What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: DungeonBuddy--DO NOT DELETE

Hey folks - been attempting to get Dungeonbuddy working with just 2 toons, and for the most part, its working very well (Thank you for the hard work!) I just seem to have issues getting either toon (both, preferably) to loot mobs. Apparently, I am just missing a box someplace, but im not sure.

I understand that with only a 2 party group, the "Group Loot Mode' in dungeonbuddy wont work, right?
 
in the bot config up top there is a loot spot, default is "boss only" you can change that to always. I run 3 in my group, leave it set to personal loot.
 
Unusual problem with my 5x wod dungeon team. I set dungeonbuddy as usual with my 5man party. I want them to run "Random normal dungeons". They will queue and clear every WOD dungeon, but an issue occurs when they finish Shadow Burial Ground: dungeonbuddy on leader switch to "Specific dungeon" and the bot will stop because any dungeon is (ofc) selected. Every time it happens when the 5x team ends this specific dungeon.

I'll attach the log
 

Attachments

I don't know about you guys but I'm getting wrecked on WoD dungeons in heroic mode. I was wondering if anyone else has had a better time running 5 man bots, or similar, through heroics? I'm really tempted to tinker with the scripts but I'd rather not try to 'fix' something that isn't broken. I want to point out that it is a stark contrast to the near flawless normal runs.
 
[size=+1]Augment runes...[/size]
We've opened a feature request regarding the use of Augment Runes:
HB-2095: DungeonBuddy: Provide a setting for use (or not) of Augmented Runes?


[size=+1]Thread management...[/size]
Also, per the thread management rules, we've archived all posts without reading that did not have a log attached.​

cheers,
chinajade
 
Last edited:
Class: Rogue
CustomClass: Singular
Role: DPS
Queue Type: Random Mists of Pandaria Heroic
Party Mode: Follower
Dungeon: Heroic Shado Pan Monastery

The rogue (only the rogue) is always stuck at the The Sealed Chambers door, saying "following the Leader" but the leader and the rest of the group is at the Panda Boss Taran Zu. This constantly happends and it stays there forever even if HB is closed and it starts again by HBrelog.....

Please tell me an option to make this working so i can actually earn something because right now as soon as i leave the house and not watch the bots it gets stuck there, it only finds its way if i teleport out of the instance and inside again.

Yes this is tested on a freshly installed HB with no plugins.

View attachment 168338


View image: Wo Ws (1)
View image: Wo Ws (2)

Hi, Jokersmocker99, and thanks for the great writeup, log, and screenies!

We've opened HB-2096("DungeonBuddy: Shado Pan Monastery (heroic): Rogue always get stuck at Sealed Chamber door") against this issue.

cheers,
chinajade


[size=-2]Ref: [post=1861907]Jokersmocker99's problem report w/log[/post][/size]
 
Hi..

I'd like to report some issues with dungeonbuddy for Highmaul LFR.

1) Last boss (Imperator Mar'gok), the wrong adds are targeted and killed during the phase shift. The warmages and the reaver needs to be killed first.
2) First boss (Kargath Bladefist), the Berserker rush requires you to lead him into the flame traps.
3) Road down to The Butcher and to Tectus the bot has some pathing issues. Mostly when it goes down the ramp from the first boss. Alot of circling
4) The Butcher and Brackenspore was perfectly scripted, however at Brackenspore the bot stops just before where it can get locked out if the boss is engaged. (Some slow reaction following tank)
5) Tectus with ranged classes is a horrid thing to watch, when the mountains spawn the bot is running back and forth to get in line of sight. The ranged classes should not stack under the boss and the adds before the boss spawns.
6) Twin Ogron fight needs better flame handling, whirlwind moveaway and the falling roof ability.
7) Ko'ragh fight needs better handling of debuffs, theres a yard range on the flaming debuff, aswell as getting away from the tanks if they do have a debuff.
- The adds are targeted when the boss needs to be targeted during the Vulnerability phase.
8) It keeps doing lfr unless you stop the bot, maybe you can let it do lfr only once?

Other than that i'd like to thank the buddy team for their efforts for making dungeonbuddy handling lfr! :D


Attacthing log :)

Hi, Tia1980, and thanks for the suggestions.

We're unable to open a report, because the log is a partial log, and does not capture the events you describe. The log gives a complete picture of an event, such as interference from plugins, etc. It also tells us if your Combat Routine is set up correctly (e.g., movement has been disabled for the Combat Routine, etc).

If you would like to resubmit the request, please provide a full log that captures the event. It would also be best if you made individual posts for each problem (with the full, illustrative log attached).

cheers,
chinajade
 
Summary: Bot getting stuck in Gate of the Setting Sun Heroic
Class: Running 5 man team, DK, 3x Hunters, Druid.
CustomClass: DK(Singular), Rest Tuanha.
Role: All
Queue Type: Random MoP Heroic.
Party Mode: Follower and Leader
Dungeon: Gate of the Setting Sun Heroic

My bots have lately always managed to get stuck in this dungeon, have been working fine before so now I figgured it was time to report the problem. I've noticed sometimes that they get stuck during the last boss, so I figured its there somehow but I could be wrong.

I zipped and attached the Log files from all 5 bots and hopefully you can find the problem in there.
Hi, Ozon, and thanks for the logs.

Your logs are filled with this:

[05:31:12.605 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> GreyMagic.InjectionSEHException: Injection resulted in a process exception with error code 0xc0000005

This is not a DungeonBuddy problem, but a problem with your machine, or Honorbuddy installation. We'd suggest starting by rebooting your box and see if that will repair the problem. If you still have problems after this, you should make a new thread in the Support forum, with the one log that captures the problem .

cheers,
chinajade


[size=-1]Ref: [post=1862869]Ozon's original post w/log[/post][/size]
 
No specific bug requests, just + Feedback and Suggestions:

First - thanks for this amazing product!!! Highmaul LFR is simply great!
Second - the new heroic dungeons all seem to be working perfect! tested for all roles tanks/heals/dps!

A few suggestions (these are all for LFR HIGHMAUL RAID):

  • For tanks in LFR the "waiting for healer to get in range" seems to wait til every single healer has moved up before the tank will move, which looks a little odd. I am not sure the mechanic, perhaps it is just a specific healer?
  • Also for tanks, when the group first starts, there should be a random pull timer somewhere in the vicinity of 30 seconds + after entering raid. This lets all the raiders join. Presently, my tank pulls mobs as soon as he enters the raid.
  • Imperator's Rise - it would greatly help if the bot focus dps'd the Gorian Warmages instead of the Arcane Remnants.
  • Walled City - non of the LFR groups clear around to Butcher. Every group hops down over the wall.
  • Does not always loot the bosses

Oh and as above - it is using the Augmented Runes :/ which I use for my real toons :-)
TYVM!!!

A couple more...
On Walled City - non of the LFR groups clear around to Butcher. Every group hops down over the wall.

*Sorry if this was mentioned previously, didn't read the whole chain*
Hi, ArmyDr,

Thank you for the kind words and improvement suggestions. We've opened HB-2098 ("DungeonBuddy: Highmaul: Tanking issues") with your information.

cheers,
chinajade
 
Class:pally
CustomClass:
Role:healer
Queue Type:
Party Mode:
Dungeon: last one i noticed : uldaman, but many different ones before that one

I have leveled on a disc priest healing dungeons with dungeon buddy just fine. I am experiencing problems leveling as a Holy pally. There are times where the bot just doesn't follow the tank, and stays idle, I've even set the range distance for both on combat and out of combat to 13 yards. It follows the tank for some time but then suddenly the tank is out of range and my pally just stays there. until the tank is dead or near dead.
Most of the times i have to manually move it so that i can heal, after that it just follows fine for some time until it doesn't.
Hi, Hahnottoday, and thanks for the log.
[size=-2]<loves the name reference to GoT>[/size]

From some of the signs in the log, let's start by rebooting your machine, and doing a clean install of Honorbuddy, and see if that will clear up the problem.

cheers,
chinajade


[size=-2]Ref: [post=1869110]Hahnottoday's original post w/log[/post][/size]
 
Last edited:
Can confirm this works. It is not using them in my run at the moment.


HOWEVER, we have a big problem. People are starting to jump down to butchers area and skip around to tectus in arcane sanctum LFR. The Bot can not handle this at all and will repeatedly kill itself running the wrong ways. Even after stopping and starting after every small pull before tectus... he tries to run back and get himself killed. Only once you go through the portal after tectus can you AFK.

Also confirmed turning off movement in your routineand tuning on combat movement in Dungeonbuddy is about a million times better, atleast so far as my hunter is concerned :)
Hi, HBfanboy1980,

We've opened HB-2098 ("DungeonBuddy: Highmaul: Support alternate group pathing from Butcher to Tectus?") to have the issue investigated.

cheers,
chinajade
 
Endlessly running into a wall in Everbloom normal. Was working fine before the patch update/test release.

Log attached:
Hi, HB0578Z09, and thank you for the log.

This problem should have been resolved in the [post=1888922].772 drop[/post].

cheers,
chinajade


[size=-2]Ref: [post=1873178]HB0578Z09's problem report w/log[/post][/size]
 
Iron docks on heroic needs some better tweaking on the avoiding. My ranged classes, tanks and such dies alot on the first boss. Another thing also is the tank should know turn its back towards the boss, it basicly get one shotted Is that a db issue or a cr?

Posted log
Hi, Tia1979, and many thanks for the log.

If your toon has level-appropriate gear, you should not be having too bad of a time. If this is the first time the toon is entering the dungeon, you may have a little rough go due to under-gearing issues.

We did notice something in your log tho:
[13:26:37.213 N] (Singular) AllowMovement: Auto

When using DungeonBuddy, you should disable the Combat Routine's movement, and allow DungeonBuddy to control the toon's movement exclusively.

cheers,
chinajade


[size=-2]Ref: [post=1883533]Tia1979's original post w/log[/post][/size]
 
Unusual problem with my 5x wod dungeon team. I set dungeonbuddy as usual with my 5man party. I want them to run "Random normal dungeons". They will queue and clear every WOD dungeon, but an issue occurs when they finish Shadow Burial Ground: dungeonbuddy on leader switch to "Specific dungeon" and the bot will stop because any dungeon is (ofc) selected. Every time it happens when the 5x team ends this specific dungeon.

I'll attach the log
Hi, Tsatsa, and thanks for the log.

Sadly, the log does not illustrate the problem you describe.

DungeonBuddy will not change your Dungeon-type choices. Our guess is you've got a plugin or something else interfering with proper operation. Please try replicating the problem with a 'clean install' of Honorbuddy (no third-party plugins--from the store or local install), and see if the problem still exists.

cheers,
chinajade


[size=-2]Ref: [post=1893125]Tsatsa's original post w/log[/post][/size]
 
Hello, I'm running a 5man dungeon team and they get stuck a lot on the first boss in Shado-Pan Monastery, they move to the boss and then the tank gets the message "Waiting on group members to enter enounter room for Gu Cloudstrike" and they are all just standing next to him and will stand there untill I get "INACTIVITY TIMER TRIPPED! LOGGING OUT!" I've tried setting follow distance on everyone to 5 but doesn't help, is there a way I can personally remove this wait sequence and just pull the boss without waiting?

Summary: Get stuck before pulling the boss with the message "Waiting on group members to enter enounter room for Gu Cloudstrike"
Class: Death Knight
CustomClass: Singular
Role: Tank
Queue Type: Random MoP Heroic
Party Mode: 5 man Leader
Dungeon: Shado-Pan Monastery
Hi, Ozon, and thanks for the log.

It appears you've got one or more plugins interfering with proper DungeonBuddy operation. Our first suspect would be Combat Puller.

Please disable all your plugins while running DungeonBuddy, and see if the problem goes away.

cheers,
chinajade


[size=-2]Ref: [post=1882645]Ozon's original post w/log[/post][/size]
 
Since the last update, my Dungeoneers are hearthing to their garrison and getting stuck in the Dwarven Bunker when trying to repair. Any way to solve this?
 
Hi, Tsatsa, and thanks for the log.

Sadly, the log does not illustrate the problem you describe.

DungeonBuddy will not change your Dungeon-type choices. Our guess is you've got a plugin or something else interfering with proper operation. Please try replicating the problem with a 'clean install' of Honorbuddy (no third-party plugins--from the store or local install), and see if the problem still exists.

cheers,
chinajade


[SIZE=-2]Ref: [post=1893125]Tsatsa's original post w/log[/post][/SIZE]

Thanks for investigating my issue. Tried with clean HB and the problem is still present. Dungeonbuddy on all 5 accounts, 1 leader, 4 followers. Queuing Normal WOD dungeons. It goes smooth for all dungeons except shadow burial grounds which turn Queue from "random" to "specific" when it ends

Edit: I was monitoring BSG a bit... actually the switch from random to specific happens not only at the end of the dungeon, but also somewhere in the middle of the run

It goes like:

enter burial ground from random queue
kill a boss
switch to specific
(I manually switched to queue random wod normal dungeons)
killed 2nd and 3rd boss
killed last boss
I checked DB config and dungeonbuddy switched to specific normal dungeon again
 
Last edited:
I would like to suggest that in the Highmaul LFR Imperator's Rise, the bot prioritize the Reaver that comes out with the second set of Warmages.

Additionally, it would be nice if it only targetted ads (anomolies) in the event there were more than 2-3 otherwise focus on the boss or Warmage/Reavers.

Finally, the pathing seems to be continually off when trying to run up the stairs in the second wing after the Twin Ogron encounter. I routinely get stuck at the bottom of the steps unless I pause and run up myself.

Thanks,
FJ
 
Last edited:
Farmer Jim.

I have brought up those exact issues in a previous build of dungeon buddy but i received no reply. Also in imperator's room it seems to prioritise a set kill order regardless of marks.
 
Back
Top