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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

Hi, Tumbum, and thanks for the picture.

Sorry for any confusion. I have yet to Siege of Orgrimmar due to simple lack of time. So are kindof winging it when people report problems.

We can find no bug report captured for what you are describing. We've found bug report HB-978 ("Siege of Orgimmar, The Underhold: Movement issues at Spoils of Pandaria"). Although superficially it appears to be the same, this report is addressing LoS issues with a healer, and not the problem you are describing. Also, this report was resolved in the HB .746 drop.

I will start writing a bug report for this new problem you describe, and will attach your information and the picture. But, before it can be submitted, we must attach a log that illustrates the problem. When you can get that log, please tell the the timestamp where the problem starts to happen, so we can call it out.

cheers,
chinajade


[size=-2]Ref: [post=1639160]Tumbum's problem report w/picture[/post][/size]

This isnt an easy Issue to track.
At the Picture you will see that my Toon is on the non-Stone side but target on "Animated Stone Mogu". You will see that this Mob target the Tank on the other Side, i removed some Letter because i dont want to show Playernames here. But you can see the Both Tanks name and the one that is in my Group at my Side.
This will case that my Toon just stay around and target mobs on the other side, an normal player will never do this. in some situations i saw player running into the wall because of this. They targeted as me to mob from the other side.
im very sorry my english isnt so good to tell more. if you need more information i think i have to contact laria.

I think the Logpoint is at
[09:59:54.750 N] (Singular) YourCurrentTarget: changed to: Animated Stone Mogu.050B
 

Attachments

Improvement Idea :

Roll need on unknown pattern not greed.
Hi, TDJZ,

Rolling for loot has nothing to do with Dungeonbuddy.

But just so you know, the feature request is already captured as HB-839 ("When looting, rolling Need on recipes for which we have tradeskill, but do not yet know").

cheers,
chinajade
 
This isnt an easy Issue to track.
At the Picture you will see that my Toon is on the non-Stone side but target on "Animated Stone Mogu". You will see that this Mob target the Tank on the other Side, i removed some Letter because i dont want to show Playernames here. But you can see the Both Tanks name and the one that is in my Group at my Side.
This will case that my Toon just stay around and target mobs on the other side, an normal player will never do this. in some situations i saw player running into the wall because of this. They targeted as me to mob from the other side.
im very sorry my english isnt so good to tell more. if you need more information i think i have to contact laria.

I think the Logpoint is at
[09:59:54.750 N] (Singular) YourCurrentTarget: changed to: Animated Stone Mogu.050B
Hi again, Tumbum, and thanks for all the great information.

I've combined the information (screenshots, log, descriptions) into bug report HB-1184 ("Siege of Orgimmar, The Underhold: More movement issues at Spoils of Pandaria").

Thank you so much for providing enough information to get the investigation started.

cheers,
chinajade


[size=-2]Ref: [post=1639415]Tumbum's follow-up post w/log & screenie[/post][/size]
 
Hello

Will it be possible to add a new feature in the Dungeonbuudy?
As everyone knows, most of the boss fights are behind some doors or walls. And the bot run all the time against the door\wall, when it is closed. And this looks definitely, that this char is a Bot User :(
So, will it be possible to stop the char in front of this wall and wait, until it is open again?

Thanks
 
Hello

Will it be possible to add a new feature in the Dungeonbuudy?
As everyone knows, most of the boss fights are behind some doors or walls. And the bot run all the time against the door\wall, when it is closed. And this looks definitely, that this char is a Bot User :(
So, will it be possible to stop the char in front of this wall and wait, until it is open again?

Thanks

Hi, Wiedst,

Dungeonbuddy should not be running into doors unless something has gone horribly wrong. You could be experiencing lag, or a plugin that is delaying appropriate actions, or something that is interfering other ways.

If you would like assistance with this, we will need to see a full log of the incident, please.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Hi, Wiedst,

Dungeonbuddy should not be running into doors unless something has gone horribly wrong. You could be experiencing lag, or a plugin that is delaying appropriate actions, or something that is interfering other ways.

If you would like assistance with this, we will need to see a full log of the incident, please.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade

Sorry, maybe one misunderstanding. I meant, the Tank pull the boss, the door closed and my char is still outside, maybe drinking or looting. Then my char try to run to the Boss, but the door is closed. So it run and run and run and run against the door until it open self again. And this looks so definitely like a bot. Because I saw it also very often on other accounts. But normal User will stay outside and wait but not running against doors.
 
Sorry, maybe one misunderstanding. I meant, the Tank pull the boss, the door closed and my char is still outside, maybe drinking or looting. Then my char try to run to the Boss, but the door is closed. So it run and run and run and run against the door until it open self again. And this looks so definitely like a bot. Because I saw it also very often on other accounts. But normal User will stay outside and wait but not running against doors.
Hi, Wiedst,

As stated, we need a full log of the event in order to analyze and take any corrective actions. A verbal description is insufficient to make corrections.

cheers,
chinajade
 
Hi again, Wiedst,

As stated, we need a full log of the event in order to analyze and take any corrective actions. A verbal description is insufficient to make corrections.

cheers,
chinajade
Ok, see the attachment
Hi, Wiedst,

We need the full log, please. If you don't have it, just submit a new report with description and FULL log next time you do.

cheers,
chinajade
 
Last edited:
Hi, Rascal9,

So, we assume Honorbuddy is running out of those blackspots, and the fight continues successfully.

If that is not the case, please attach the full log that demonstrates the failure mode.

cheers,
chinajade


Nope just continues to try to run through them towards the juggernaut. Not even stuck command is flagging just continuously running into it. No strafe no jump no classic bot attempt to go around. The log is long gone but im sure just shows me attempting to heal someone that's out of range cause im running into a rock over and over 100 yard from fight.
 
mmm tested with the elevator in mogu's palace where they often would get stuck, when having it 70+ fps it rarely has any issues, when I tested it to run on 25 fps ( which i normally put my bots at ) it started missing the jump off the elavator and bug out. ( both are tested with a fresh install, no plugins and using singular.

Is there a way to stop mogu's palace @the third boss ? just leave and requeue ? so it never reaches that silly elevator ?
 
mmm tested with the elevator in mogu's palace where they often would get stuck, when having it 70+ fps it rarely has any issues, when I tested it to run on 25 fps ( which i normally put my bots at ) it started missing the jump off the elavator and bug out. ( both are tested with a fresh install, no plugins and using singular.

Is there a way to stop mogu's palace @the third boss ? just leave and requeue ? so it never reaches that silly elevator ?

you mean more fps less stuck?i always see toon run in circle or stuck in some objects,my team are running on 30fps max.
 
I have seen a problem with the elevators myself. The logic should avoid the elevator altogether and go through the back way. I also find that the quest getting the tokens doesnt work.
 
Hi , i run dungeonbuddy for random heroic dungeons (5 man team), and i have stuck on Monastery dungeons.. any solution plz? maybe i need change distance of followers?
Thank you and sorry for my bad english
 
Last edited:
Hello,

i have the problem that dungeonbudy is doing nothing after start. I´m going crazy because i read all the faq´s and readed&watched all guides here.

Here the setup

I think the problem is here, at the dungeon tab:

Dungeon

The message doesn´t appear so i can´t choose a special dungeon. Even after more then 10 min it says the same....

I maked a new installation of HB - a clean one. Cleaned the cache of HB & Wow.... makes me crazy....

I attached a log when i start my toon with dungeon buddy with all the setup, singular routine ( targeting off ) and random dungeons cata... after 1 min i quit hb because nothing happens.

Maybe i´m blind and it´s a little mistake :) sorry for my bad english but was trying the whole night to make it run :) if u need the log in english i will make it.

Thanks all!
 

Attachments

I would try to disable these 2 plugins:

CavaPlugin - Enabled
MIR2 - Enabled

If it dosent help, make a complete clean install and try it out.

Kmica
 
Hi , i run dungeonbuddy for random heroic dungeons (5 man team), and i have stuck on Monastery dungeons.. any solution plz? maybe i need change distance of followers?
Thank you and sorry for my bad english
Hi, Mmoservices,

We need to see the full log that captures the issue, please.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
mmm tested with the elevator in mogu's palace where they often would get stuck, when having it 70+ fps it rarely has any issues, when I tested it to run on 25 fps ( which i normally put my bots at ) it started missing the jump off the elavator and bug out. ( both are tested with a fresh install, no plugins and using singular.

Is there a way to stop mogu's palace @the third boss ? just leave and requeue ? so it never reaches that silly elevator ?
you mean more fps less stuck?i always see toon run in circle or stuck in some objects,my team are running on 30fps max.
I have seen a problem with the elevators myself. The logic should avoid the elevator altogether and go through the back way. I also find that the quest getting the tokens doesnt work.

Hi, all,

Our guess is that you've turned off frame lock in the Honorbuddy settings.

If that is not the case, we'll need to see the full log and need you describe exactly the problem that the log captures.

cheers,
chinajade
 
Hello,
i have the problem that dungeonbudy is doing nothing after start. I´m going crazy because i read all the faq´s and readed&watched all guides here.
Here the setup
I think the problem is here, at the dungeon tab:
Dungeon
The message doesn´t appear so i can´t choose a special dungeon. Even after more then 10 min it says the same....
I maked a new installation of HB - a clean one. Cleaned the cache of HB & Wow.... makes me crazy....
I attached a log when i start my toon with dungeon buddy with all the setup, singular routine ( targeting off ) and random dungeons cata... after 1 min i quit hb because nothing happens.
Maybe i´m blind and it´s a little mistake :) sorry for my bad english but was trying the whole night to make it run :) if u need the log in english i will make it.
Thanks all!
I would try to disable these 2 plugins:
CavaPlugin - Enabled
MIR2 - Enabled
If it dosent help, make a complete clean install and try it out.
Kmica


Hi, Feddwow, and thank you for the log.

Since this log is obviously not from a "clean install" of Honorbuddy, we're going to ask you to do that first. You can find the complete instructions here:

If you are not off-and-away after that, please show us a fresh log from the clean install.

cheers,
chinajade


[size=-2]Ref: [post=1640656]Feddwow's original post w/log[/post][/size]
 
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