.
cheers,
chinajade