Joker76
Member
- Joined
- Feb 8, 2010
- Messages
- 835
Hi, Angulus, and many thanks for those logs!
We've opened HB-1116 ("Crypt of Forgotten Kings: Tank not avoiding Deathforce") against this issue.
As Joker76 has pointed out, there have been some recent changes to Singular that may be interfering with proper DungeonBuddy operation.
cheers,
chinajade
[size=-2]Ref: [post=1615623]Angelus' problem report w/log[/post][/size]
I think I was able to correct the avoidance behavior for the Abomination of Anger boss fight. Not only was the tank getting nuked by Death Force, the followers were also getting hit by bad stuff sometimes because they weren't moving far enough away. So I made the following changes to Crypt of Forgotten Kings.cs
- Increased the avoid radius on Cloud of Anger from 6 to 8
- Increased the avoid radius on Death Force from 18 to 25 (20 or 22 might be fine)
- Commented out the line about not targeting 'me', which is what was causing the tank to stay and get nuked
Starting at line 197
PHP:
AddAvoidObject(ctx => true, 8, cloudOfAngerId);
AddAvoidObject(
ctx => true,
25,
u => u.Entry == AbominationOfAngerId && u.ToUnit().ChanneledCastingSpellId == DeathforceId);
var frontalCone = new ScriptHelpers.AngleSpan(0, 150);
return async boss => boss.Distance < 15
&& boss.ChanneledCastingSpellId == breathOfHate
//&& boss.CurrentTargetGuid != Me.Guid
&& await ScriptHelpers.AvoidUnitAngles(boss, frontalCone);
I tested the changes on Heroic mode a couple times with great success.