No specific bug requests, just + Feedback and Suggestions:
First - thanks for this amazing product!!! Highmaul LFR is simply great!
Second - the new heroic dungeons all seem to be working perfect! tested for all roles tanks/heals/dps!
A few suggestions (these are all for LFR HIGHMAUL RAID):
- For tanks in LFR the "waiting for healer to get in range" seems to wait til every single healer has moved up before the tank will move, which looks a little odd. I am not sure the mechanic, perhaps it is just a specific healer?
- Also for tanks, when the group first starts, there should be a random pull timer somewhere in the vicinity of 30 seconds + after entering raid. This lets all the raiders join. Presently, my tank pulls mobs as soon as he enters the raid.
- Imperator's Rise - it would greatly help if the bot focus dps'd the Gorian Warmages instead of the Arcane Remnants.
- Does not always loot the bosses
Oh and as above - it is using the Augmented Runes :/ which I use for my real toons![]()
Great suggestions!
TYVM!!!
A couple more...
On Walled City - non of the LFR groups clear around to Butcher. Every group hops down over the wall.
*Sorry if this was mentioned previously, didn't read the whole chain*
Why is this stupid augment rune code in here? If you want the retarded feature in there - at least put a toggle for it. The damn bot just wasted 2k worth of runes - it spams them and they are like 500 gold each on my high pop raiding server. ugh.
Hi, love the botbase. Have used it for all kinds of things and it's been really useful.
Currently i'm running 5 man heroics and tryig to optomize the times a little bit. there is one thing i'd love to know that i think could speed up my runs alot. is there a way to turn off the "waiting for part members to heal before pulling boss" function off? my offhealer doesn't heal dps and i've turned off consumables to speed up the run. so i'm getting stuck alot because my dps's might be 10% life down but take 10 minutes to regen it![]()
Open all walled city.cs in Notepad++
\Honorbuddy\Dungeon Scripts\Warlords of Draenor\Raids
Then Ctrl + H for opening replace function.
Then replace all instances of118630, 118631, 118632 with 999999.
Save all of them and close them.
Should work fine and not use them since the item id is now 999999 right?
Can confirm this works. It is not using them in my run at the moment.
HOWEVER, we have a big problem. People are starting to jump down to butchers area and skip around to tectus in arcane sanctum LFR. The Bot can not handle this at all and will repeatedly kill itself running the wrong ways. Even after stopping and starting after every small pull before tectus... he tries to run back and get himself killed. Only once you go through the portal after tectus can you AFK.
Also confirmed turning off movement in your routineand tuning on combat movement in Dungeonbuddy is about a million times better, atleast so far as my hunter is concerned![]()
I found that if you go to line 75 and delete the line
rune.UseContainerItem();
that this will also solve the problem. Seems a bit of an easier fix![]()
Here is a walled city.cs that has the "augment rune use" code completely removed.
View attachment 169407
This will prevent the use of augment runes in ALL LFRS in the current Dungeon buddy build.